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author | Friendika <info@friendika.com> | 2011-09-25 01:59:14 -0700 |
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committer | Friendika <info@friendika.com> | 2011-09-25 01:59:14 -0700 |
commit | 4846d114a84b0c7da64501ea89a635d24e403a1d (patch) | |
tree | 565923c7932ef7fffa4e22482fce48ddb9f133e4 /addon/tictac/tictac.php | |
parent | 6a9e22550d82595c4341290ca26e3afc5fe6300f (diff) | |
download | volse-hubzilla-4846d114a84b0c7da64501ea89a635d24e403a1d.tar.gz volse-hubzilla-4846d114a84b0c7da64501ea89a635d24e403a1d.tar.bz2 volse-hubzilla-4846d114a84b0c7da64501ea89a635d24e403a1d.zip |
project fork
Diffstat (limited to 'addon/tictac/tictac.php')
-rw-r--r-- | addon/tictac/tictac.php | 665 |
1 files changed, 0 insertions, 665 deletions
diff --git a/addon/tictac/tictac.php b/addon/tictac/tictac.php deleted file mode 100644 index d6cec08a0..000000000 --- a/addon/tictac/tictac.php +++ /dev/null @@ -1,665 +0,0 @@ -<?php -/** - * Name: TicTac App - * Description: The TicTacToe game application - * Version: 1.0 - * Author: Mike Macgirvin <http://macgirvin.com/profile/mike> - */ - - -function tictac_install() { - register_hook('app_menu', 'addon/tictac/tictac.php', 'tictac_app_menu'); -} - -function tictac_uninstall() { - unregister_hook('app_menu', 'addon/tictac/tictac.php', 'tictac_app_menu'); - -} - -function tictac_app_menu($a,&$b) { - $b['app_menu'] .= '<div class="app-title"><a href="tictac">' . t('Three Dimensional Tic-Tac-Toe') . '</a></div>'; -} - - -function tictac_module() { - return; -} - - - - - -function tictac_content(&$a) { - - $o = ''; - - if($_POST['move']) { - $handicap = $a->argv[1]; - $mefirst = $a->argv[2]; - $dimen = $a->argv[3]; - $yours = $a->argv[4]; - $mine = $a->argv[5]; - - $yours .= $_POST['move']; - } - elseif($a->argc > 1) { - $handicap = $a->argv[1]; - $dimen = 3; - } - else { - $dimen = 3; - } - - $o .= '<h3>' . t('3D Tic-Tac-Toe') . '</h3><br />'; - - $t = new tictac($dimen,$handicap,$mefirst,$yours,$mine); - $o .= $t->play(); - - $o .= '<a href="tictac">' . t('New game') . '</a><br />'; - $o .= '<a href="tictac/1">' . t('New game with handicap') . '</a><br />'; - $o .= '<p>' . t('Three dimensional tic-tac-toe is just like the traditional game except that it is played on multiple levels simultaneously. '); - $o .= t('In this case there are three levels. You win by getting three in a row on any level, as well as up, down, and diagonally across the different levels.'); - $o .= '</p><p>'; - $o .= t('The handicap game disables the center position on the middle level because the player claiming this square often has an unfair advantage.'); - $o .= '</p>'; - - return $o; - -} - -class tictac { - private $dimen; - private $first_move = true; - private $handicap = 0; - private $yours; - private $mine; - private $winning_play; - private $you; - private $me; - private $debug = 1; - private $crosses = array('011','101','110','112','121','211'); - -/* - '001','010','011','012','021', - '101','110','111','112','121', - '201','210','211','212','221'); -*/ - - private $corners = array( - '000','002','020','022', - '200','202','220','222'); - - private $planes = array( - array('000','001','002','010','011','012','020','021','022'), // horiz 1 - array('100','101','102','110','111','112','120','121','122'), // 2 - array('200','201','202','210','211','212','220','221','222'), // 3 - array('000','010','020','100','110','120','200','210','220'), // vert left - array('000','001','002','100','101','102','200','201','202'), // vert top - array('002','012','022','102','112','122','202','212','222'), // vert right - array('020','021','022','120','121','122','220','221','222'), // vert bot - array('010','011','012','110','111','112','210','211','212'), // left vertx - array('001','011','021','101','111','221','201','211','221'), // top vertx - array('000','001','002','110','111','112','220','221','222'), // diag top - array('020','021','022','110','111','112','200','201','202'), // diag bot - array('000','010','020','101','111','121','202','212','222'), // diag left - array('002','012','022','101','111','121','200','210','220'), // diag right - array('002','011','020','102','111','120','202','211','220'), // diag x - array('000','011','022','100','111','122','200','211','222') // diag x - - ); - - - private $winner = array( - array('000','001','002'), // board 0 winners - left corner across - array('000','010','020'), // down - array('000','011','022'), // diag - array('001','011','021'), // middle-top down - array('010','011','012'), // middle-left across - array('002','011','020'), // right-top diag - array('002','012','022'), // right-top down - array('020','021','022'), // bottom-left across - array('100','101','102'), // board 1 winners - array('100','110','120'), - array('100','111','122'), - array('101','111','121'), - array('110','111','112'), - array('102','111','120'), - array('102','112','122'), - array('120','121','122'), - array('200','201','202'), // board 2 winners - array('200','210','220'), - array('200','211','222'), - array('201','211','221'), - array('210','211','212'), - array('202','211','220'), - array('202','212','222'), - array('220','221','222'), - array('000','100','200'), // top-left corner 3d - array('000','101','202'), - array('000','110','220'), - array('000','111','222'), - array('001','101','201'), // top-middle 3d - array('001','111','221'), - array('002','102','202'), // top-right corner 3d - array('002','101','200'), - array('002','112','222'), - array('002','111','220'), - array('010','110','210'), // left-middle 3d - array('010','111','212'), - array('011','111','211'), // middle-middle 3d - array('012','112','212'), // right-middle 3d - array('012','111','210'), - array('020','120','220'), // bottom-left corner 3d - array('020','110','200'), - array('020','121','222'), - array('020','111','202'), - array('021','121','221'), // bottom-middle 3d - array('021','111','201'), - array('022','122','222'), // bottom-right corner 3d - array('022','121','220'), - array('022','112','202'), - array('022','111','200') - - ); - - function __construct($dimen,$handicap,$mefirst,$yours,$mine) { - $this->dimen = 3; - $this->handicap = (($handicap) ? 1 : 0); - $this->mefirst = (($mefirst) ? 1 : 0); - $this->yours = str_replace('XXX','',$yours); - $this->mine = $mine; - $this->you = $this->parse_moves('you'); - $this->me = $this->parse_moves('me'); - - if(strlen($yours)) - $this->first_move = false; - } - - function play() { - - if($this->first_move) { - if(rand(0,1) == 1) { - $o .= '<div class="error-message">' . t('You go first...') . '</div><br />'; - $this->mefirst = 0; - $o .= $this->draw_board(); - return $o; - } - $o .= '<div class="error-message">' . t('I\'m going first this time...') . ' </div><br />'; - $this->mefirst = 1; - - } - - if($this->check_youwin()) { - $o .= '<div class="error-message">' . t('You won!') . '</div><br />'; - $o .= $this->draw_board(); - return $o; - } - - if($this->fullboard()) - $o .= '<div class="error-message">' . t('"Cat" game!') . '</div><br />'; - - $move = $this->winning_move(); - if(strlen($move)) { - $this->mine .= $move; - $this->me = $this->parse_moves('me'); - } - else { - $move = $this->defensive_move(); - if(strlen($move)) { - $this->mine .= $move; - $this->me = $this->parse_moves('me'); - } - else { - $move = $this->offensive_move(); - if(strlen($move)) { - $this->mine .= $move; - $this->me = $this->parse_moves('me'); - } - } - } - - if($this->check_iwon()) - $o .= '<div class="error-message">' . t('I won!') . '</div><br />'; - if($this->fullboard()) - $o .= '<div class="error-message">' . t('"Cat" game!') . '</div><br />'; - $o .= $this->draw_board(); - return $o; - } - - function parse_moves($player) { - if($player == 'me') - $str = $this->mine; - if($player == 'you') - $str = $this->yours; - $ret = array(); - while(strlen($str)) { - $ret[] = substr($str,0,3); - $str = substr($str,3); - } - return $ret; - } - - - function check_youwin() { - for($x = 0; $x < count($this->winner); $x ++) { - if(in_array($this->winner[$x][0],$this->you) && in_array($this->winner[$x][1],$this->you) && in_array($this->winner[$x][2],$this->you)) { - $this->winning_play = $this->winner[$x]; - return true; - } - } - return false; - } - function check_iwon() { - for($x = 0; $x < count($this->winner); $x ++) { - if(in_array($this->winner[$x][0],$this->me) && in_array($this->winner[$x][1],$this->me) && in_array($this->winner[$x][2],$this->me)) { - $this->winning_play = $this->winner[$x]; - return true; - } - } - return false; - } - function defensive_move() { - - for($x = 0; $x < count($this->winner); $x ++) { - if(($this->handicap) && in_array('111',$this->winner[$x])) - continue; - if(in_array($this->winner[$x][0],$this->you) && in_array($this->winner[$x][1],$this->you) && (! in_array($this->winner[$x][2],$this->me))) - return($this->winner[$x][2]); - if(in_array($this->winner[$x][0],$this->you) && in_array($this->winner[$x][2],$this->you) && (! in_array($this->winner[$x][1],$this->me))) - return($this->winner[$x][1]); - if(in_array($this->winner[$x][1],$this->you) && in_array($this->winner[$x][2],$this->you) && (! in_array($this->winner[$x][0],$this->me))) - return($this->winner[$x][0]); - } - return ''; - } - -function winning_move() { - - for($x = 0; $x < count($this->winner); $x ++) { - if(($this->handicap) && in_array('111',$this->winner[$x])) - continue; - if(in_array($this->winner[$x][0],$this->me) && in_array($this->winner[$x][1],$this->me) && (! in_array($this->winner[$x][2],$this->you))) - return($this->winner[$x][2]); - if(in_array($this->winner[$x][0],$this->me) && in_array($this->winner[$x][2],$this->me) && (! in_array($this->winner[$x][1],$this->you))) - return($this->winner[$x][1]); - if(in_array($this->winner[$x][1],$this->me) && in_array($this->winner[$x][2],$this->me) && (! in_array($this->winner[$x][0],$this->you))) - return($this->winner[$x][0]); - } - -} - - function offensive_move() { - - shuffle($this->planes); - shuffle($this->winner); - shuffle($this->corners); - shuffle($this->crosses); - - if(! count($this->me)) { - if($this->handicap) { - $p = $this->uncontested_plane(); - foreach($this->corners as $c) - if((in_array($c,$p)) - && (! $this->is_yours($c)) && (! $this->is_mine($c))) - return($c); - } - else { - if((! $this->marked_yours(1,1,1)) && (! $this->marked_mine(1,1,1))) - return '111'; - $p = $this->uncontested_plane(); - foreach($this->crosses as $c) - if((in_array($c,$p)) - && (! $this->is_yours($c)) && (! $this->is_mine($c))) - return($c); - } - } - - if($this->handicap) { - if(count($this->me) >= 1) { - if(count($this->get_corners($this->me)) == 1) { - if(in_array($this->me[0],$this->corners)) { - $p = $this->my_best_plane(); - foreach($this->winner as $w) { - if((in_array($w[0],$this->you)) - || (in_array($w[1],$this->you)) - || (in_array($w[2],$this->you))) - continue; - if(in_array($w[0],$this->corners) - && in_array($w[2],$this->corners) - && in_array($w[0],$p) && in_array($w[2],$p)) { - if($this->me[0] == $w[0]) - return($w[2]); - elseif($this->me[0] == $w[2]) - return($w[0]); - } - } - } - } - else { - $r = $this->get_corners($this->me); - if(count($r) > 1) { - $w1 = array(); $w2 = array(); - foreach($this->winner as $w) { - if(in_array('111',$w)) - continue; - if(($r[0] == $w[0]) || ($r[0] == $w[2])) - $w1[] = $w; - if(($r[1] == $w[0]) || ($r[1] == $w[2])) - $w2[] = $w; - } - if(count($w1) && count($w2)) { - foreach($w1 as $a) { - foreach($w2 as $b) { - if((in_array($a[0],$this->you)) - || (in_array($a[1],$this->you)) - || (in_array($a[2],$this->you)) - || (in_array($b[0],$this->you)) - || (in_array($b[1],$this->you)) - || (in_array($b[2],$this->you))) - continue; - if(($a[0] == $b[0]) && ! $this->is_mine($a[0])) { - return $a[0]; - } - elseif(($a[2] == $b[2]) && ! $this->is_mine($a[2])) { - return $a[2]; - } - } - } - } - } - } - } - } - - //&& (count($this->me) == 1) && (count($this->you) == 1) - // && in_array($this->you[0],$this->corners) - // && $this->is_neighbor($this->me[0],$this->you[0])) { - - // Yuck. You foiled my plan. Since you obviously aren't playing to win, - // I'll try again. You may keep me busy for a few rounds, but I'm - // gonna' get you eventually. - -// $p = $this->uncontested_plane(); - // foreach($this->crosses as $c) - // if(in_array($c,$p)) - // return($c); - -// } - - - // find all the winners containing my points. - $mywinners = array(); - foreach($this->winner as $w) - foreach($this->me as $m) - if((in_array($m,$w)) && (! in_array($w,$mywinners))) - $mywinners[] = $w; - - // find all the rules where my points are in the center. - $trythese = array(); - if(count($mywinners)) { - foreach($mywinners as $w) { - foreach($this->me as $m) { - if(($m == $w[1]) && ($this->uncontested_winner($w)) - && (! in_array($w,$trythese))) - $trythese[] = $w; - } - } - } - - $myplanes = array(); - for($p = 0; $p < count($this->planes); $p ++) { - if($this->handicap && in_array('111',$this->planes[$p])) - continue; - foreach($this->me as $m) - if((in_array($m,$this->planes[$p])) - && (! in_array($this->planes[$p],$myplanes))) - $myplanes[] = $this->planes[$p]; - } - shuffle($myplanes); - - // find all winners which share an endpoint, and which are uncontested - $candidates = array(); - if(count($trythese) && count($myplanes)) { - foreach($trythese as $t) { - foreach($this->winner as $w) { - if(! $this->uncontested_winner($w)) - continue; - if((in_array($t[0],$w)) || (in_array($t[2],$w))) { - foreach($myplanes as $p) - if(in_array($w[0],$p) && in_array($w[1],$p) && in_array($w[2],$p) && ($w[1] != $this->me[0])) - if(! in_array($w,$candidates)) - $candidates[] = $w; - } - } - } - } - - // Find out if we are about to force a win. - // Looking for two winning vectors with a common endpoint - // and where we own the middle of both - we are now going to - // grab the endpoint. The game isn't yet over but we've already won. - - if(count($candidates)) { - foreach($candidates as $c) { - if(in_array($c[1],$this->me)) { - // return endpoint - foreach($trythese as $t) - if($t[0] == $c[0]) - return($t[0]); - elseif($t[2] == $c[2]) - return($t[2]); - } - } - - // find opponents planes - $yourplanes = array(); - for($p = 0; $p < count($this->planes); $p ++) { - if($this->handicap && in_array('111',$this->planes[$p])) - continue; - if(in_array($this->you[0],$this->planes[$p])) - $yourplanes[] = $this->planes[$p]; - } - - shuffle($this->winner); - foreach($candidates as $c) { - - // We now have a list of winning strategy vectors for our second point - // Pick one that will force you into defensive mode. - // Pick a point close to you so we don't risk giving you two - // in a row when you block us. That would force *us* into - // defensive mode. - // We want: or: not: - // X|O| X| | X| | - // |O| O|O| |O| - // | | | | |O| - - if(count($this->you) == 1) { - foreach($this->winner as $w) { - if(in_array($this->me[0], $w) && in_array($c[1],$w) - && $this->uncontested_winner($w) - && $this->is_neighbor($this->you[0],$c[1])) { - return($c[1]); - } - } - } - } - - // You're somewhere else entirely or have made more than one move - // - any strategy vector which puts you on the defense will have to do - - foreach($candidates as $c) { - foreach($this->winner as $w) { - if(in_array($this->me[0], $w) && in_array($c[1],$w) - && $this->uncontested_winner($w)) { - return($c[1]); - } - } - } - } - - // worst case scenario, no strategy we can play, - // just find an empty space and take it - - for($x = 0; $x < $this->dimen; $x ++) - for($y = 0; $y < $this->dimen; $y ++) - for($z = 0; $z < $this->dimen; $z ++) - if((! $this->marked_yours($x,$y,$z)) - && (! $this->marked_mine($x,$y,$z))) { - if($this->handicap && $x == 1 && $y == 1 && $z == 1) - continue; - return(sprintf("%d%d%d",$x,$y,$z)); - } - - return ''; - } - - function marked_yours($x,$y,$z) { - $str = sprintf("%d%d%d",$x,$y,$z); - if(in_array($str,$this->you)) - return true; - return false; - } - - function marked_mine($x,$y,$z) { - $str = sprintf("%d%d%d",$x,$y,$z); - if(in_array($str,$this->me)) - return true; - return false; - } - - function is_yours($str) { - if(in_array($str,$this->you)) - return true; - return false; - } - - function is_mine($str) { - if(in_array($str,$this->me)) - return true; - return false; - } - - function get_corners($a) { - $total = array(); - if(count($a)) - foreach($a as $b) - if(in_array($b,$this->corners)) - $total[] = $b; - return $total; - } - - function uncontested_winner($w) { - if($this->handicap && in_array('111',$w)) - return false; - $contested = false; - if(count($this->you)) { - foreach($this->you as $you) - if(in_array($you,$w)) - $contested = true; - } - return (($contested) ? false : true); - } - - - function is_neighbor($p1,$p2) { - list($x1,$y1,$z1) = sscanf($p1, "%1d%1d%1d"); - list($x2,$y2,$z2) = sscanf($p2, "%1d%1d%1d"); - - if((($x1 == $x2) || ($x1 == $x2+1) || ($x1 == $x2-1)) && - (($y1 == $y2) || ($y1 == $y2+1) || ($y1 == $y2-1)) && - (($z1 == $z2) || ($z1 == $z2+1) || ($z1 == $z2-1))) - return true; - return false; - - } - - function my_best_plane() { - - $second_choice = array(); - shuffle($this->planes); - for($p = 0; $p < count($this->planes); $p ++ ) { - $contested = 0; - if($this->handicap && in_array('111',$this->planes[$p])) - continue; - if(! in_array($this->me[0],$this->planes[$p])) - continue; - foreach($this->you as $m) { - if(in_array($m,$this->planes[$p])) - $contested ++; - } - if(! $contested) - return($this->planes[$p]); - if($contested == 1) - $second_choice = $this->planes[$p]; - } - return $second_choice; - } - - - - - - - - function uncontested_plane() { - $freeplane = true; - shuffle($this->planes); - $pl = $this->planes; - - for($p = 0; $p < count($pl); $p ++ ) { - if($this->handicap && in_array('111',$pl[$p])) - continue; - foreach($this->you as $m) { - if(in_array($m,$pl[$p])) - $freeplane = false; - } - if(! $freeplane) { - $freeplane = true; - continue; - } - if($freeplane) - return($pl[$p]); - } - return array(); - } - - function fullboard() { - return false; - } - - function draw_board() { - if(! strlen($this->yours)) - $this->yours = 'XXX'; - $o .= "<form action=\"tictac/{$this->handicap}/{$this->mefirst}/{$this->dimen}/{$this->yours}/{$this->mine}\" method=\"post\" />"; - for($x = 0; $x < $this->dimen; $x ++) { - $o .= '<table>'; - for($y = 0; $y < $this->dimen; $y ++) { - $o .= '<tr>'; - for($z = 0; $z < $this->dimen; $z ++) { - $s = sprintf("%d%d%d",$x,$y,$z); - $winner = ((is_array($this->winning_play) && in_array($s,$this->winning_play)) ? " color: #FF0000; " : ""); - $bordertop = (($y != 0) ? " border-top: 2px solid #000;" : ""); - $borderleft = (($z != 0) ? " border-left: 2px solid #000;" : ""); - if($this->handicap && $x == 1 && $y == 1 && $z == 1) - $o .= "<td style=\"width: 25px; height: 25px; $bordertop $borderleft\" align=\"center\"> </td>"; - elseif($this->marked_yours($x,$y,$z)) - $o .= "<td style=\"width: 25px; height: 25px; $bordertop $borderleft $winner\" align=\"center\">X</td>"; - elseif($this->marked_mine($x,$y,$z)) - $o .= "<td style=\"width: 25px; height: 25px; $bordertop $borderleft $winner\" align=\"center\">O</td>"; - else { - $val = sprintf("%d%d%d",$x,$y,$z); - $o .= "<td style=\"width: 25px; height: 25px; $bordertop $borderleft\" align=\"center\"><input type=\"checkbox\" name=\"move\" value=\"$val\" onclick=\"this.form.submit();\" /></td>"; - } - } - $o .= '</tr>'; - } - $o .= '</table><br />'; - } - $o .= '</form>'; - return $o; - - } - - -} - |