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author | Mario <mario@mariovavti.com> | 2020-11-27 08:04:00 +0000 |
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committer | Mario <mario@mariovavti.com> | 2020-11-27 08:04:00 +0000 |
commit | f4bb7bcbff3770387c2fecfa91ce4a60b916a474 (patch) | |
tree | ea007e664d435f1f3d63c87bfe1600484d2bd46c /vendor/brick/math/src/RoundingMode.php | |
parent | 07e5b8295ea9d342f66d8119d88bd58124b548e6 (diff) | |
download | volse-hubzilla-f4bb7bcbff3770387c2fecfa91ce4a60b916a474.tar.gz volse-hubzilla-f4bb7bcbff3770387c2fecfa91ce4a60b916a474.tar.bz2 volse-hubzilla-f4bb7bcbff3770387c2fecfa91ce4a60b916a474.zip |
update composer libs
Diffstat (limited to 'vendor/brick/math/src/RoundingMode.php')
-rw-r--r-- | vendor/brick/math/src/RoundingMode.php | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/vendor/brick/math/src/RoundingMode.php b/vendor/brick/math/src/RoundingMode.php new file mode 100644 index 000000000..06936d8db --- /dev/null +++ b/vendor/brick/math/src/RoundingMode.php @@ -0,0 +1,107 @@ +<?php + +declare(strict_types=1); + +namespace Brick\Math; + +/** + * Specifies a rounding behavior for numerical operations capable of discarding precision. + * + * Each rounding mode indicates how the least significant returned digit of a rounded result + * is to be calculated. If fewer digits are returned than the digits needed to represent the + * exact numerical result, the discarded digits will be referred to as the discarded fraction + * regardless the digits' contribution to the value of the number. In other words, considered + * as a numerical value, the discarded fraction could have an absolute value greater than one. + */ +final class RoundingMode +{ + /** + * Private constructor. This class is not instantiable. + * + * @codeCoverageIgnore + */ + private function __construct() + { + } + + /** + * Asserts that the requested operation has an exact result, hence no rounding is necessary. + * + * If this rounding mode is specified on an operation that yields a result that + * cannot be represented at the requested scale, a RoundingNecessaryException is thrown. + */ + public const UNNECESSARY = 0; + + /** + * Rounds away from zero. + * + * Always increments the digit prior to a nonzero discarded fraction. + * Note that this rounding mode never decreases the magnitude of the calculated value. + */ + public const UP = 1; + + /** + * Rounds towards zero. + * + * Never increments the digit prior to a discarded fraction (i.e., truncates). + * Note that this rounding mode never increases the magnitude of the calculated value. + */ + public const DOWN = 2; + + /** + * Rounds towards positive infinity. + * + * If the result is positive, behaves as for UP; if negative, behaves as for DOWN. + * Note that this rounding mode never decreases the calculated value. + */ + public const CEILING = 3; + + /** + * Rounds towards negative infinity. + * + * If the result is positive, behave as for DOWN; if negative, behave as for UP. + * Note that this rounding mode never increases the calculated value. + */ + public const FLOOR = 4; + + /** + * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round up. + * + * Behaves as for UP if the discarded fraction is >= 0.5; otherwise, behaves as for DOWN. + * Note that this is the rounding mode commonly taught at school. + */ + public const HALF_UP = 5; + + /** + * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round down. + * + * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves as for DOWN. + */ + public const HALF_DOWN = 6; + + /** + * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards positive infinity. + * + * If the result is positive, behaves as for HALF_UP; if negative, behaves as for HALF_DOWN. + */ + public const HALF_CEILING = 7; + + /** + * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards negative infinity. + * + * If the result is positive, behaves as for HALF_DOWN; if negative, behaves as for HALF_UP. + */ + public const HALF_FLOOR = 8; + + /** + * Rounds towards the "nearest neighbor" unless both neighbors are equidistant, in which case rounds towards the even neighbor. + * + * Behaves as for HALF_UP if the digit to the left of the discarded fraction is odd; + * behaves as for HALF_DOWN if it's even. + * + * Note that this is the rounding mode that statistically minimizes + * cumulative error when applied repeatedly over a sequence of calculations. + * It is sometimes known as "Banker's rounding", and is chiefly used in the USA. + */ + public const HALF_EVEN = 9; +} |