/* ======================================== * Lowpass - Lowpass.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Lowpass_H #include "Lowpass.h" #endif AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Lowpass(audioMaster);} Lowpass::Lowpass(audioMasterCallback audioMaster) : AudioEffectX(audioMaster, kNumPrograms, kNumParameters) { A = 1.0; B = 0.5; C = 1.0; iirSampleAL = 0.0; iirSampleBL = 0.0; iirSampleAR = 0.0; iirSampleBR = 0.0; fpNShapeL = 0.0; fpNShapeR = 0.0; fpFlip = true; //this is reset: values being initialized only once. Startup values, whatever they are. _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. _canDo.insert("x2in2out"); setNumInputs(kNumInputs); setNumOutputs(kNumOutputs); setUniqueID(kUniqueId); canProcessReplacing(); // supports output replacing canDoubleReplacing(); // supports double precision processing programsAreChunks(true); vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name } Lowpass::~Lowpass() {} VstInt32 Lowpass::getVendorVersion () {return 1000;} void Lowpass::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} void Lowpass::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} //airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than //trying to do versioning and preventing people from using older versions. Maybe they like the old one! static float pinParameter(float data) { if (data < 0.0f) return 0.0f; if (data > 1.0f) return 1.0f; return data; } VstInt32 Lowpass::getChunk (void** data, bool isPreset) { float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); chunkData[0] = A; chunkData[1] = B; chunkData[2] = C; /* Note: The way this is set up, it will break if you manage to save settings on an Intel machine and load them on a PPC Mac. However, it's fine if you stick to the machine you started with. */ *data = chunkData; return kNumParameters * sizeof(float); } VstInt32 Lowpass::setChunk (void* data, VstInt32 byteSize, bool isPreset) { float *chunkData = (float *)data; A = pinParameter(chunkData[0]); B = pinParameter(chunkData[1]); C = pinParameter(chunkData[2]); /* We're ignoring byteSize as we found it to be a filthy liar */ /* calculate any other fields you need here - you could copy in code from setParameter() here. */ return 0; } void Lowpass::setParameter(VstInt32 index, float value) { switch (index) { case kParamA: A = value; break; case kParamB: B = value; break; //percent. Using this value, it'll be 0-100 everywhere case kParamC: C = value; break; default: throw; // unknown parameter, shouldn't happen! } } float Lowpass::getParameter(VstInt32 index) { switch (index) { case kParamA: return A; break; case kParamB: return B; break; case kParamC: return C; break; default: break; // unknown parameter, shouldn't happen! } return 0.0; //we only need to update the relevant name, this is simple to manage } void Lowpass::getParameterName(VstInt32 index, char *text) { switch (index) { case kParamA: vst_strncpy (text, "Lowpass", kVstMaxParamStrLen); break; case kParamB: vst_strncpy (text, "Soft/Hard", kVstMaxParamStrLen); break; case kParamC: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } //this is our labels for displaying in the VST host } void Lowpass::getParameterDisplay(VstInt32 index, char *text) { switch (index) { case kParamA: float2string (A, text, kVstMaxParamStrLen); break; case kParamB: float2string ((B * 2.0)-1.0, text, kVstMaxParamStrLen); break; //also display 0-1 as percent case kParamC: float2string (C, text, kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } //this displays the values and handles 'popups' where it's discrete choices } void Lowpass::getParameterLabel(VstInt32 index, char *text) { switch (index) { case kParamA: vst_strncpy (text, " ", kVstMaxParamStrLen); break; case kParamB: vst_strncpy (text, " ", kVstMaxParamStrLen); break; //the percent case kParamC: vst_strncpy (text, " ", kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } } VstInt32 Lowpass::canDo(char *text) { return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know bool Lowpass::getEffectName(char* name) { vst_strncpy(name, "Lowpass", kVstMaxProductStrLen); return true; } VstPlugCategory Lowpass::getPlugCategory() {return kPlugCategEffect;} bool Lowpass::getProductString(char* text) { vst_strncpy (text, "airwindows Lowpass", kVstMaxProductStrLen); return true; } bool Lowpass::getVendorString(char* text) { vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; }