* @license http://opensource.org/licenses/MIT MIT */ declare(strict_types=1); namespace Ramsey\Uuid\Guid; use Ramsey\Uuid\Codec\CodecInterface; use Ramsey\Uuid\Converter\NumberConverterInterface; use Ramsey\Uuid\Converter\TimeConverterInterface; use Ramsey\Uuid\Uuid; use Ramsey\Uuid\UuidInterface; /** * Guid represents a UUID with "native" (little-endian) byte order * * From Wikipedia: * * > The first three fields are unsigned 32- and 16-bit integers and are subject * > to swapping, while the last two fields consist of uninterpreted bytes, not * > subject to swapping. This byte swapping applies even for versions 3, 4, and * > 5, where the canonical fields do not correspond to the content of the UUID. * * The first three fields of a GUID are encoded in little-endian byte order, * while the last three fields are in network (big-endian) byte order. This is * according to the history of the Microsoft definition of a GUID. * * According to the .NET Guid.ToByteArray method documentation: * * > Note that the order of bytes in the returned byte array is different from * > the string representation of a Guid value. The order of the beginning * > four-byte group and the next two two-byte groups is reversed, whereas the * > order of the last two-byte group and the closing six-byte group is the * > same. * * @link https://en.wikipedia.org/wiki/Universally_unique_identifier#Variants UUID Variants on Wikipedia * @link https://docs.microsoft.com/en-us/windows/win32/api/guiddef/ns-guiddef-guid Windows GUID structure * @link https://docs.microsoft.com/en-us/dotnet/api/system.guid .NET Guid Struct * @link https://docs.microsoft.com/en-us/dotnet/api/system.guid.tobytearray .NET Guid.ToByteArray Method * * @psalm-immutable */ final class Guid extends Uuid implements UuidInterface { public function __construct( Fields $fields, NumberConverterInterface $numberConverter, CodecInterface $codec, TimeConverterInterface $timeConverter ) { parent::__construct($fields, $numberConverter, $codec, $timeConverter); } }