/* ======================================== * PurestGain - PurestGain.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __PurestGain_H #include "PurestGain.h" #endif void PurestGain::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double inputgain = (A * 80.0)-40.0; if (settingchase != inputgain) { chasespeed *= 2.0; settingchase = inputgain; //increment the slowness for each fader movement //continuous alteration makes it react smoother //sudden jump to setting, not so much } if (chasespeed > 2500.0) chasespeed = 2500.0; //bail out if it's too extreme if (gainchase < -60.0) { gainchase = pow(10.0,inputgain/20.0); //shouldn't even be a negative number //this is about starting at whatever's set, when //plugin is instantiated. //Otherwise it's the target, in dB. } double targetgain; //done with top controller double targetBgain = B; if (gainBchase < 0.0) gainBchase = targetBgain; //this one is not a dB value, but straight multiplication //done with slow fade controller double outputgain; long double inputSampleL; long double inputSampleR; //A is 0-1 (you can't feed other values to VST hosts, it's always 0-1 internally) //B is 0-1 and you need to multiply it by 100 if you want to use the 'percent' //C is 0-1 and if you can use a 0-1 value you can use it directly //D is 0-1 and you must set global parameters in PurestGain.SetParameter() to use it as a 'popup' //assign values here, possibly using const values as they won't change in this context while (--sampleFrames >= 0) { targetgain = pow(10.0,settingchase/20.0); //now we have the target in our temp variable chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 350.0) chasespeed = 350.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor gainBchase = (((gainBchase*4000)+targetBgain)/4001); //gainchase is chasing the target, as a simple multiply gain factor outputgain = gainchase * gainBchase; //directly multiply the dB gain by the straight multiply gain inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } if (1.0 == outputgain) { *out1 = *in1; *out2 = *in2; } else { inputSampleL *= outputgain; inputSampleR *= outputgain; //stereo 32 bit dither, made small and tidy. int expon; frexpf((float)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexpf((float)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 32 bit dither *out1 = inputSampleL; *out2 = inputSampleR; } *in1++; *in2++; *out1++; *out2++; } } void PurestGain::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double inputgain = (A * 80.0)-40.0; if (settingchase != inputgain) { chasespeed *= 2.0; settingchase = inputgain; //increment the slowness for each fader movement //continuous alteration makes it react smoother //sudden jump to setting, not so much } if (chasespeed > 2500.0) chasespeed = 2500.0; //bail out if it's too extreme if (gainchase < -60.0) { gainchase = pow(10.0,inputgain/20.0); //shouldn't even be a negative number //this is about starting at whatever's set, when //plugin is instantiated. //Otherwise it's the target, in dB. } double targetgain; //done with top controller double targetBgain = B; if (gainBchase < 0.0) gainBchase = targetBgain; //this one is not a dB value, but straight multiplication //done with slow fade controller double outputgain; long double inputSampleL; long double inputSampleR; while (--sampleFrames >= 0) { targetgain = pow(10.0,settingchase/20.0); //now we have the target in our temp variable chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 350.0) chasespeed = 350.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor gainBchase = (((gainBchase*4000)+targetBgain)/4001); //gainchase is chasing the target, as a simple multiply gain factor outputgain = gainchase * gainBchase; //directly multiply the dB gain by the straight multiply gain inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } if (1.0 == outputgain) { *out1 = *in1; *out2 = *in2; } else { inputSampleL *= outputgain; inputSampleR *= outputgain; //stereo 64 bit dither, made small and tidy. int expon; frexp((double)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexp((double)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 64 bit dither *out1 = inputSampleL; *out2 = inputSampleR; } *in1++; *in2++; *out1++; *out2++; } }