h2. Getting Started with Engines In this guide you will learn about engines and how they can be used to provide additional functionality to their host applications through a clean and very easy-to-use interface. You will learn the following things in this guide: * What makes an engine * How to generate an engine * Building features for the engine * Hooking the engine into an application * Overriding engine functionality in the application endprologue. h3. What are engines? Engines can be considered miniature applications that provide functionality to their host applications. A Rails application is actually just a "supercharged" engine, with the +Rails::Application+ class inheriting from +Rails::Engine+. Therefore, engines and applications share common functionality but are at the same time two separate beasts. Engines and applications also share a common structure, as you'll see througout this guide. Engines are also closely related to plugins where the two share a common +lib+ directory structure and are both generated using the +rails plugin new+ generator. The engine that will be generated for this guide will be called "blorgh". The engine will provide blogging functionality to its host applications, allowing for new posts and comments to be created. For now, you will be working solely within the engine itself and in later sections you'll see how to hook it into an application. Engines can also be isolated from their host applications. This means that an application is able to have a path provided by a routing helper such as +posts_path+ and use an engine also that provides a path also called +posts_path+, and the two would not clash. Along with this, controllers, models and table names are also namespaced. You'll see how to do this later in this guide. To see demonstrations of other engines, check out "Devise":https://github.com/plataformatec/devise, an engine that provides authentication for its parent applications, or "Forem":https://github.com/radar/forem, an engine that provides forum functionality. Finally, engines would not have be possible without the work of James Adam, Piotr Sarnacki, the Rails Core Team, and a number of other people. If you ever meet them, don't forget to say thanks! h3. Generating an engine To generate an engine with Rails 3.1, you will need to run the plugin generator and pass it the +--mountable+ option. To generate the beginnings of the "blorgh" engine you will need to run this command in a terminal: $ rails plugin new blorgh --mountable The +--mountable+ option tells the plugin generator that you want to create an engine (which is a mountable plugin, hence the option name), creating the basic directory structure of an engine by providing things such as the foundations of an +app+ folder, as well a +config/routes.rb+ file. This generator also provides a file at +lib/blorgh/engine.rb+ which is identical in function to an application's +config/application.rb+ file. h4. Inside an engine h5. Critical files At the root of the engine's directory, lives a +blorgh.gemspec+ file. When you include the engine into the application later on, you will do so with this line in a Rails application's +Gemfile+: gem 'blorgh', :path => "vendor/engines/blorgh" By specifying it as a gem within the +Gemfile+, Bundler will load it as such, parsing this +blorgh.gemspec+ file and requiring a file within the +lib+ directory called +lib/blorgh.rb+. This file requires the +blorgh/engine.rb+ file (located at +lib/blorgh/engine.rb+) and defines a base module called +Blorgh+. require "blorgh/engine" module Blorgh end Within +lib/blorgh/engine.rb+ is the base class for the engine: module Blorgh class Engine < Rails::Engine isolate_namespace Blorgh end end By inheriting from the +Rails::Engine+ class, this engine gains all the functionality it needs, such as being able to serve requests to its controllers. The +isolate_namespace+ method here deserves special notice. This call is responsible for isolating the controllers, models, routes and other things into their own namespace. Without this, there is a possibility that the engine's components could "leak" into the application, causing unwanted disruption. It is recommended that this line be left within this file. h5. +app+ directory Inside the +app+ directory there lives the standard +assets+, +controllers+, +helpers+, +mailers+, +models+ and +views+ directories that you should be familiar with from an application. The +helpers+, +mailers+ and +models+ directories are empty and so aren't described in this section. We'll look more into models in a future section. Within the +app/assets+ directory, there is the +images+, +javascripts+ and +stylesheets+ directories which, again, you should be familiar with due to their similarities of an application. One difference here however is that each directory contains a sub-directory with the engine name. Because this engine is going to be namespaced, its assets should be too. Within the +app/controllers+ directory there is a +blorgh+ directory and inside that a file called +application_controller.rb+. This file will provide any common functionality for the controllers of the engine. The +blorgh+ directory is where the other controllers for the engine will go. By placing them within this namespaced directory, you prevent them from possibly clashing with identically-named controllers within other engines or even within the application. Lastly, the +app/views+ directory contains a +layouts+ folder which contains file at +blorgh/application.html.erb+ which allows you to specify a layout for the engine. If this engine is to be used as a stand-alone engine, then you would add any customization to its layout in this file, rather than the applications +app/views/layouts/application.html.erb+ file. h5. +script+ directory This directory contains one file, +script/rails+, which allows you to use the +rails+ sub-commands and generators just like you would within an application. This means that you will very easily be able to generate new controllers and models for this engine. h5. +test+ directory The +test+ directory is where tests for the engine will go. To test the engine, there is a cut-down version of a Rails application embedded within it at +test/dummy+. This application will mount the engine in the +test/dummy/config/routes.rb+ file: Rails.application.routes.draw do mount Blorgh::Engine => "/blorgh" end This line mounts the engine at the path of +/blorgh+, which will make it accessible through the application only at that path. We will look more into mounting an engine after some features have been developed. Also in the test directory is the +test/integration+ directory, where integration tests for the engine should be placed. h3. Providing engine functionality The engine that this guide covers will provide posting and commenting functionality. h4. Generating a post resource The first thing to generate for a blog engine is the +Post+ model and related controller. To quickly generate this, you can use the Rails scaffold generator. $ rails generate scaffold post title:string text:text invoke active_record create db/migrate/20111006201642_create_blorgh_posts.rb create app/models/blorgh/post.rb invoke test_unit create test/unit/blorgh/post_test.rb create test/fixtures/blorgh/posts.yml route resources :posts invoke scaffold_controller create app/controllers/blorgh/posts_controller.rb invoke erb create app/views/blorgh/posts create app/views/blorgh/posts/index.html.erb create app/views/blorgh/posts/edit.html.erb create app/views/blorgh/posts/show.html.erb create app/views/blorgh/posts/new.html.erb create app/views/blorgh/posts/_form.html.erb invoke test_unit create test/functional/blorgh/posts_controller_test.rb invoke helper create app/helpers/blorgh/posts_helper.rb invoke test_unit create test/unit/helpers/blorgh/posts_helper_test.rb invoke assets invoke js create app/assets/javascripts/blorgh/posts.js invoke css create app/assets/stylesheets/blorgh/posts.css invoke css create app/assets/stylesheets/scaffold.css The first thing that the scaffold generator does is invoke the +active_record+ generator, which generates a migration and a model for the resource. Note here, however, that the migration is called +create_blorgh_posts+ rather than the usual +create_posts+. This is due to the +isolate_namespace+ method called in the +Blorgh::Engine+ class's definition. The model here is also namespaced, being placed at +app/models/blorgh/post.rb+ rather than +app/models/post.rb+. Next, the +test_unit+ generator is invoked for this model, generating a unit test at +test/unit/blorgh/post_test.rb+ (rather than +test/unit/post_test.rb+) and a fixture at +test/fixtures/blorgh/posts.yml+ (rather than +test/fixtures/posts.yml+). After that, a line for the resource is inserted into the +config/routes.rb+ file for the engine. This line is simply +resources :posts+, turning the +config/routes.rb+ file into this: Blorgh::Engine.routes.draw do resources :posts end Note here that the routes are drawn upon the +Blorgh::Engine+ object rather than the +YourApp::Application+ class. This is so that the engine routes are confined to the engine itself and can be mounted at a specific point as shown in the "test directory":#test-directory section. Next, the +scaffold_controller+ generator is invoked, generating a controlled called +Blorgh::PostsController+ (at +app/controllers/blorgh/posts_controller.rb+) and its related views at +app/views/blorgh/posts+. This generator also generates a functional test for the controller (+test/functional/blorgh/posts_controller_test.rb+) and a helper (+app/helpers/blorgh/posts_controller.rb+). Everything this generator has generated is neatly namespaced. The controller's class is defined within the +Blorgh+ module: module Blorgh class PostsController < ApplicationController ... end end NOTE: The +ApplicationController+ class being inherited from here is the +Blorgh::ApplicationController+, not an application's +ApplicationController+. The helper is also namespaced: module Blorgh class PostsHelper ... end end This helps prevent conflicts with any other engine or application that may have a post resource also. Finally, two files that are the assets for this resource are generated, +app/assets/javascripts/blorgh/posts.js+ and +app/assets/javascripts/blorgh/posts.css+. You'll see how to use these a little later. By default, the scaffold styling is not applied to the engine as the engine's layout file, +app/views/blorgh/application.html.erb+ doesn't load it. To make this apply, insert this line into the ++ tag of this layout: <%= stylesheet_link_tag "scaffold" %> You can see what the engine has so far by running +rake db:migrate+ at the root of our engine to run the migration generated by the scaffold generator, and then running +rails server+. When you open +http://localhost:3000/blorgh/posts+ you will see the default scaffold that has been generated. !images/engines_scaffold.png(Blank engine scaffold)! Click around! You've just generated your first engine's first functions. If you'd rather play around in the console, +rails console+ will also work just like a Rails application. Remember: the +Post+ model is namespaced, so to reference it you must call it as +Blorgh::Post+. >> Blorgh::Post.find(1) => # h4. Generating a comments resource Now that the engine has the ability to create new blog posts, it only makes sense to add commenting functionality as well. To do this, you can run the scaffold generator this time and tell it to generate a +Comment+ resource instead, with the table having two columns: a +post_id+ integer and +text+ text column. $ rails generate scaffold Comment post_id:integer text:text This generator call will generate almost the same files as it did the first time we called it for generating the +Post+ resource, but this time the files will be called things such as +app/controllers/blorgh/comments_controller.rb+ and +app/models/blorgh/comment.rb+. There's a few things wrong with how this generator has worked. It would be better if the comments resource was nested inside the posts resource in the routes, and if the controller created new comment entries inside a post. These are two very easy things to fix up. The +resources+ line from this generator is placed into the +config/routes.rb+ by the generator, but you're going to want to have comments nested underneath a post, and so it's a good idea to change these lines in the +config/routes.rb+ file: Blorgh::Engine.routes.draw do resources :comments resources :posts end Into these: Blorgh::Engine.routes.draw do resources :posts do resources :comments end end That fixes the routes. For the controller, it's just as easy. When a request is made to this controller, it will be in the form of +post/:post_id/comments+. In order to find the comments that are being requested, the post is going to need to be fetched using something such as: post = Post.find(params[:id]) Then to get the comments for this post it would be as simple as: post.comments Alternatively, the query to fetch the comments in actions such as the +index+ action would need to be changed from +Comment.all+ into +Comment.find_all_by_post_id(params[:post_id])+. However, the first way is cleaner and so it should be done that way. To fetch the post in the controller, add a +before_filter+ into the controller's class definition like this: module Blorgh class CommentsController < ApplicationController before_filter :load_post ... end end This +before_filter+ will call the +load_post+ method before every request that comes into this controller. This method should be defined as a +private+ method after all the actions in the controller: module Blorgh class CommentsController < ApplicationController before_filter :load_post # actions go here private def load_post @post = Post.find(params[:post_id]) end end end With the post being loaded, the queries in the controller need to be altered in order to query within the scope of the relative post. All occurrences of +Comment+ in this controller should now be replaced with +@post.comments+ so that the queries are correctly scoped. h3. Hooking into application TODO: Application will provide a User foundation class which the engine hooks into through a configuration setting, configurable in the application's initializers. The engine will be mounted at the +/blog+ path in the application. h3. Overriding engine functionality TODO: Cover how to override engine functionality in the engine, such as controllers and views. IDEA: I like Devise's +devise :controllers => { "sessions" => "sessions" }+ idea. Perhaps we could incorporate that into the guide? TODO: Mention how to use assets within an engine? TODO: Mention how to depend on external gems, like RedCarpet.