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author | redmatrix <git@macgirvin.com> | 2016-05-10 17:26:44 -0700 |
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committer | redmatrix <git@macgirvin.com> | 2016-05-10 17:26:44 -0700 |
commit | 0b02a6d123b2014705998c94ddf3d460948d3eac (patch) | |
tree | 78ff2cab9944a4f5ab3f80ec93cbe1120de90bb2 /vendor/sabre/event/lib/Loop | |
parent | 40b5b6e9d2da7ab65c8b4d38cdceac83a4d78deb (diff) | |
download | volse-hubzilla-0b02a6d123b2014705998c94ddf3d460948d3eac.tar.gz volse-hubzilla-0b02a6d123b2014705998c94ddf3d460948d3eac.tar.bz2 volse-hubzilla-0b02a6d123b2014705998c94ddf3d460948d3eac.zip |
initial sabre upgrade (needs lots of work - to wit: authentication, redo the browser interface, and rework event export/import)
Diffstat (limited to 'vendor/sabre/event/lib/Loop')
-rw-r--r-- | vendor/sabre/event/lib/Loop/Loop.php | 386 | ||||
-rw-r--r-- | vendor/sabre/event/lib/Loop/functions.php | 183 |
2 files changed, 569 insertions, 0 deletions
diff --git a/vendor/sabre/event/lib/Loop/Loop.php b/vendor/sabre/event/lib/Loop/Loop.php new file mode 100644 index 000000000..86ee7c8b0 --- /dev/null +++ b/vendor/sabre/event/lib/Loop/Loop.php @@ -0,0 +1,386 @@ +<?php + +namespace Sabre\Event\Loop; + +/** + * A simple eventloop implementation. + * + * This eventloop supports: + * * nextTick + * * setTimeout for delayed functions + * * setInterval for repeating functions + * * stream events using stream_select + * + * @copyright Copyright (C) 2007-2015 fruux GmbH. (https://fruux.com/) + * @author Evert Pot (http://evertpot.com/) + * @license http://sabre.io/license/ Modified BSD License + */ +class Loop { + + /** + * Executes a function after x seconds. + * + * @param callable $cb + * @param float $timeout timeout in seconds + * @return void + */ + function setTimeout(callable $cb, $timeout) { + + $triggerTime = microtime(true) + ($timeout); + + if (!$this->timers) { + // Special case when the timers array was empty. + $this->timers[] = [$triggerTime, $cb]; + return; + } + + // We need to insert these values in the timers array, but the timers + // array must be in reverse-order of trigger times. + // + // So here we search the array for the insertion point. + $index = count($this->timers) - 1; + while (true) { + if ($triggerTime < $this->timers[$index][0]) { + array_splice( + $this->timers, + $index + 1, + 0, + [[$triggerTime, $cb]] + ); + break; + } elseif ($index === 0) { + array_unshift($this->timers, [$triggerTime, $cb]); + break; + } + $index--; + + } + + } + + /** + * Executes a function every x seconds. + * + * The value this function returns can be used to stop the interval with + * clearInterval. + * + * @param callable $cb + * @param float $timeout + * @return array + */ + function setInterval(callable $cb, $timeout) { + + $keepGoing = true; + $f = null; + + $f = function() use ($cb, &$f, $timeout, &$keepGoing) { + if ($keepGoing) { + $cb(); + $this->setTimeout($f, $timeout); + } + }; + $this->setTimeout($f, $timeout); + + // Really the only thing that matters is returning the $keepGoing + // boolean value. + // + // We need to pack it in an array to allow returning by reference. + // Because I'm worried people will be confused by using a boolean as a + // sort of identifier, I added an extra string. + return ['I\'m an implementation detail', &$keepGoing]; + + } + + /** + * Stops a running internval. + * + * @param array $intervalId + * @return void + */ + function clearInterval($intervalId) { + + $intervalId[1] = false; + + } + + /** + * Runs a function immediately at the next iteration of the loop. + * + * @param callable $cb + * @return void + */ + function nextTick(callable $cb) { + + $this->nextTick[] = $cb; + + } + + + /** + * Adds a read stream. + * + * The callback will be called as soon as there is something to read from + * the stream. + * + * You MUST call removeReadStream after you are done with the stream, to + * prevent the eventloop from never stopping. + * + * @param resource $stream + * @param callable $cb + * @return void + */ + function addReadStream($stream, callable $cb) { + + $this->readStreams[(int)$stream] = $stream; + $this->readCallbacks[(int)$stream] = $cb; + + } + + /** + * Adds a write stream. + * + * The callback will be called as soon as the system reports it's ready to + * receive writes on the stream. + * + * You MUST call removeWriteStream after you are done with the stream, to + * prevent the eventloop from never stopping. + * + * @param resource $stream + * @param callable $cb + * @return void + */ + function addWriteStream($stream, callable $cb) { + + $this->writeStreams[(int)$stream] = $stream; + $this->writeCallbacks[(int)$stream] = $cb; + + } + + /** + * Stop watching a stream for reads. + * + * @param resource $stream + * @return void + */ + function removeReadStream($stream) { + + unset( + $this->readStreams[(int)$stream], + $this->readCallbacks[(int)$stream] + ); + + } + + /** + * Stop watching a stream for writes. + * + * @param resource $stream + * @return void + */ + function removeWriteStream($stream) { + + unset( + $this->writeStreams[(int)$stream], + $this->writeCallbacks[(int)$stream] + ); + + } + + + /** + * Runs the loop. + * + * This function will run continiously, until there's no more events to + * handle. + * + * @return void + */ + function run() { + + $this->running = true; + + do { + + $hasEvents = $this->tick(true); + + } while ($this->running && $hasEvents); + $this->running = false; + + } + + /** + * Executes all pending events. + * + * If $block is turned true, this function will block until any event is + * triggered. + * + * If there are now timeouts, nextTick callbacks or events in the loop at + * all, this function will exit immediately. + * + * This function will return true if there are _any_ events left in the + * loop after the tick. + * + * @param bool $block + * @return bool + */ + function tick($block = false) { + + $this->runNextTicks(); + $nextTimeout = $this->runTimers(); + + // Calculating how long runStreams should at most wait. + if (!$block) { + // Don't wait + $streamWait = 0; + } elseif ($this->nextTick) { + // There's a pending 'nextTick'. Don't wait. + $streamWait = 0; + } elseif (is_numeric($nextTimeout)) { + // Wait until the next Timeout should trigger. + $streamWait = $nextTimeout; + } else { + // Wait indefinitely + $streamWait = null; + } + + $this->runStreams($streamWait); + + return ($this->readStreams || $this->writeStreams || $this->nextTick || $this->timers); + + } + + /** + * Stops a running eventloop + * + * @return void + */ + function stop() { + + $this->running = false; + + } + + /** + * Executes all 'nextTick' callbacks. + * + * return void + */ + protected function runNextTicks() { + + $nextTick = $this->nextTick; + $this->nextTick = []; + + foreach ($nextTick as $cb) { + $cb(); + } + + } + + /** + * Runs all pending timers. + * + * After running the timer callbacks, this function returns the number of + * seconds until the next timer should be executed. + * + * If there's no more pending timers, this function returns null. + * + * @return float + */ + protected function runTimers() { + + $now = microtime(true); + while (($timer = array_pop($this->timers)) && $timer[0] < $now) { + $timer[1](); + } + // Add the last timer back to the array. + if ($timer) { + $this->timers[] = $timer; + return $timer[0] - microtime(true); + } + + } + + /** + * Runs all pending stream events. + * + * @param float $timeout + */ + protected function runStreams($timeout) { + + if ($this->readStreams || $this->writeStreams) { + + $read = $this->readStreams; + $write = $this->writeStreams; + $except = null; + if (stream_select($read, $write, $except, null, $timeout)) { + + // See PHP Bug https://bugs.php.net/bug.php?id=62452 + // Fixed in PHP7 + foreach ($read as $readStream) { + $readCb = $this->readCallbacks[(int)$readStream]; + $readCb(); + } + foreach ($write as $writeStream) { + $writeCb = $this->writeCallbacks[(int)$writeStream]; + $writeCb(); + } + + } + + } elseif ($this->running && ($this->nextTick || $this->timers)) { + usleep($timeout !== null ? $timeout * 1000000 : 200000); + } + + } + + /** + * Is the main loop active + * + * @var bool + */ + protected $running = false; + + /** + * A list of timers, added by setTimeout. + * + * @var array + */ + protected $timers = []; + + /** + * A list of 'nextTick' callbacks. + * + * @var callable[] + */ + protected $nextTick = []; + + /** + * List of readable streams for stream_select, indexed by stream id. + * + * @var resource[] + */ + protected $readStreams = []; + + /** + * List of writable streams for stream_select, indexed by stream id. + * + * @var resource[] + */ + protected $writeStreams = []; + + /** + * List of read callbacks, indexed by stream id. + * + * @var callback[] + */ + protected $readCallbacks = []; + + /** + * List of write callbacks, indexed by stream id. + * + * @var callback[] + */ + protected $writeCallbacks = []; + + +} diff --git a/vendor/sabre/event/lib/Loop/functions.php b/vendor/sabre/event/lib/Loop/functions.php new file mode 100644 index 000000000..56c5bc8c7 --- /dev/null +++ b/vendor/sabre/event/lib/Loop/functions.php @@ -0,0 +1,183 @@ +<?php + +namespace Sabre\Event\Loop; + +/** + * Executes a function after x seconds. + * + * @param callable $cb + * @param float $timeout timeout in seconds + * @return void + */ +function setTimeout(callable $cb, $timeout) { + + instance()->setTimeout($cb, $timeout); + +} + +/** + * Executes a function every x seconds. + * + * The value this function returns can be used to stop the interval with + * clearInterval. + * + * @param callable $cb + * @param float $timeout + * @return array + */ +function setInterval(callable $cb, $timeout) { + + return instance()->setInterval($cb, $timeout); + +} + +/** + * Stops a running internval. + * + * @param array $intervalId + * @return void + */ +function clearInterval($intervalId) { + + instance()->clearInterval($intervalId); + +} + +/** + * Runs a function immediately at the next iteration of the loop. + * + * @param callable $cb + * @return void + */ +function nextTick(callable $cb) { + + instance()->nextTick($cb); + +} + + +/** + * Adds a read stream. + * + * The callback will be called as soon as there is something to read from + * the stream. + * + * You MUST call removeReadStream after you are done with the stream, to + * prevent the eventloop from never stopping. + * + * @param resource $stream + * @param callable $cb + * @return void + */ +function addReadStream($stream, callable $cb) { + + instance()->addReadStream($stream, $cb); + +} + +/** + * Adds a write stream. + * + * The callback will be called as soon as the system reports it's ready to + * receive writes on the stream. + * + * You MUST call removeWriteStream after you are done with the stream, to + * prevent the eventloop from never stopping. + * + * @param resource $stream + * @param callable $cb + * @return void + */ +function addWriteStream($stream, callable $cb) { + + instance()->addWriteStream($stream, $cb); + +} + +/** + * Stop watching a stream for reads. + * + * @param resource $stream + * @return void + */ +function removeReadStream($stream) { + + instance()->removeReadStream($stream); + +} + +/** + * Stop watching a stream for writes. + * + * @param resource $stream + * @return void + */ +function removeWriteStream($stream) { + + instance()->removeWriteStream($stream); + +} + + +/** + * Runs the loop. + * + * This function will run continiously, until there's no more events to + * handle. + * + * @return void + */ +function run() { + + instance()->run(); + +} + +/** + * Executes all pending events. + * + * If $block is turned true, this function will block until any event is + * triggered. + * + * If there are now timeouts, nextTick callbacks or events in the loop at + * all, this function will exit immediately. + * + * This function will return true if there are _any_ events left in the + * loop after the tick. + * + * @param bool $block + * @return bool + */ +function tick($block = false) { + + return instance()->tick($block); + +} + +/** + * Stops a running eventloop + * + * @return void + */ +function stop() { + + instance()->stop(); + +} + +/** + * Retrieves or sets the global Loop object. + * + * @param Loop $newLoop + */ +function instance(Loop $newLoop = null) { + + static $loop; + if ($newLoop) { + $loop = $newLoop; + } elseif (!$loop) { + $loop = new Loop(); + } + return $loop; + +} |