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authorredmatrix <mike@macgirvin.com>2016-09-28 22:05:01 -0700
committerredmatrix <mike@macgirvin.com>2016-09-28 22:05:01 -0700
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first cut at experimental techlevels feature spec. This spec is very likely to change.
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+[h2]Techlevels[/h2]
+
+Techlevels is a unique feature of Hubzilla 'pro'. It is not available in other server_roles, although it expands on the concepts introduced in Hubzilla 'basic'.
+
+[h3]Background[/h3]
+
+We've implemented several different mechanisms in order to reduce the apparent complexity and learning curve presented to new members. At the same time, we do not wish to limit any functionality for people who are able to grasp some slightly advanced technical technical features. The first mechanism was to move several features to an optional 'Features' page where they could be enabled at will; with the default interface kept somewhat lean.
+
+The problem we had now is that the number of features began to grow dramatically, and the Feature page is daunting in possibilities. There are also features present which probably should not be available to all members, but may be extremely useful to those with technical backgrounds.
+
+The techlevels seeeks to remedy this by grouping features within different levels of technical ability; starting at 0 (uncomfortable with technology), and up to 5 (Unix wizard or equivalent).
+
+When a new member registers, their account is provided a techlevel setting of 0. On the account settings page they may change this to any available level. A higher level opens more advanced features and possible interactions.
+
+The account administrator may also lock a particular level, lock a maximum level, or change/re-arrange the features available to any level. Those with the minimum level are typically not very exploratory and are unlikely to discover the advanced modes. This is by design. Those that look around and desire more interactions will find them. In the absence of administrator defaults they may choose any level. As they look at the features available to the level in question, it is generally expected that they will discover some features are beyond their comprehension and it is hoped they will back off to a level where the interface and features are comfortable to their skill level. This is somewhat experimental at present and for that reason is not part of the 'standard' server role. The standard server role is preset to level '5', and the basic server role is preset to level '0', with no possibility of change. Members in these roles may find themselves overwhelmed or underwhelmed by the feature set and complexity.