/* ======================================== * NodeDither - NodeDither.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __NodeDither_H #include "NodeDither.h" #endif void NodeDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int offsetA = (int)((A*100) * overallscale); if (offsetA < 1) offsetA = 1; if (offsetA > 2440) offsetA = 2440; int phase = floor(B*1.999); //0 default is out of phase, 1 is in phase long double inputSampleL; long double inputSampleR; double currentDitherL; double currentDitherR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } inputSampleL *= 8388608.0; inputSampleR *= 8388608.0; //0-1 is now one bit, now we dither if (gcount < 0 || gcount > 2450) {gcount = 2450;} currentDitherL = (rand()/(double)RAND_MAX); inputSampleL += currentDitherL; currentDitherR = (rand()/(double)RAND_MAX); inputSampleR += currentDitherR; if (phase == 1) { inputSampleL -= 1.0; inputSampleL += dL[gcount+offsetA]; inputSampleR -= 1.0; inputSampleR += dR[gcount+offsetA]; } else { inputSampleL -= dL[gcount+offsetA]; inputSampleR -= dR[gcount+offsetA]; } //in phase means adding, otherwise we subtract inputSampleL = floor(inputSampleL); inputSampleR = floor(inputSampleR); dL[gcount+2450] = dL[gcount] = currentDitherL; dR[gcount+2450] = dR[gcount] = currentDitherR; gcount--; inputSampleL /= 8388608.0; inputSampleR /= 8388608.0; *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void NodeDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int offsetA = (int)((A*100) * overallscale); if (offsetA < 1) offsetA = 1; if (offsetA > 2440) offsetA = 2440; int phase = floor(B*1.999); //0 default is out of phase, 1 is in phase long double inputSampleL; long double inputSampleR; double currentDitherL; double currentDitherR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } inputSampleL *= 8388608.0; inputSampleR *= 8388608.0; //0-1 is now one bit, now we dither if (gcount < 0 || gcount > 2450) {gcount = 2450;} currentDitherL = (rand()/(double)RAND_MAX); inputSampleL += currentDitherL; currentDitherR = (rand()/(double)RAND_MAX); inputSampleR += currentDitherR; if (phase == 1) { inputSampleL -= 1.0; inputSampleL += dL[gcount+offsetA]; inputSampleR -= 1.0; inputSampleR += dR[gcount+offsetA]; } else { inputSampleL -= dL[gcount+offsetA]; inputSampleR -= dR[gcount+offsetA]; } //in phase means adding, otherwise we subtract inputSampleL = floor(inputSampleL); inputSampleR = floor(inputSampleR); dL[gcount+2450] = dL[gcount] = currentDitherL; dR[gcount+2450] = dR[gcount] = currentDitherR; gcount--; inputSampleL /= 8388608.0; inputSampleR /= 8388608.0; *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }