/* ======================================== * Surge - Surge.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Surge_H #include "Surge.h" #endif void Surge::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); long double inputSampleL; long double inputSampleR; long double drySampleL; long double drySampleR; double chaseMax = 0.0; double intensity = (1.0-(pow((1.0-A),2)))*0.7; double attack = ((intensity+0.1)*0.0005)/overallscale; double decay = ((intensity+0.001)*0.00005)/overallscale; double wet = B; double dry = 1.0 - wet; double inputSense; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } drySampleL = inputSampleL; drySampleR = inputSampleR; inputSampleL *= 8.0; inputSampleR *= 8.0; inputSampleL *= intensity; inputSampleR *= intensity; inputSense = fabs(inputSampleL); if (fabs(inputSampleR) > inputSense) inputSense = fabs(inputSampleR); if (chaseMax < inputSense) chaseA += attack; if (chaseMax > inputSense) chaseA -= decay; if (chaseA > decay) chaseA = decay; if (chaseA < -attack) chaseA = -attack; chaseB += (chaseA/overallscale); if (chaseB > decay) chaseB = decay; if (chaseB < -attack) chaseB = -attack; chaseC += (chaseB/overallscale); if (chaseC > decay) chaseC = decay; if (chaseC < -attack) chaseC = -attack; chaseD += (chaseC/overallscale); if (chaseD > 1.0) chaseD = 1.0; if (chaseD < 0.0) chaseD = 0.0; chaseMax = chaseA; if (chaseMax < chaseB) chaseMax = chaseB; if (chaseMax < chaseC) chaseMax = chaseC; if (chaseMax < chaseD) chaseMax = chaseD; inputSampleL *= chaseMax; inputSampleL = drySampleL - (inputSampleL * intensity); inputSampleL = (drySampleL * dry) + (inputSampleL * wet); inputSampleR *= chaseMax; inputSampleR = drySampleR - (inputSampleR * intensity); inputSampleR = (drySampleR * dry) + (inputSampleR * wet); //stereo 32 bit dither, made small and tidy. int expon; frexpf((float)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexpf((float)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 32 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Surge::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); long double inputSampleL; long double inputSampleR; long double drySampleL; long double drySampleR; double chaseMax = 0.0; double intensity = (1.0-(pow((1.0-A),2)))*0.7; double attack = ((intensity+0.1)*0.0005)/overallscale; double decay = ((intensity+0.001)*0.00005)/overallscale; double wet = B; double dry = 1.0 - wet; double inputSense; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } drySampleL = inputSampleL; drySampleR = inputSampleR; inputSampleL *= 8.0; inputSampleR *= 8.0; inputSampleL *= intensity; inputSampleR *= intensity; inputSense = fabs(inputSampleL); if (fabs(inputSampleR) > inputSense) inputSense = fabs(inputSampleR); if (chaseMax < inputSense) chaseA += attack; if (chaseMax > inputSense) chaseA -= decay; if (chaseA > decay) chaseA = decay; if (chaseA < -attack) chaseA = -attack; chaseB += (chaseA/overallscale); if (chaseB > decay) chaseB = decay; if (chaseB < -attack) chaseB = -attack; chaseC += (chaseB/overallscale); if (chaseC > decay) chaseC = decay; if (chaseC < -attack) chaseC = -attack; chaseD += (chaseC/overallscale); if (chaseD > 1.0) chaseD = 1.0; if (chaseD < 0.0) chaseD = 0.0; chaseMax = chaseA; if (chaseMax < chaseB) chaseMax = chaseB; if (chaseMax < chaseC) chaseMax = chaseC; if (chaseMax < chaseD) chaseMax = chaseD; inputSampleL *= chaseMax; inputSampleL = drySampleL - (inputSampleL * intensity); inputSampleL = (drySampleL * dry) + (inputSampleL * wet); inputSampleR *= chaseMax; inputSampleR = drySampleR - (inputSampleR * intensity); inputSampleR = (drySampleR * dry) + (inputSampleR * wet); //stereo 64 bit dither, made small and tidy. int expon; frexp((double)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexp((double)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 64 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }