/* ======================================== * VinylDither - VinylDither.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __VinylDither_H #include "VinylDither.h" #endif void VinylDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double absSample; long double inputSampleL; long double inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } inputSampleL *= 8388608.0; inputSampleR *= 8388608.0; //0-1 is now one bit, now we dither absSample = ((rand()/(double)RAND_MAX) - 0.5); nsL[0] += absSample; nsL[0] /= 2; absSample -= nsL[0]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[1] += absSample; nsL[1] /= 2; absSample -= nsL[1]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[2] += absSample; nsL[2] /= 2; absSample -= nsL[2]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[3] += absSample; nsL[3] /= 2; absSample -= nsL[3]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[4] += absSample; nsL[4] /= 2; absSample -= nsL[4]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[5] += absSample; nsL[5] /= 2; absSample -= nsL[5]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[6] += absSample; nsL[6] /= 2; absSample -= nsL[6]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[7] += absSample; nsL[7] /= 2; absSample -= nsL[7]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[8] += absSample; nsL[8] /= 2; absSample -= nsL[8]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[9] += absSample; nsL[9] /= 2; absSample -= nsL[9]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[10] += absSample; nsL[10] /= 2; absSample -= nsL[10]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[11] += absSample; nsL[11] /= 2; absSample -= nsL[11]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[12] += absSample; nsL[12] /= 2; absSample -= nsL[12]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[13] += absSample; nsL[13] /= 2; absSample -= nsL[13]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[14] += absSample; nsL[14] /= 2; absSample -= nsL[14]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[15] += absSample; nsL[15] /= 2; absSample -= nsL[15]; //install noise and then shape it absSample += inputSampleL; if (NSOddL > 0) NSOddL -= 0.97; if (NSOddL < 0) NSOddL += 0.97; NSOddL -= (NSOddL * NSOddL * NSOddL * 0.475); NSOddL += prevL; absSample += (NSOddL*0.475); prevL = floor(absSample) - inputSampleL; inputSampleL = floor(absSample); //TenNines dither L absSample = ((rand()/(double)RAND_MAX) - 0.5); nsR[0] += absSample; nsR[0] /= 2; absSample -= nsR[0]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[1] += absSample; nsR[1] /= 2; absSample -= nsR[1]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[2] += absSample; nsR[2] /= 2; absSample -= nsR[2]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[3] += absSample; nsR[3] /= 2; absSample -= nsR[3]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[4] += absSample; nsR[4] /= 2; absSample -= nsR[4]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[5] += absSample; nsR[5] /= 2; absSample -= nsR[5]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[6] += absSample; nsR[6] /= 2; absSample -= nsR[6]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[7] += absSample; nsR[7] /= 2; absSample -= nsR[7]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[8] += absSample; nsR[8] /= 2; absSample -= nsR[8]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[9] += absSample; nsR[9] /= 2; absSample -= nsR[9]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[10] += absSample; nsR[10] /= 2; absSample -= nsR[10]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[11] += absSample; nsR[11] /= 2; absSample -= nsR[11]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[12] += absSample; nsR[12] /= 2; absSample -= nsR[12]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[13] += absSample; nsR[13] /= 2; absSample -= nsR[13]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[14] += absSample; nsR[14] /= 2; absSample -= nsR[14]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[15] += absSample; nsR[15] /= 2; absSample -= nsR[15]; //install noise and then shape it absSample += inputSampleR; if (NSOddR > 0) NSOddR -= 0.97; if (NSOddR < 0) NSOddR += 0.97; NSOddR -= (NSOddR * NSOddR * NSOddR * 0.475); NSOddR += prevR; absSample += (NSOddR*0.475); prevR = floor(absSample) - inputSampleR; inputSampleR = floor(absSample); //TenNines dither R inputSampleL /= 8388608.0; inputSampleR /= 8388608.0; *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void VinylDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double absSample; long double inputSampleL; long double inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } inputSampleL *= 8388608.0; inputSampleR *= 8388608.0; //0-1 is now one bit, now we dither absSample = ((rand()/(double)RAND_MAX) - 0.5); nsL[0] += absSample; nsL[0] /= 2; absSample -= nsL[0]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[1] += absSample; nsL[1] /= 2; absSample -= nsL[1]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[2] += absSample; nsL[2] /= 2; absSample -= nsL[2]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[3] += absSample; nsL[3] /= 2; absSample -= nsL[3]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[4] += absSample; nsL[4] /= 2; absSample -= nsL[4]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[5] += absSample; nsL[5] /= 2; absSample -= nsL[5]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[6] += absSample; nsL[6] /= 2; absSample -= nsL[6]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[7] += absSample; nsL[7] /= 2; absSample -= nsL[7]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[8] += absSample; nsL[8] /= 2; absSample -= nsL[8]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[9] += absSample; nsL[9] /= 2; absSample -= nsL[9]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[10] += absSample; nsL[10] /= 2; absSample -= nsL[10]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[11] += absSample; nsL[11] /= 2; absSample -= nsL[11]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[12] += absSample; nsL[12] /= 2; absSample -= nsL[12]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[13] += absSample; nsL[13] /= 2; absSample -= nsL[13]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[14] += absSample; nsL[14] /= 2; absSample -= nsL[14]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsL[15] += absSample; nsL[15] /= 2; absSample -= nsL[15]; //install noise and then shape it absSample += inputSampleL; if (NSOddL > 0) NSOddL -= 0.97; if (NSOddL < 0) NSOddL += 0.97; NSOddL -= (NSOddL * NSOddL * NSOddL * 0.475); NSOddL += prevL; absSample += (NSOddL*0.475); prevL = floor(absSample) - inputSampleL; inputSampleL = floor(absSample); //TenNines dither L absSample = ((rand()/(double)RAND_MAX) - 0.5); nsR[0] += absSample; nsR[0] /= 2; absSample -= nsR[0]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[1] += absSample; nsR[1] /= 2; absSample -= nsR[1]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[2] += absSample; nsR[2] /= 2; absSample -= nsR[2]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[3] += absSample; nsR[3] /= 2; absSample -= nsR[3]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[4] += absSample; nsR[4] /= 2; absSample -= nsR[4]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[5] += absSample; nsR[5] /= 2; absSample -= nsR[5]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[6] += absSample; nsR[6] /= 2; absSample -= nsR[6]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[7] += absSample; nsR[7] /= 2; absSample -= nsR[7]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[8] += absSample; nsR[8] /= 2; absSample -= nsR[8]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[9] += absSample; nsR[9] /= 2; absSample -= nsR[9]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[10] += absSample; nsR[10] /= 2; absSample -= nsR[10]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[11] += absSample; nsR[11] /= 2; absSample -= nsR[11]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[12] += absSample; nsR[12] /= 2; absSample -= nsR[12]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[13] += absSample; nsR[13] /= 2; absSample -= nsR[13]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[14] += absSample; nsR[14] /= 2; absSample -= nsR[14]; absSample += ((rand()/(double)RAND_MAX) - 0.5); nsR[15] += absSample; nsR[15] /= 2; absSample -= nsR[15]; //install noise and then shape it absSample += inputSampleR; if (NSOddR > 0) NSOddR -= 0.97; if (NSOddR < 0) NSOddR += 0.97; NSOddR -= (NSOddR * NSOddR * NSOddR * 0.475); NSOddR += prevR; absSample += (NSOddR*0.475); prevR = floor(absSample) - inputSampleR; inputSampleR = floor(absSample); //TenNines dither R inputSampleL /= 8388608.0; inputSampleR /= 8388608.0; *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }