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-rwxr-xr-xplugins/MacAU/Loud/Loud.cpp25
1 files changed, 6 insertions, 19 deletions
diff --git a/plugins/MacAU/Loud/Loud.cpp b/plugins/MacAU/Loud/Loud.cpp
index 3d954d6..8be40d2 100755
--- a/plugins/MacAU/Loud/Loud.cpp
+++ b/plugins/MacAU/Loud/Loud.cpp
@@ -175,9 +175,7 @@ ComponentResult Loud::Initialize()
void Loud::LoudKernel::Reset()
{
lastSample = 0.0;
- fpNShapeA = 0.0;
- fpNShapeB = 0.0;
- fpFlip = true;
+ fpNShape = 0.0;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -196,9 +194,6 @@ void Loud::LoudKernel::Process( const Float32 *inSourceP,
overallscale /= 44100.0;
overallscale *= GetSampleRate();
Float64 boost = pow(GetParameter( kParam_One )+1.0,5);
- long double fpOld = 0.618033988749894848204586; //golden ratio!
- long double fpNew = 1.0 - fpOld;
- Float32 fpTemp;
Float64 output = GetParameter( kParam_Two );
Float64 wet = GetParameter( kParam_Three );
@@ -267,19 +262,11 @@ void Loud::LoudKernel::Process( const Float32 *inSourceP,
//nice little output stage template: if we have another scale of floating point
//number, we really don't want to meaninglessly multiply that by 1.0.
-
- if (fpFlip) {
- fpTemp = inputSample;
- fpNShapeA = (fpNShapeA*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeA;
- }
- else {
- fpTemp = inputSample;
- fpNShapeB = (fpNShapeB*fpOld)+((inputSample-fpTemp)*fpNew);
- inputSample += fpNShapeB;
- }
- fpFlip = !fpFlip;
- //end noise shaping on 32 bit output
+ //32 bit dither, made small and tidy.
+ int expon; frexpf((Float32)inputSample, &expon);
+ long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62);
+ inputSample += (dither-fpNShape); fpNShape = dither;
+ //end 32 bit dither
*destP = inputSample;