/* ======================================== * Pop - Pop.h * Created 8/12/11 by SPIAdmin * Copyright (c) 2011 __MyCompanyName__, All rights reserved * ======================================== */ #ifndef __Pop_H #define __Pop_H #ifndef __audioeffect__ #include "audioeffectx.h" #endif #include #include #include enum { kParamA = 0, kParamB = 1, kParamC = 2, kNumParameters = 3 }; // const int kNumPrograms = 0; const int kNumInputs = 2; const int kNumOutputs = 2; const unsigned long kUniqueId = 'popc'; //Change this to what the AU identity is! class Pop : public AudioEffectX { public: Pop(audioMasterCallback audioMaster); ~Pop(); virtual bool getEffectName(char* name); // The plug-in name virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg virtual bool getVendorString(char* text); // Vendor info virtual VstInt32 getVendorVersion(); // Version number virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); virtual void getProgramName(char *name); // read the name from the host virtual void setProgramName(char *name); // changes the name of the preset displayed in the host virtual VstInt32 getChunk (void** data, bool isPreset); virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); virtual float getParameter(VstInt32 index); // get the parameter value at the specified index virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) virtual void getParameterName(VstInt32 index, char *text); // name of the parameter virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value virtual VstInt32 canDo(char *text); private: char _programName[kVstMaxProgNameLen + 1]; std::set< std::string > _canDo; long double fpNShapeL; long double fpNShapeR; //default stuff double muVaryL; double muAttackL; double muNewSpeedL; double muSpeedAL; double muSpeedBL; double muCoefficientAL; double muCoefficientBL; long double thickenL; long double previousL; long double previous2L; long double previous3L; long double previous4L; long double previous5L; double dL[10001]; double muVaryR; double muAttackR; double muNewSpeedR; double muSpeedAR; double muSpeedBR; double muCoefficientAR; double muCoefficientBR; long double thickenR; long double previousR; long double previous2R; long double previous3R; long double previous4R; long double previous5R; double dR[10001]; int delay; bool flip; float A; float B; float C; }; #endif