/* ======================================== * Point - Point.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Point_H #include "Point.h" #endif void Point::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double gaintrim = pow(10.0,((A*24.0)-12.0)/20); double nibDiv = 1 / pow(C+0.2,7); nibDiv /= overallscale; double nobDiv; if (((B*2.0)-1.0) > 0) nobDiv = nibDiv / (1.001-((B*2.0)-1.0)); else nobDiv = nibDiv * (1.001-pow(((B*2.0)-1.0)*0.75,2)); double nibnobFactor = 0.0; //start with the fallthrough value, why not double absolute; long double inputSampleL; long double inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } inputSampleL *= gaintrim; absolute = fabs(inputSampleL); if (fpFlip) { nibAL = nibAL + (absolute / nibDiv); nibAL = nibAL / (1 + (1/nibDiv)); nobAL = nobAL + (absolute / nobDiv); nobAL = nobAL / (1 + (1/nobDiv)); if (nobAL > 0) { nibnobFactor = nibAL / nobAL; } } else { nibBL = nibBL + (absolute / nibDiv); nibBL = nibBL / (1 + (1/nibDiv)); nobBL = nobBL + (absolute / nobDiv); nobBL = nobBL / (1 + (1/nobDiv)); if (nobBL > 0) { nibnobFactor = nibBL / nobBL; } } inputSampleL *= nibnobFactor; inputSampleR *= gaintrim; absolute = fabs(inputSampleR); if (fpFlip) { nibAR = nibAR + (absolute / nibDiv); nibAR = nibAR / (1 + (1/nibDiv)); nobAR = nobAR + (absolute / nobDiv); nobAR = nobAR / (1 + (1/nobDiv)); if (nobAR > 0) { nibnobFactor = nibAR / nobAR; } } else { nibBR = nibBR + (absolute / nibDiv); nibBR = nibBR / (1 + (1/nibDiv)); nobBR = nobBR + (absolute / nobDiv); nobBR = nobBR / (1 + (1/nobDiv)); if (nobBR > 0) { nibnobFactor = nibBR / nobBR; } } inputSampleR *= nibnobFactor; fpFlip = !fpFlip; //stereo 32 bit dither, made small and tidy. int expon; frexpf((float)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexpf((float)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 32 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Point::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double gaintrim = pow(10.0,((A*24.0)-12.0)/20); double nibDiv = 1 / pow(C+0.2,7); nibDiv /= overallscale; double nobDiv; if (((B*2.0)-1.0) > 0) nobDiv = nibDiv / (1.001-((B*2.0)-1.0)); else nobDiv = nibDiv * (1.001-pow(((B*2.0)-1.0)*0.75,2)); double nibnobFactor = 0.0; //start with the fallthrough value, why not double absolute; long double inputSampleL; long double inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } inputSampleL *= gaintrim; absolute = fabs(inputSampleL); if (fpFlip) { nibAL = nibAL + (absolute / nibDiv); nibAL = nibAL / (1 + (1/nibDiv)); nobAL = nobAL + (absolute / nobDiv); nobAL = nobAL / (1 + (1/nobDiv)); if (nobAL > 0) { nibnobFactor = nibAL / nobAL; } } else { nibBL = nibBL + (absolute / nibDiv); nibBL = nibBL / (1 + (1/nibDiv)); nobBL = nobBL + (absolute / nobDiv); nobBL = nobBL / (1 + (1/nobDiv)); if (nobBL > 0) { nibnobFactor = nibBL / nobBL; } } inputSampleL *= nibnobFactor; inputSampleR *= gaintrim; absolute = fabs(inputSampleR); if (fpFlip) { nibAR = nibAR + (absolute / nibDiv); nibAR = nibAR / (1 + (1/nibDiv)); nobAR = nobAR + (absolute / nobDiv); nobAR = nobAR / (1 + (1/nobDiv)); if (nobAR > 0) { nibnobFactor = nibAR / nobAR; } } else { nibBR = nibBR + (absolute / nibDiv); nibBR = nibBR / (1 + (1/nibDiv)); nobBR = nobBR + (absolute / nobDiv); nobBR = nobBR / (1 + (1/nobDiv)); if (nobBR > 0) { nibnobFactor = nibBR / nobBR; } } inputSampleR *= nibnobFactor; fpFlip = !fpFlip; //stereo 64 bit dither, made small and tidy. int expon; frexp((double)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexp((double)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 64 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }