# frozen_string_literal: true module ActionDispatch module Journey # :nodoc: # The Routing table. Contains all routes for a system. Routes can be # added to the table by calling Routes#add_route. class Routes # :nodoc: include Enumerable attr_reader :routes, :custom_routes, :anchored_routes def initialize @routes = [] @ast = nil @anchored_routes = [] @custom_routes = [] @simulator = nil end def empty? routes.empty? end def length routes.length end alias :size :length def last routes.last end def each(&block) routes.each(&block) end def clear routes.clear anchored_routes.clear custom_routes.clear end def partition_route(route) if route.path.anchored && route.ast.grep(Nodes::Symbol).all?(&:default_regexp?) anchored_routes << route else custom_routes << route end end def ast @ast ||= begin asts = anchored_routes.map(&:ast) Nodes::Or.new(asts) unless asts.empty? end end def simulator @simulator ||= begin gtg = GTG::Builder.new(ast).transition_table GTG::Simulator.new(gtg) end end def add_route(name, mapping) route = mapping.make_route name, routes.length routes << route partition_route(route) clear_cache! route end private def clear_cache! @ast = nil @simulator = nil end end end end