/* ======================================== * Spiral2 - Spiral2.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Spiral2_H #include "Spiral2.h" #endif void Spiral2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double gain = pow(A*2.0,2.0); double iirAmount = pow(B,3.0)/overallscale; double presence = C; double output = D; double wet = E; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; static int noisesourceL = 0; static int noisesourceR = 850010; int residue; double applyresidue; noisesourceL = noisesourceL % 1700021; noisesourceL++; residue = noisesourceL * noisesourceL; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL += applyresidue; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { inputSampleL -= applyresidue; } noisesourceR = noisesourceR % 1700021; noisesourceR++; residue = noisesourceR * noisesourceR; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR += applyresidue; if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { inputSampleR -= applyresidue; } //for live air, we always apply the dither noise. Then, if our result is //effectively digital black, we'll subtract it aSpiral2. We want a 'air' hiss long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; if (gain != 1.0) { inputSampleL *= gain; inputSampleR *= gain; prevSampleL *= gain; prevSampleR *= gain; } if (flip) { iirSampleAL = (iirSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount); iirSampleAR = (iirSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount); inputSampleL -= iirSampleAL; inputSampleR -= iirSampleAR; } else { iirSampleBL = (iirSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount); iirSampleBR = (iirSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount); inputSampleL -= iirSampleBL; inputSampleR -= iirSampleBR; } //highpass section long double presenceSampleL = sin(inputSampleL * fabs(prevSampleL)) / ((prevSampleL == 0.0) ?1:fabs(prevSampleL)); long double presenceSampleR = sin(inputSampleR * fabs(prevSampleR)) / ((prevSampleR == 0.0) ?1:fabs(prevSampleR)); //change from first Spiral: delay of one sample on the scaling factor. inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL)); inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR)); if (output < 1.0) { inputSampleL *= output; inputSampleR *= output; presenceSampleL *= output; presenceSampleR *= output; } if (presence > 0.0) { inputSampleL = (inputSampleL * (1.0-presence)) + (presenceSampleL * presence); inputSampleR = (inputSampleR * (1.0-presence)) + (presenceSampleR * presence); } if (wet < 1.0) { inputSampleL = (drySampleL * (1.0-wet)) + (inputSampleL * wet); inputSampleR = (drySampleR * (1.0-wet)) + (inputSampleR * wet); } //nice little output stage template: if we have another scale of floating point //number, we really don't want to meaninglessly multiply that by 1.0. prevSampleL = drySampleL; prevSampleR = drySampleR; flip = !flip; //stereo 32 bit dither, made small and tidy. int expon; frexpf((float)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexpf((float)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 32 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Spiral2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double gain = pow(A*2.0,2.0); double iirAmount = pow(B,3.0)/overallscale; double presence = C; double output = D; double wet = E; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; static int noisesourceL = 0; static int noisesourceR = 850010; int residue; double applyresidue; noisesourceL = noisesourceL % 1700021; noisesourceL++; residue = noisesourceL * noisesourceL; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL += applyresidue; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { inputSampleL -= applyresidue; } noisesourceR = noisesourceR % 1700021; noisesourceR++; residue = noisesourceR * noisesourceR; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR += applyresidue; if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { inputSampleR -= applyresidue; } //for live air, we always apply the dither noise. Then, if our result is //effectively digital black, we'll subtract it aSpiral2. We want a 'air' hiss long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; if (gain != 1.0) { inputSampleL *= gain; inputSampleR *= gain; prevSampleL *= gain; prevSampleR *= gain; } if (flip) { iirSampleAL = (iirSampleAL * (1 - iirAmount)) + (inputSampleL * iirAmount); iirSampleAR = (iirSampleAR * (1 - iirAmount)) + (inputSampleR * iirAmount); inputSampleL -= iirSampleAL; inputSampleR -= iirSampleAR; } else { iirSampleBL = (iirSampleBL * (1 - iirAmount)) + (inputSampleL * iirAmount); iirSampleBR = (iirSampleBR * (1 - iirAmount)) + (inputSampleR * iirAmount); inputSampleL -= iirSampleBL; inputSampleR -= iirSampleBR; } //highpass section long double presenceSampleL = sin(inputSampleL * fabs(prevSampleL)) / ((prevSampleL == 0.0) ?1:fabs(prevSampleL)); long double presenceSampleR = sin(inputSampleR * fabs(prevSampleR)) / ((prevSampleR == 0.0) ?1:fabs(prevSampleR)); //change from first Spiral: delay of one sample on the scaling factor. inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL)); inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR)); if (output < 1.0) { inputSampleL *= output; inputSampleR *= output; presenceSampleL *= output; presenceSampleR *= output; } if (presence > 0.0) { inputSampleL = (inputSampleL * (1.0-presence)) + (presenceSampleL * presence); inputSampleR = (inputSampleR * (1.0-presence)) + (presenceSampleR * presence); } if (wet < 1.0) { inputSampleL = (drySampleL * (1.0-wet)) + (inputSampleL * wet); inputSampleR = (drySampleR * (1.0-wet)) + (inputSampleR * wet); } //nice little output stage template: if we have another scale of floating point //number, we really don't want to meaninglessly multiply that by 1.0. prevSampleL = drySampleL; prevSampleR = drySampleR; flip = !flip; //stereo 64 bit dither, made small and tidy. int expon; frexp((double)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexp((double)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 64 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }