/* ======================================== * HighGlossDither - HighGlossDither.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __HighGlossDither_H #include "HighGlossDither.h" #endif void HighGlossDither::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; int hotbinA; long double inputSampleL; long double inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } inputSampleL *= 8388608.0; inputSampleR *= 8388608.0; //0-1 is now one bit, now we dither Position += 1; //Note- uses integer overflow as a 'mod' operator hotbinA = Position * Position; hotbinA = hotbinA % 170003; //% is C++ mod operator hotbinA *= hotbinA; hotbinA = hotbinA % 17011; //% is C++ mod operator hotbinA *= hotbinA; hotbinA = hotbinA % 1709; //% is C++ mod operator hotbinA *= hotbinA; hotbinA = hotbinA % 173; //% is C++ mod operator hotbinA *= hotbinA; hotbinA = hotbinA % 17; hotbinA *= 0.0635; if (flip) hotbinA = -hotbinA; inputSampleL += hotbinA; inputSampleR += hotbinA; inputSampleL = floor(inputSampleL); inputSampleR = floor(inputSampleR); //Quadratic dither flip = !flip; inputSampleL /= 8388608.0; inputSampleR /= 8388608.0; *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void HighGlossDither::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; int hotbinA; long double inputSampleL; long double inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } inputSampleL *= 8388608.0; inputSampleR *= 8388608.0; //0-1 is now one bit, now we dither Position += 1; //Note- uses integer overflow as a 'mod' operator hotbinA = Position * Position; hotbinA = hotbinA % 170003; //% is C++ mod operator hotbinA *= hotbinA; hotbinA = hotbinA % 17011; //% is C++ mod operator hotbinA *= hotbinA; hotbinA = hotbinA % 1709; //% is C++ mod operator hotbinA *= hotbinA; hotbinA = hotbinA % 173; //% is C++ mod operator hotbinA *= hotbinA; hotbinA = hotbinA % 17; hotbinA *= 0.0635; if (flip) hotbinA = -hotbinA; inputSampleL += hotbinA; inputSampleR += hotbinA; inputSampleL = floor(inputSampleL); inputSampleR = floor(inputSampleR); //Quadratic dither flip = !flip; inputSampleL /= 8388608.0; inputSampleR /= 8388608.0; *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }