/* ======================================== * Smooth - Smooth.h * Created 8/12/11 by SPIAdmin * Copyright (c) 2011 __MyCompanyName__, All rights reserved * ======================================== */ #ifndef __Smooth_H #define __Smooth_H #ifndef __audioeffect__ #include "audioeffectx.h" #endif #include #include #include enum { kParamA = 0, kParamB = 1, kParamC = 2, kNumParameters = 3 }; // const int kNumPrograms = 0; const int kNumInputs = 2; const int kNumOutputs = 2; const unsigned long kUniqueId = 'smoo'; //Change this to what the AU identity is! class Smooth : public AudioEffectX { public: Smooth(audioMasterCallback audioMaster); ~Smooth(); virtual bool getEffectName(char* name); // The plug-in name virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg virtual bool getVendorString(char* text); // Vendor info virtual VstInt32 getVendorVersion(); // Version number virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); virtual void getProgramName(char *name); // read the name from the host virtual void setProgramName(char *name); // changes the name of the preset displayed in the host virtual VstInt32 getChunk (void** data, bool isPreset); virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); virtual float getParameter(VstInt32 index); // get the parameter value at the specified index virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) virtual void getParameterName(VstInt32 index, char *text); // name of the parameter virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value virtual VstInt32 canDo(char *text); private: char _programName[kVstMaxProgNameLen + 1]; std::set< std::string > _canDo; uint32_t fpd; //default stuff double lastSampleAL; double gainAL; double lastSampleBL; double gainBL; double lastSampleCL; double gainCL; double lastSampleDL; double gainDL; double lastSampleEL; double gainEL; double lastSampleAR; double gainAR; double lastSampleBR; double gainBR; double lastSampleCR; double gainCR; double lastSampleDR; double gainDR; double lastSampleER; double gainER; float A; float B; float C; }; #endif