/* ======================================== * RawTimbers - RawTimbers.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __RawTimbers_H #include "RawTimbers.h" #endif void RawTimbers::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; while (--sampleFrames >= 0) { double inputSampleL = *in1 * 8388608.0; double inputSampleR = *in2 * 8388608.0; double outputSampleL; double outputSampleR; inputSampleL += 0.381966011250105; inputSampleR += 0.381966011250105; if ((lastSampleL+lastSampleL) >= (inputSampleL+lastSample2L)) outputSampleL = floor(lastSampleL); else outputSampleL = floor(lastSampleL+1.0); //round down or up based on whether it softens treble angles if ((lastSampleR+lastSampleR) >= (inputSampleR+lastSample2R)) outputSampleR = floor(lastSampleR); else outputSampleR = floor(lastSampleR+1.0); //round down or up based on whether it softens treble angles lastSample2L = lastSampleL; lastSampleL = inputSampleL; //we retain three samples in a row lastSample2R = lastSampleR; lastSampleR = inputSampleR; //we retain three samples in a row *out1 = outputSampleL / 8388608.0; *out2 = outputSampleR / 8388608.0; *in1++; *in2++; *out1++; *out2++; } } void RawTimbers::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; while (--sampleFrames >= 0) { double inputSampleL = *in1 * 8388608.0; double inputSampleR = *in2 * 8388608.0; double outputSampleL; double outputSampleR; inputSampleL += 0.381966011250105; inputSampleR += 0.381966011250105; if ((lastSampleL+lastSampleL) >= (inputSampleL+lastSample2L)) outputSampleL = floor(lastSampleL); else outputSampleL = floor(lastSampleL+1.0); //round down or up based on whether it softens treble angles if ((lastSampleR+lastSampleR) >= (inputSampleR+lastSample2R)) outputSampleR = floor(lastSampleR); else outputSampleR = floor(lastSampleR+1.0); //round down or up based on whether it softens treble angles lastSample2L = lastSampleL; lastSampleL = inputSampleL; //we retain three samples in a row lastSample2R = lastSampleR; lastSampleR = inputSampleR; //we retain three samples in a row *out1 = outputSampleL / 8388608.0; *out2 = outputSampleR / 8388608.0; *in1++; *in2++; *out1++; *out2++; } }