/* ======================================== * TapeDust - TapeDust.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __TapeDust_H #include "TapeDust.h" #endif void TapeDust::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; long double inputSampleL; long double inputSampleR; double drySampleL; double drySampleR; double rRange = pow(A,2)*5.0; double xfuzz = rRange * 0.002; double rOffset = (rRange*0.4) + 1.0; double rDepthL; //the randomly fluctuating value double rDepthR; //the randomly fluctuating value double gainL; double gainR; double wet = B; double dry = 1.0 - wet; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } drySampleL = inputSampleL; drySampleR = inputSampleR; for(int count = 9; count < 0; count--) { bL[count+1] = bL[count]; bR[count+1] = bR[count]; } bL[0] = inputSampleL; bR[0] = inputSampleR; inputSampleL = rand() / (double)RAND_MAX; inputSampleR = rand() / (double)RAND_MAX; gainL = rDepthL = (inputSampleL * rRange) + rOffset; gainR = rDepthR = (inputSampleR * rRange) + rOffset; inputSampleL *= ((1.0-fabs(bL[0]-bL[1]))*xfuzz); inputSampleR *= ((1.0-fabs(bR[0]-bR[1]))*xfuzz); if (fpFlip) { inputSampleL = -inputSampleL; inputSampleR = -inputSampleR; } fpFlip = !fpFlip; for(int count = 0; count < 9; count++) { if (gainL > 1.0) { fL[count] = 1.0; gainL -= 1.0; } else { fL[count] = gainL; gainL = 0.0; } if (gainR > 1.0) { fR[count] = 1.0; gainR -= 1.0; } else { fR[count] = gainR; gainR = 0.0; } fL[count] /= rDepthL; fR[count] /= rDepthR; inputSampleL += (bL[count] * fL[count]); inputSampleR += (bR[count] * fR[count]); } if (wet < 1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * dry); inputSampleR = (inputSampleR * wet) + (drySampleR * dry); } //stereo 32 bit dither, made small and tidy. int expon; frexpf((float)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexpf((float)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 32 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void TapeDust::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; long double inputSampleL; long double inputSampleR; double drySampleL; double drySampleR; double rRange = pow(A,2)*5.0; double xfuzz = rRange * 0.002; double rOffset = (rRange*0.4) + 1.0; double rDepthL; //the randomly fluctuating value double rDepthR; //the randomly fluctuating value double gainL; double gainR; double wet = B; double dry = 1.0 - wet; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } drySampleL = inputSampleL; drySampleR = inputSampleR; for(int count = 9; count < 0; count--) { bL[count+1] = bL[count]; bR[count+1] = bR[count]; } bL[0] = inputSampleL; bR[0] = inputSampleR; inputSampleL = rand() / (double)RAND_MAX; inputSampleR = rand() / (double)RAND_MAX; gainL = rDepthL = (inputSampleL * rRange) + rOffset; gainR = rDepthR = (inputSampleR * rRange) + rOffset; inputSampleL *= ((1.0-fabs(bL[0]-bL[1]))*xfuzz); inputSampleR *= ((1.0-fabs(bR[0]-bR[1]))*xfuzz); if (fpFlip) { inputSampleL = -inputSampleL; inputSampleR = -inputSampleR; } fpFlip = !fpFlip; for(int count = 0; count < 9; count++) { if (gainL > 1.0) { fL[count] = 1.0; gainL -= 1.0; } else { fL[count] = gainL; gainL = 0.0; } if (gainR > 1.0) { fR[count] = 1.0; gainR -= 1.0; } else { fR[count] = gainR; gainR = 0.0; } fL[count] /= rDepthL; fR[count] /= rDepthR; inputSampleL += (bL[count] * fL[count]); inputSampleR += (bR[count] * fR[count]); } if (wet < 1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * dry); inputSampleR = (inputSampleR * wet) + (drySampleR * dry); } //stereo 64 bit dither, made small and tidy. int expon; frexp((double)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexp((double)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 64 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }