/* ======================================== * Lowpass2 - Lowpass2.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Lowpass2_H #include "Lowpass2.h" #endif void Lowpass2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double iirAmount = A; double tight = (B*2.0)-1.0; if (iirAmount < 0.0000001) iirAmount = 0.0000001; if (iirAmount > 1) iirAmount = 1; if (tight < 0.0) tight *= 0.5; double offsetL; double offsetR; double aWet = 1.0; double bWet = 1.0; double cWet = 1.0; double dWet = C*4.0; //four-stage wet/dry control using progressive stages that bypass when not engaged if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;} else {dWet -= 3.0;} //this is one way to make a little set of dry/wet stages that are successively added to the //output as the control is turned up. Each one independently goes from 0-1 and stays at 1 //beyond that point: this is a way to progressively add a 'black box' sound processing //which lets you fall through to simpler processing at lower settings. double wet = D; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; static int noisesourceL = 0; static int noisesourceR = 850010; int residue; double applyresidue; noisesourceL = noisesourceL % 1700021; noisesourceL++; residue = noisesourceL * noisesourceL; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL += applyresidue; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { inputSampleL -= applyresidue; } noisesourceR = noisesourceR % 1700021; noisesourceR++; residue = noisesourceR * noisesourceR; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR += applyresidue; if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { inputSampleR -= applyresidue; } //for live air, we always apply the dither noise. Then, if our result is //effectively digital black, we'll subtract it again. We want a 'air' hiss long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; if (tight > 0) offsetL = (1 - tight) + (fabs(inputSampleL)*tight); else offsetL = (1 + tight) + ((1-fabs(inputSampleL))*tight); if (offsetL < 0.0000001) offsetL = 0.0000001; if (offsetL > 1) offsetL = 1; if (tight > 0) offsetR = (1 - tight) + (fabs(inputSampleR)*tight); else offsetR = (1 + tight) + ((1-fabs(inputSampleR))*tight); if (offsetR < 0.0000001) offsetR = 0.0000001; if (offsetR > 1) offsetR = 1; if (fpFlip) { if (aWet > 0.0) { iirSampleAL = (iirSampleAL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleAL * aWet) + (inputSampleL * (1.0-aWet)); iirSampleAR = (iirSampleAR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleAR * aWet) + (inputSampleR * (1.0-aWet)); } if (bWet > 0.0) { iirSampleCL = (iirSampleCL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleCL * bWet) + (inputSampleL * (1.0-bWet)); iirSampleCR = (iirSampleCR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleCR * bWet) + (inputSampleR * (1.0-bWet)); } if (cWet > 0.0) { iirSampleEL = (iirSampleEL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleEL * cWet) + (inputSampleL * (1.0-cWet)); iirSampleER = (iirSampleER * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleER * cWet) + (inputSampleR * (1.0-cWet)); } if (dWet > 0.0) { iirSampleGL = (iirSampleGL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleGL * dWet) + (inputSampleL * (1.0-dWet)); iirSampleGR = (iirSampleGR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleGR * dWet) + (inputSampleR * (1.0-dWet)); } } else { if (aWet > 0.0) { iirSampleBL = (iirSampleBL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleBL * aWet) + (inputSampleL * (1.0-aWet)); iirSampleBR = (iirSampleBR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleBR * aWet) + (inputSampleR * (1.0-aWet)); } if (bWet > 0.0) { iirSampleDL = (iirSampleDL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleDL * bWet) + (inputSampleL * (1.0-bWet)); iirSampleDR = (iirSampleDR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleDR * bWet) + (inputSampleR * (1.0-bWet)); } if (cWet > 0.0) { iirSampleFL = (iirSampleFL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleFL * cWet) + (inputSampleL * (1.0-cWet)); iirSampleFR = (iirSampleFR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleFR * cWet) + (inputSampleR * (1.0-cWet)); } if (dWet > 0.0) { iirSampleHL = (iirSampleHL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleHL * dWet) + (inputSampleL * (1.0-dWet)); iirSampleHR = (iirSampleHR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleHR * dWet) + (inputSampleR * (1.0-dWet)); } } if (wet !=1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); } //Dry/Wet control, defaults to the last slider fpFlip = !fpFlip; //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Lowpass2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double iirAmount = A; double tight = (B*2.0)-1.0; iirAmount += fabs(tight); if (iirAmount < 0.0000001) iirAmount = 0.0000001; if (iirAmount > 1) iirAmount = 1; if (tight < 0.0) tight *= 0.5; double offsetL; double offsetR; double aWet = 1.0; double bWet = 1.0; double cWet = 1.0; double dWet = C*4.0; //four-stage wet/dry control using progressive stages that bypass when not engaged if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;} else {dWet -= 3.0;} //this is one way to make a little set of dry/wet stages that are successively added to the //output as the control is turned up. Each one independently goes from 0-1 and stays at 1 //beyond that point: this is a way to progressively add a 'black box' sound processing //which lets you fall through to simpler processing at lower settings. double wet = D; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; static int noisesourceL = 0; static int noisesourceR = 850010; int residue; double applyresidue; noisesourceL = noisesourceL % 1700021; noisesourceL++; residue = noisesourceL * noisesourceL; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL += applyresidue; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { inputSampleL -= applyresidue; } noisesourceR = noisesourceR % 1700021; noisesourceR++; residue = noisesourceR * noisesourceR; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR += applyresidue; if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { inputSampleR -= applyresidue; } //for live air, we always apply the dither noise. Then, if our result is //effectively digital black, we'll subtract it again. We want a 'air' hiss long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; if (tight > 0) offsetL = (1 - tight) + (fabs(inputSampleL)*tight); else offsetL = (1 + tight) + ((1-fabs(inputSampleL))*tight); if (offsetL < 0.0000001) offsetL = 0.0000001; if (offsetL > 1) offsetL = 1; if (tight > 0) offsetR = (1 - tight) + (fabs(inputSampleR)*tight); else offsetR = (1 + tight) + ((1-fabs(inputSampleR))*tight); if (offsetR < 0.0000001) offsetR = 0.0000001; if (offsetR > 1) offsetR = 1; if (fpFlip) { if (aWet > 0.0) { iirSampleAL = (iirSampleAL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleAL * aWet) + (inputSampleL * (1.0-aWet)); iirSampleAR = (iirSampleAR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleAR * aWet) + (inputSampleR * (1.0-aWet)); } if (bWet > 0.0) { iirSampleCL = (iirSampleCL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleCL * bWet) + (inputSampleL * (1.0-bWet)); iirSampleCR = (iirSampleCR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleCR * bWet) + (inputSampleR * (1.0-bWet)); } if (cWet > 0.0) { iirSampleEL = (iirSampleEL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleEL * cWet) + (inputSampleL * (1.0-cWet)); iirSampleER = (iirSampleER * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleER * cWet) + (inputSampleR * (1.0-cWet)); } if (dWet > 0.0) { iirSampleGL = (iirSampleGL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleGL * dWet) + (inputSampleL * (1.0-dWet)); iirSampleGR = (iirSampleGR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleGR * dWet) + (inputSampleR * (1.0-dWet)); } } else { if (aWet > 0.0) { iirSampleBL = (iirSampleBL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleBL * aWet) + (inputSampleL * (1.0-aWet)); iirSampleBR = (iirSampleBR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleBR * aWet) + (inputSampleR * (1.0-aWet)); } if (bWet > 0.0) { iirSampleDL = (iirSampleDL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleDL * bWet) + (inputSampleL * (1.0-bWet)); iirSampleDR = (iirSampleDR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleDR * bWet) + (inputSampleR * (1.0-bWet)); } if (cWet > 0.0) { iirSampleFL = (iirSampleFL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleFL * cWet) + (inputSampleL * (1.0-cWet)); iirSampleFR = (iirSampleFR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleFR * cWet) + (inputSampleR * (1.0-cWet)); } if (dWet > 0.0) { iirSampleHL = (iirSampleHL * (1 - (offsetL * iirAmount))) + (inputSampleL * (offsetL * iirAmount)); inputSampleL = (iirSampleHL * dWet) + (inputSampleL * (1.0-dWet)); iirSampleHR = (iirSampleHR * (1 - (offsetR * iirAmount))) + (inputSampleR * (offsetR * iirAmount)); inputSampleR = (iirSampleHR * dWet) + (inputSampleR * (1.0-dWet)); } } if (wet !=1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); } //Dry/Wet control, defaults to the last slider fpFlip = !fpFlip; //begin 64 bit stereo floating point dither int expon; frexp((double)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); frexp((double)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }