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-rwxr-xr-xplugins/MacAU/SurgeTide/SurgeTide.cpp42
1 files changed, 11 insertions, 31 deletions
diff --git a/plugins/MacAU/SurgeTide/SurgeTide.cpp b/plugins/MacAU/SurgeTide/SurgeTide.cpp
index 2a2fe42..3a415f2 100755
--- a/plugins/MacAU/SurgeTide/SurgeTide.cpp
+++ b/plugins/MacAU/SurgeTide/SurgeTide.cpp
@@ -188,11 +188,8 @@ ComponentResult SurgeTide::Initialize()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult SurgeTide::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
{
- fpNShapeAL = 0.0;
- fpNShapeBL = 0.0;
- fpNShapeAR = 0.0;
- fpNShapeBR = 0.0;
- flip = true;
+ fpNShapeL = 0.0;
+ fpNShapeR = 0.0;
chaseA = 0.0;
chaseB = 0.0;
chaseC = 0.0;
@@ -215,11 +212,7 @@ OSStatus SurgeTide::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFla
Float64 overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
-
- Float32 fpTemp;
- long double fpOld = 0.618033988749894848204586; //golden ratio!
- long double fpNew = 1.0 - fpOld;
-
+
long double inputSampleL;
long double inputSampleR;
long double drySampleL;
@@ -309,27 +302,14 @@ OSStatus SurgeTide::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFla
inputSampleR = drySampleR - (inputSampleR * intensity);
inputSampleR = (drySampleR * dry) + (inputSampleR * wet);
- //noise shaping to 32-bit floating point
- if (flip) {
- fpTemp = inputSampleL;
- fpNShapeAL = (fpNShapeAL*fpOld)+((inputSampleL-fpTemp)*fpNew);
- inputSampleL += fpNShapeAL;
-
- fpTemp = inputSampleR;
- fpNShapeAR = (fpNShapeAR*fpOld)+((inputSampleR-fpTemp)*fpNew);
- inputSampleR += fpNShapeAR;
- }
- else {
- fpTemp = inputSampleL;
- fpNShapeBL = (fpNShapeBL*fpOld)+((inputSampleL-fpTemp)*fpNew);
- inputSampleL += fpNShapeBL;
-
- fpTemp = inputSampleR;
- fpNShapeBR = (fpNShapeBR*fpOld)+((inputSampleR-fpTemp)*fpNew);
- inputSampleR += fpNShapeBR;
- }
- flip = !flip;
- //end noise shaping on 32 bit output
+ //stereo 32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)inputSampleL, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleL += (dither-fpNShapeL); fpNShapeL = dither;
+ frexpf((Float32)inputSampleR, &expon);
+ dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSampleR += (dither-fpNShapeR); fpNShapeR = dither;
+ //end 32 bit dither
*outputL = inputSampleL;
*outputR = inputSampleR;