/* ======================================== * SpatializeDither - SpatializeDither.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __SpatializeDither_H #include "SpatializeDither.h" #endif void SpatializeDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; long double inputSampleL; long double inputSampleR; double contingentRnd; double absSample; double contingent; double randyConstant = 1.61803398874989484820458683436563811772030917980576; double omegaConstant = 0.56714329040978387299996866221035554975381578718651; double expConstant = 0.06598803584531253707679018759684642493857704825279; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } inputSampleL *= 8388608.0; inputSampleR *= 8388608.0; //0-1 is now one bit, now we dither if (inputSampleL > 0) inputSampleL += 0.383; if (inputSampleL < 0) inputSampleL -= 0.383; if (inputSampleR > 0) inputSampleR += 0.383; if (inputSampleR < 0) inputSampleR -= 0.383; //adjusting to permit more information drug outta the noisefloor contingentRnd = (((rand()/(double)RAND_MAX)+(rand()/(double)RAND_MAX))-1.0) * randyConstant; //produce TPDF dist, scale contingentRnd -= contingentErrL*omegaConstant; //include err absSample = fabs(inputSampleL); contingentErrL = absSample - floor(absSample); //get next err contingent = contingentErrL * 2.0; //scale of quantization levels if (contingent > 1.0) contingent = ((-contingent+2.0)*omegaConstant) + expConstant; else contingent = (contingent * omegaConstant) + expConstant; //zero is next to a quantization level, one is exactly between them if (flip) contingentRnd = (contingentRnd * (1.0-contingent)) + contingent + 0.5; else contingentRnd = (contingentRnd * (1.0-contingent)) - contingent + 0.5; inputSampleL += (contingentRnd * contingent); //Contingent Dither inputSampleL = floor(inputSampleL); contingentRnd = (((rand()/(double)RAND_MAX)+(rand()/(double)RAND_MAX))-1.0) * randyConstant; //produce TPDF dist, scale contingentRnd -= contingentErrR*omegaConstant; //include err absSample = fabs(inputSampleR); contingentErrR = absSample - floor(absSample); //get next err contingent = contingentErrR * 2.0; //scale of quantization levels if (contingent > 1.0) contingent = ((-contingent+2.0)*omegaConstant) + expConstant; else contingent = (contingent * omegaConstant) + expConstant; //zero is next to a quantization level, one is exactly between them if (flip) contingentRnd = (contingentRnd * (1.0-contingent)) + contingent + 0.5; else contingentRnd = (contingentRnd * (1.0-contingent)) - contingent + 0.5; inputSampleR += (contingentRnd * contingent); //Contingent Dither inputSampleR = floor(inputSampleR); //note: this does not dither for values exactly the same as 16 bit values- //which forces the dither to gate at 0.0. It goes to digital black, //and does a teeny parallel-compression thing when almost at digital black. flip = !flip; inputSampleL /= 8388608.0; inputSampleR /= 8388608.0; *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void SpatializeDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; long double inputSampleL; long double inputSampleR; double contingentRnd; double absSample; double contingent; double randyConstant = 1.61803398874989484820458683436563811772030917980576; double omegaConstant = 0.56714329040978387299996866221035554975381578718651; double expConstant = 0.06598803584531253707679018759684642493857704825279; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } inputSampleL *= 8388608.0; inputSampleR *= 8388608.0; //0-1 is now one bit, now we dither if (inputSampleL > 0) inputSampleL += 0.383; if (inputSampleL < 0) inputSampleL -= 0.383; if (inputSampleR > 0) inputSampleR += 0.383; if (inputSampleR < 0) inputSampleR -= 0.383; //adjusting to permit more information drug outta the noisefloor contingentRnd = (((rand()/(double)RAND_MAX)+(rand()/(double)RAND_MAX))-1.0) * randyConstant; //produce TPDF dist, scale contingentRnd -= contingentErrL*omegaConstant; //include err absSample = fabs(inputSampleL); contingentErrL = absSample - floor(absSample); //get next err contingent = contingentErrL * 2.0; //scale of quantization levels if (contingent > 1.0) contingent = ((-contingent+2.0)*omegaConstant) + expConstant; else contingent = (contingent * omegaConstant) + expConstant; //zero is next to a quantization level, one is exactly between them if (flip) contingentRnd = (contingentRnd * (1.0-contingent)) + contingent + 0.5; else contingentRnd = (contingentRnd * (1.0-contingent)) - contingent + 0.5; inputSampleL += (contingentRnd * contingent); //Contingent Dither inputSampleL = floor(inputSampleL); contingentRnd = (((rand()/(double)RAND_MAX)+(rand()/(double)RAND_MAX))-1.0) * randyConstant; //produce TPDF dist, scale contingentRnd -= contingentErrR*omegaConstant; //include err absSample = fabs(inputSampleR); contingentErrR = absSample - floor(absSample); //get next err contingent = contingentErrR * 2.0; //scale of quantization levels if (contingent > 1.0) contingent = ((-contingent+2.0)*omegaConstant) + expConstant; else contingent = (contingent * omegaConstant) + expConstant; //zero is next to a quantization level, one is exactly between them if (flip) contingentRnd = (contingentRnd * (1.0-contingent)) + contingent + 0.5; else contingentRnd = (contingentRnd * (1.0-contingent)) - contingent + 0.5; inputSampleR += (contingentRnd * contingent); //Contingent Dither inputSampleR = floor(inputSampleR); //note: this does not dither for values exactly the same as 16 bit values- //which forces the dither to gate at 0.0. It goes to digital black, //and does a teeny parallel-compression thing when almost at digital black. flip = !flip; inputSampleL /= 8388608.0; inputSampleR /= 8388608.0; *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }