diff options
Diffstat (limited to 'plugins/MacAU/Loud/Loud.cpp')
-rwxr-xr-x | plugins/MacAU/Loud/Loud.cpp | 25 |
1 files changed, 6 insertions, 19 deletions
diff --git a/plugins/MacAU/Loud/Loud.cpp b/plugins/MacAU/Loud/Loud.cpp index 3d954d6..8be40d2 100755 --- a/plugins/MacAU/Loud/Loud.cpp +++ b/plugins/MacAU/Loud/Loud.cpp @@ -175,9 +175,7 @@ ComponentResult Loud::Initialize() void Loud::LoudKernel::Reset() { lastSample = 0.0; - fpNShapeA = 0.0; - fpNShapeB = 0.0; - fpFlip = true; + fpNShape = 0.0; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -196,9 +194,6 @@ void Loud::LoudKernel::Process( const Float32 *inSourceP, overallscale /= 44100.0; overallscale *= GetSampleRate(); Float64 boost = pow(GetParameter( kParam_One )+1.0,5); - long double fpOld = 0.618033988749894848204586; //golden ratio! - long double fpNew = 1.0 - fpOld; - Float32 fpTemp; Float64 output = GetParameter( kParam_Two ); Float64 wet = GetParameter( kParam_Three ); @@ -267,19 +262,11 @@ void Loud::LoudKernel::Process( const Float32 *inSourceP, //nice little output stage template: if we have another scale of floating point //number, we really don't want to meaninglessly multiply that by 1.0. - - if (fpFlip) { - fpTemp = inputSample; - fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew); - inputSample += fpNShapeA; - } - else { - fpTemp = inputSample; - fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew); - inputSample += fpNShapeB; - } - fpFlip = !fpFlip; - //end noise shaping on 32 bit output + //32 bit dither, made small and tidy. + int expon; frexpf((Float32)inputSample, &expon); + long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); + inputSample += (dither-fpNShape); fpNShape = dither; + //end 32 bit dither *destP = inputSample; |