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-rwxr-xr-xplugins/MacVST/Distance2/source/Distance2Proc.cpp584
1 files changed, 584 insertions, 0 deletions
diff --git a/plugins/MacVST/Distance2/source/Distance2Proc.cpp b/plugins/MacVST/Distance2/source/Distance2Proc.cpp
new file mode 100755
index 0000000..ef5bf5b
--- /dev/null
+++ b/plugins/MacVST/Distance2/source/Distance2Proc.cpp
@@ -0,0 +1,584 @@
+/* ========================================
+ * Distance2 - Distance2.h
+ * Copyright (c) 2016 airwindows, All rights reserved
+ * ======================================== */
+
+#ifndef __Distance2_H
+#include "Distance2.h"
+#endif
+
+void Distance2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
+{
+ float* in1 = inputs[0];
+ float* in2 = inputs[1];
+ float* out1 = outputs[0];
+ float* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ thresholdA = 0.618033988749894 / overallscale;
+ thresholdB = 0.679837387624884 / overallscale;
+ thresholdC = 0.747821126387373 / overallscale;
+ thresholdD = 0.82260323902611 / overallscale;
+ thresholdE = 0.904863562928721 / overallscale;
+ thresholdF = 0.995349919221593 / overallscale;
+ thresholdG = 1.094884911143752 / overallscale;
+ thresholdH = 1.204373402258128 / overallscale;
+ thresholdI = 1.32481074248394 / overallscale;
+ thresholdJ = 1.457291816732335 / overallscale;
+ thresholdK = 1.603020998405568 / overallscale;
+ thresholdL = 1.763323098246125 / overallscale;
+ thresholdM = 1.939655408070737 / overallscale;
+ double softslew = (pow(A,3)*24)+.6;
+ softslew *= overallscale;
+ double filter = softslew * B;
+ double secondfilter = filter / 3.0;
+ double thirdfilter = filter / 5.0;
+ double offsetScale = A * 0.1618;
+ double levelcorrect = 1.0 + ((filter / 12.0) * A);
+ //bring in top slider again to manage boost level for lower settings
+ double wet = C;
+ double dry = 1.0 - wet;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+ double drySampleL = inputSampleL;
+ double drySampleR = inputSampleR;
+
+ double offsetL = offsetScale - (lastSampleL - inputSampleL);
+ double offsetR = offsetScale - (lastSampleR - inputSampleR);
+
+ inputSampleL += (offsetL*offsetScale); //extra bit from Loud: offset air compression
+ inputSampleL *= wet; //clean up w. dry introduced
+ inputSampleL *= softslew; //scale into Atmosphere algorithm
+
+ inputSampleR += (offsetR*offsetScale); //extra bit from Loud: offset air compression
+ inputSampleR *= wet; //clean up w. dry introduced
+ inputSampleR *= softslew; //scale into Atmosphere algorithm
+
+ //left
+ long double clamp = inputSampleL - lastSampleAL;
+ if (clamp > thresholdA) inputSampleL = lastSampleAL + thresholdA;
+ if (-clamp > thresholdA) inputSampleL = lastSampleAL - thresholdA;
+
+ clamp = inputSampleL - lastSampleBL;
+ if (clamp > thresholdB) inputSampleL = lastSampleBL + thresholdB;
+ if (-clamp > thresholdB) inputSampleL = lastSampleBL - thresholdB;
+
+ clamp = inputSampleL - lastSampleCL;
+ if (clamp > thresholdC) inputSampleL = lastSampleCL + thresholdC;
+ if (-clamp > thresholdC) inputSampleL = lastSampleCL - thresholdC;
+
+ clamp = inputSampleL - lastSampleDL;
+ if (clamp > thresholdD) inputSampleL = lastSampleDL + thresholdD;
+ if (-clamp > thresholdD) inputSampleL = lastSampleDL - thresholdD;
+
+ clamp = inputSampleL - lastSampleEL;
+ if (clamp > thresholdE) inputSampleL = lastSampleEL + thresholdE;
+ if (-clamp > thresholdE) inputSampleL = lastSampleEL - thresholdE;
+
+ clamp = inputSampleL - lastSampleFL;
+ if (clamp > thresholdF) inputSampleL = lastSampleFL + thresholdF;
+ if (-clamp > thresholdF) inputSampleL = lastSampleFL - thresholdF;
+
+ clamp = inputSampleL - lastSampleGL;
+ if (clamp > thresholdG) inputSampleL = lastSampleGL + thresholdG;
+ if (-clamp > thresholdG) inputSampleL = lastSampleGL - thresholdG;
+
+ clamp = inputSampleL - lastSampleHL;
+ if (clamp > thresholdH) inputSampleL = lastSampleHL + thresholdH;
+ if (-clamp > thresholdH) inputSampleL = lastSampleHL - thresholdH;
+
+ clamp = inputSampleL - lastSampleIL;
+ if (clamp > thresholdI) inputSampleL = lastSampleIL + thresholdI;
+ if (-clamp > thresholdI) inputSampleL = lastSampleIL - thresholdI;
+
+ clamp = inputSampleL - lastSampleJL;
+ if (clamp > thresholdJ) inputSampleL = lastSampleJL + thresholdJ;
+ if (-clamp > thresholdJ) inputSampleL = lastSampleJL - thresholdJ;
+
+ clamp = inputSampleL - lastSampleKL;
+ if (clamp > thresholdK) inputSampleL = lastSampleKL + thresholdK;
+ if (-clamp > thresholdK) inputSampleL = lastSampleKL - thresholdK;
+
+ clamp = inputSampleL - lastSampleLL;
+ if (clamp > thresholdL) inputSampleL = lastSampleLL + thresholdL;
+ if (-clamp > thresholdL) inputSampleL = lastSampleLL - thresholdL;
+
+ clamp = inputSampleL - lastSampleML;
+ if (clamp > thresholdM) inputSampleL = lastSampleML + thresholdM;
+ if (-clamp > thresholdM) inputSampleL = lastSampleML - thresholdM;
+
+ //right
+ clamp = inputSampleR - lastSampleAR;
+ if (clamp > thresholdA) inputSampleR = lastSampleAR + thresholdA;
+ if (-clamp > thresholdA) inputSampleR = lastSampleAR - thresholdA;
+
+ clamp = inputSampleR - lastSampleBR;
+ if (clamp > thresholdB) inputSampleR = lastSampleBR + thresholdB;
+ if (-clamp > thresholdB) inputSampleR = lastSampleBR - thresholdB;
+
+ clamp = inputSampleR - lastSampleCR;
+ if (clamp > thresholdC) inputSampleR = lastSampleCR + thresholdC;
+ if (-clamp > thresholdC) inputSampleR = lastSampleCR - thresholdC;
+
+ clamp = inputSampleR - lastSampleDR;
+ if (clamp > thresholdD) inputSampleR = lastSampleDR + thresholdD;
+ if (-clamp > thresholdD) inputSampleR = lastSampleDR - thresholdD;
+
+ clamp = inputSampleR - lastSampleER;
+ if (clamp > thresholdE) inputSampleR = lastSampleER + thresholdE;
+ if (-clamp > thresholdE) inputSampleR = lastSampleER - thresholdE;
+
+ clamp = inputSampleR - lastSampleFR;
+ if (clamp > thresholdF) inputSampleR = lastSampleFR + thresholdF;
+ if (-clamp > thresholdF) inputSampleR = lastSampleFR - thresholdF;
+
+ clamp = inputSampleR - lastSampleGR;
+ if (clamp > thresholdG) inputSampleR = lastSampleGR + thresholdG;
+ if (-clamp > thresholdG) inputSampleR = lastSampleGR - thresholdG;
+
+ clamp = inputSampleR - lastSampleHR;
+ if (clamp > thresholdH) inputSampleR = lastSampleHR + thresholdH;
+ if (-clamp > thresholdH) inputSampleR = lastSampleHR - thresholdH;
+
+ clamp = inputSampleR - lastSampleIR;
+ if (clamp > thresholdI) inputSampleR = lastSampleIR + thresholdI;
+ if (-clamp > thresholdI) inputSampleR = lastSampleIR - thresholdI;
+
+ clamp = inputSampleR - lastSampleJR;
+ if (clamp > thresholdJ) inputSampleR = lastSampleJR + thresholdJ;
+ if (-clamp > thresholdJ) inputSampleR = lastSampleJR - thresholdJ;
+
+ clamp = inputSampleR - lastSampleKR;
+ if (clamp > thresholdK) inputSampleR = lastSampleKR + thresholdK;
+ if (-clamp > thresholdK) inputSampleR = lastSampleKR - thresholdK;
+
+ clamp = inputSampleR - lastSampleLR;
+ if (clamp > thresholdL) inputSampleR = lastSampleLR + thresholdL;
+ if (-clamp > thresholdL) inputSampleR = lastSampleLR - thresholdL;
+
+ clamp = inputSampleR - lastSampleMR;
+ if (clamp > thresholdM) inputSampleR = lastSampleMR + thresholdM;
+ if (-clamp > thresholdM) inputSampleR = lastSampleMR - thresholdM;
+
+
+ lastSampleML = lastSampleLL;
+ lastSampleLL = lastSampleKL;
+ lastSampleKL = lastSampleJL;
+ lastSampleJL = lastSampleIL;
+ lastSampleIL = lastSampleHL;
+ lastSampleHL = lastSampleGL;
+ lastSampleGL = lastSampleFL;
+ lastSampleFL = lastSampleEL;
+ lastSampleEL = lastSampleDL;
+ lastSampleDL = lastSampleCL;
+ lastSampleCL = lastSampleBL;
+ lastSampleBL = lastSampleAL;
+ lastSampleAL = drySampleL;
+ //store the raw input sample again for use next time
+
+ lastSampleMR = lastSampleLR;
+ lastSampleLR = lastSampleKR;
+ lastSampleKR = lastSampleJR;
+ lastSampleJR = lastSampleIR;
+ lastSampleIR = lastSampleHR;
+ lastSampleHR = lastSampleGR;
+ lastSampleGR = lastSampleFR;
+ lastSampleFR = lastSampleER;
+ lastSampleER = lastSampleDR;
+ lastSampleDR = lastSampleCR;
+ lastSampleCR = lastSampleBR;
+ lastSampleBR = lastSampleAR;
+ lastSampleAR = drySampleR;
+ //store the raw input sample again for use next time
+
+ inputSampleL *= levelcorrect;
+ inputSampleL /= softslew;
+ inputSampleL -= (offsetL*offsetScale);
+ //begin IIR stage
+ inputSampleR *= levelcorrect;
+ inputSampleR /= softslew;
+ inputSampleR -= (offsetR*offsetScale);
+ //begin IIR stage
+
+ inputSampleL += (thirdSampleL * thirdfilter);
+ inputSampleL /= (thirdfilter + 1.0);
+ inputSampleL += (lastSampleL * secondfilter);
+ inputSampleL /= (secondfilter + 1.0);
+ //do an IIR like thing to further squish superdistant stuff
+ inputSampleR += (thirdSampleR * thirdfilter);
+ inputSampleR /= (thirdfilter + 1.0);
+ inputSampleR += (lastSampleR * secondfilter);
+ inputSampleR /= (secondfilter + 1.0);
+ //do an IIR like thing to further squish superdistant stuff
+
+ thirdSampleL = lastSampleL;
+ lastSampleL = inputSampleL;
+ inputSampleL *= levelcorrect;
+
+ thirdSampleR = lastSampleR;
+ lastSampleR = inputSampleR;
+ inputSampleR *= levelcorrect;
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 32-bit floating point
+ float fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 32 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}
+
+void Distance2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
+{
+ double* in1 = inputs[0];
+ double* in2 = inputs[1];
+ double* out1 = outputs[0];
+ double* out2 = outputs[1];
+
+ double overallscale = 1.0;
+ overallscale /= 44100.0;
+ overallscale *= getSampleRate();
+ thresholdA = 0.618033988749894 / overallscale;
+ thresholdB = 0.679837387624884 / overallscale;
+ thresholdC = 0.747821126387373 / overallscale;
+ thresholdD = 0.82260323902611 / overallscale;
+ thresholdE = 0.904863562928721 / overallscale;
+ thresholdF = 0.995349919221593 / overallscale;
+ thresholdG = 1.094884911143752 / overallscale;
+ thresholdH = 1.204373402258128 / overallscale;
+ thresholdI = 1.32481074248394 / overallscale;
+ thresholdJ = 1.457291816732335 / overallscale;
+ thresholdK = 1.603020998405568 / overallscale;
+ thresholdL = 1.763323098246125 / overallscale;
+ thresholdM = 1.939655408070737 / overallscale;
+ double softslew = (pow(A,3)*24)+.6;
+ softslew *= overallscale;
+ double filter = softslew * B;
+ double secondfilter = filter / 3.0;
+ double thirdfilter = filter / 5.0;
+ double offsetScale = A * 0.1618;
+ double levelcorrect = 1.0 + ((filter / 12.0) * A);
+ //bring in top slider again to manage boost level for lower settings
+ double wet = C;
+ double dry = 1.0 - wet;
+
+ while (--sampleFrames >= 0)
+ {
+ long double inputSampleL = *in1;
+ long double inputSampleR = *in2;
+
+ static int noisesourceL = 0;
+ static int noisesourceR = 850010;
+ int residue;
+ double applyresidue;
+
+ noisesourceL = noisesourceL % 1700021; noisesourceL++;
+ residue = noisesourceL * noisesourceL;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleL += applyresidue;
+ if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) {
+ inputSampleL -= applyresidue;
+ }
+
+ noisesourceR = noisesourceR % 1700021; noisesourceR++;
+ residue = noisesourceR * noisesourceR;
+ residue = residue % 170003; residue *= residue;
+ residue = residue % 17011; residue *= residue;
+ residue = residue % 1709; residue *= residue;
+ residue = residue % 173; residue *= residue;
+ residue = residue % 17;
+ applyresidue = residue;
+ applyresidue *= 0.00000001;
+ applyresidue *= 0.00000001;
+ inputSampleR += applyresidue;
+ if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) {
+ inputSampleR -= applyresidue;
+ }
+ //for live air, we always apply the dither noise. Then, if our result is
+ //effectively digital black, we'll subtract it again. We want a 'air' hiss
+ double drySampleL = inputSampleL;
+ double drySampleR = inputSampleR;
+
+ double offsetL = offsetScale - (lastSampleL - inputSampleL);
+ double offsetR = offsetScale - (lastSampleR - inputSampleR);
+
+ inputSampleL += (offsetL*offsetScale); //extra bit from Loud: offset air compression
+ inputSampleL *= wet; //clean up w. dry introduced
+ inputSampleL *= softslew; //scale into Atmosphere algorithm
+
+ inputSampleR += (offsetR*offsetScale); //extra bit from Loud: offset air compression
+ inputSampleR *= wet; //clean up w. dry introduced
+ inputSampleR *= softslew; //scale into Atmosphere algorithm
+
+ //left
+ long double clamp = inputSampleL - lastSampleAL;
+ if (clamp > thresholdA) inputSampleL = lastSampleAL + thresholdA;
+ if (-clamp > thresholdA) inputSampleL = lastSampleAL - thresholdA;
+
+ clamp = inputSampleL - lastSampleBL;
+ if (clamp > thresholdB) inputSampleL = lastSampleBL + thresholdB;
+ if (-clamp > thresholdB) inputSampleL = lastSampleBL - thresholdB;
+
+ clamp = inputSampleL - lastSampleCL;
+ if (clamp > thresholdC) inputSampleL = lastSampleCL + thresholdC;
+ if (-clamp > thresholdC) inputSampleL = lastSampleCL - thresholdC;
+
+ clamp = inputSampleL - lastSampleDL;
+ if (clamp > thresholdD) inputSampleL = lastSampleDL + thresholdD;
+ if (-clamp > thresholdD) inputSampleL = lastSampleDL - thresholdD;
+
+ clamp = inputSampleL - lastSampleEL;
+ if (clamp > thresholdE) inputSampleL = lastSampleEL + thresholdE;
+ if (-clamp > thresholdE) inputSampleL = lastSampleEL - thresholdE;
+
+ clamp = inputSampleL - lastSampleFL;
+ if (clamp > thresholdF) inputSampleL = lastSampleFL + thresholdF;
+ if (-clamp > thresholdF) inputSampleL = lastSampleFL - thresholdF;
+
+ clamp = inputSampleL - lastSampleGL;
+ if (clamp > thresholdG) inputSampleL = lastSampleGL + thresholdG;
+ if (-clamp > thresholdG) inputSampleL = lastSampleGL - thresholdG;
+
+ clamp = inputSampleL - lastSampleHL;
+ if (clamp > thresholdH) inputSampleL = lastSampleHL + thresholdH;
+ if (-clamp > thresholdH) inputSampleL = lastSampleHL - thresholdH;
+
+ clamp = inputSampleL - lastSampleIL;
+ if (clamp > thresholdI) inputSampleL = lastSampleIL + thresholdI;
+ if (-clamp > thresholdI) inputSampleL = lastSampleIL - thresholdI;
+
+ clamp = inputSampleL - lastSampleJL;
+ if (clamp > thresholdJ) inputSampleL = lastSampleJL + thresholdJ;
+ if (-clamp > thresholdJ) inputSampleL = lastSampleJL - thresholdJ;
+
+ clamp = inputSampleL - lastSampleKL;
+ if (clamp > thresholdK) inputSampleL = lastSampleKL + thresholdK;
+ if (-clamp > thresholdK) inputSampleL = lastSampleKL - thresholdK;
+
+ clamp = inputSampleL - lastSampleLL;
+ if (clamp > thresholdL) inputSampleL = lastSampleLL + thresholdL;
+ if (-clamp > thresholdL) inputSampleL = lastSampleLL - thresholdL;
+
+ clamp = inputSampleL - lastSampleML;
+ if (clamp > thresholdM) inputSampleL = lastSampleML + thresholdM;
+ if (-clamp > thresholdM) inputSampleL = lastSampleML - thresholdM;
+
+ //right
+ clamp = inputSampleR - lastSampleAR;
+ if (clamp > thresholdA) inputSampleR = lastSampleAR + thresholdA;
+ if (-clamp > thresholdA) inputSampleR = lastSampleAR - thresholdA;
+
+ clamp = inputSampleR - lastSampleBR;
+ if (clamp > thresholdB) inputSampleR = lastSampleBR + thresholdB;
+ if (-clamp > thresholdB) inputSampleR = lastSampleBR - thresholdB;
+
+ clamp = inputSampleR - lastSampleCR;
+ if (clamp > thresholdC) inputSampleR = lastSampleCR + thresholdC;
+ if (-clamp > thresholdC) inputSampleR = lastSampleCR - thresholdC;
+
+ clamp = inputSampleR - lastSampleDR;
+ if (clamp > thresholdD) inputSampleR = lastSampleDR + thresholdD;
+ if (-clamp > thresholdD) inputSampleR = lastSampleDR - thresholdD;
+
+ clamp = inputSampleR - lastSampleER;
+ if (clamp > thresholdE) inputSampleR = lastSampleER + thresholdE;
+ if (-clamp > thresholdE) inputSampleR = lastSampleER - thresholdE;
+
+ clamp = inputSampleR - lastSampleFR;
+ if (clamp > thresholdF) inputSampleR = lastSampleFR + thresholdF;
+ if (-clamp > thresholdF) inputSampleR = lastSampleFR - thresholdF;
+
+ clamp = inputSampleR - lastSampleGR;
+ if (clamp > thresholdG) inputSampleR = lastSampleGR + thresholdG;
+ if (-clamp > thresholdG) inputSampleR = lastSampleGR - thresholdG;
+
+ clamp = inputSampleR - lastSampleHR;
+ if (clamp > thresholdH) inputSampleR = lastSampleHR + thresholdH;
+ if (-clamp > thresholdH) inputSampleR = lastSampleHR - thresholdH;
+
+ clamp = inputSampleR - lastSampleIR;
+ if (clamp > thresholdI) inputSampleR = lastSampleIR + thresholdI;
+ if (-clamp > thresholdI) inputSampleR = lastSampleIR - thresholdI;
+
+ clamp = inputSampleR - lastSampleJR;
+ if (clamp > thresholdJ) inputSampleR = lastSampleJR + thresholdJ;
+ if (-clamp > thresholdJ) inputSampleR = lastSampleJR - thresholdJ;
+
+ clamp = inputSampleR - lastSampleKR;
+ if (clamp > thresholdK) inputSampleR = lastSampleKR + thresholdK;
+ if (-clamp > thresholdK) inputSampleR = lastSampleKR - thresholdK;
+
+ clamp = inputSampleR - lastSampleLR;
+ if (clamp > thresholdL) inputSampleR = lastSampleLR + thresholdL;
+ if (-clamp > thresholdL) inputSampleR = lastSampleLR - thresholdL;
+
+ clamp = inputSampleR - lastSampleMR;
+ if (clamp > thresholdM) inputSampleR = lastSampleMR + thresholdM;
+ if (-clamp > thresholdM) inputSampleR = lastSampleMR - thresholdM;
+
+
+ lastSampleML = lastSampleLL;
+ lastSampleLL = lastSampleKL;
+ lastSampleKL = lastSampleJL;
+ lastSampleJL = lastSampleIL;
+ lastSampleIL = lastSampleHL;
+ lastSampleHL = lastSampleGL;
+ lastSampleGL = lastSampleFL;
+ lastSampleFL = lastSampleEL;
+ lastSampleEL = lastSampleDL;
+ lastSampleDL = lastSampleCL;
+ lastSampleCL = lastSampleBL;
+ lastSampleBL = lastSampleAL;
+ lastSampleAL = drySampleL;
+ //store the raw input sample again for use next time
+
+ lastSampleMR = lastSampleLR;
+ lastSampleLR = lastSampleKR;
+ lastSampleKR = lastSampleJR;
+ lastSampleJR = lastSampleIR;
+ lastSampleIR = lastSampleHR;
+ lastSampleHR = lastSampleGR;
+ lastSampleGR = lastSampleFR;
+ lastSampleFR = lastSampleER;
+ lastSampleER = lastSampleDR;
+ lastSampleDR = lastSampleCR;
+ lastSampleCR = lastSampleBR;
+ lastSampleBR = lastSampleAR;
+ lastSampleAR = drySampleR;
+ //store the raw input sample again for use next time
+
+ inputSampleL *= levelcorrect;
+ inputSampleL /= softslew;
+ inputSampleL -= (offsetL*offsetScale);
+ //begin IIR stage
+ inputSampleR *= levelcorrect;
+ inputSampleR /= softslew;
+ inputSampleR -= (offsetR*offsetScale);
+ //begin IIR stage
+
+ inputSampleL += (thirdSampleL * thirdfilter);
+ inputSampleL /= (thirdfilter + 1.0);
+ inputSampleL += (lastSampleL * secondfilter);
+ inputSampleL /= (secondfilter + 1.0);
+ //do an IIR like thing to further squish superdistant stuff
+ inputSampleR += (thirdSampleR * thirdfilter);
+ inputSampleR /= (thirdfilter + 1.0);
+ inputSampleR += (lastSampleR * secondfilter);
+ inputSampleR /= (secondfilter + 1.0);
+ //do an IIR like thing to further squish superdistant stuff
+
+ thirdSampleL = lastSampleL;
+ lastSampleL = inputSampleL;
+ inputSampleL *= levelcorrect;
+
+ thirdSampleR = lastSampleR;
+ lastSampleR = inputSampleR;
+ inputSampleR *= levelcorrect;
+
+ if (wet !=1.0) {
+ inputSampleL = (inputSampleL * wet) + (drySampleL * dry);
+ inputSampleR = (inputSampleR * wet) + (drySampleR * dry);
+ }
+
+ //noise shaping to 64-bit floating point
+ double fpTemp = inputSampleL;
+ fpNShapeL += (inputSampleL-fpTemp);
+ inputSampleL += fpNShapeL;
+ //if this confuses you look at the wordlength for fpTemp :)
+ fpTemp = inputSampleR;
+ fpNShapeR += (inputSampleR-fpTemp);
+ inputSampleR += fpNShapeR;
+ //for deeper space and warmth, we try a non-oscillating noise shaping
+ //that is kind of ruthless: it will forever retain the rounding errors
+ //except we'll dial it back a hair at the end of every buffer processed
+ //end noise shaping on 64 bit output
+
+ *out1 = inputSampleL;
+ *out2 = inputSampleR;
+
+ *in1++;
+ *in2++;
+ *out1++;
+ *out2++;
+ }
+ fpNShapeL *= 0.999999;
+ fpNShapeR *= 0.999999;
+ //we will just delicately dial back the FP noise shaping, not even every sample
+ //this is a good place to put subtle 'no runaway' calculations, though bear in mind
+ //that it will be called more often when you use shorter sample buffers in the DAW.
+ //So, very low latency operation will call these calculations more often.
+}