/* ======================================== * GuitarConditioner - GuitarConditioner.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __GuitarConditioner_H #include "GuitarConditioner.h" #endif AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new GuitarConditioner(audioMaster);} GuitarConditioner::GuitarConditioner(audioMasterCallback audioMaster) : AudioEffectX(audioMaster, kNumPrograms, kNumParameters) { fpNShapeL = 0.0; fpNShapeR = 0.0; fpFlip = true; lastSampleTL = 0.0; lastSampleBL = 0.0; //for Slews. T for treble, B for bass iirSampleTAL = 0.0; iirSampleTBL = 0.0; iirSampleBAL = 0.0; iirSampleBBL = 0.0; //for Highpasses //this is reset: values being initialized only once. Startup values, whatever they are. lastSampleTR = 0.0; lastSampleBR = 0.0; //for Slews. T for treble, B for bass iirSampleTAR = 0.0; iirSampleTBR = 0.0; iirSampleBAR = 0.0; iirSampleBBR = 0.0; //for Highpasses //this is reset: values being initialized only once. Startup values, whatever they are. _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. _canDo.insert("x2in2out"); setNumInputs(kNumInputs); setNumOutputs(kNumOutputs); setUniqueID(kUniqueId); canProcessReplacing(); // supports output replacing canDoubleReplacing(); // supports double precision processing vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name } GuitarConditioner::~GuitarConditioner() {} VstInt32 GuitarConditioner::getVendorVersion () {return 1000;} void GuitarConditioner::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} void GuitarConditioner::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} //airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than //trying to do versioning and preventing people from using older versions. Maybe they like the old one! void GuitarConditioner::setParameter(VstInt32 index, float value) { switch (index) { default: throw; // unknown parameter, shouldn't happen! } //we can also set other defaults here, and do calculations that only have to happen //once when parameters actually change. Here is the 'popup' setting its (global) values. //variables can also be set in the processreplacing loop, and there they'll be set every buffersize //here they're set when a parameter's actually changed, which should be less frequent, but //you must use global variables in the GuitarConditioner.h file to do it. } float GuitarConditioner::getParameter(VstInt32 index) { switch (index) { default: break; // unknown parameter, shouldn't happen! } return 0.0; //we only need to update the relevant name, this is simple to manage } void GuitarConditioner::getParameterName(VstInt32 index, char *text) { switch (index) { default: break; // unknown parameter, shouldn't happen! } //this is our labels for displaying in the VST host } void GuitarConditioner::getParameterDisplay(VstInt32 index, char *text) { switch (index) { default: break; // unknown parameter, shouldn't happen! } //this displays the values and handles 'popups' where it's discrete choices } void GuitarConditioner::getParameterLabel(VstInt32 index, char *text) { switch (index) { default: break; // unknown parameter, shouldn't happen! } } VstInt32 GuitarConditioner::canDo(char *text) { return (_canDo.find(text) == _canDo.end()) ? -1 : 1; } // 1 = yes, -1 = no, 0 = don't know bool GuitarConditioner::getEffectName(char* name) { vst_strncpy(name, "GuitarConditioner", kVstMaxProductStrLen); return true; } VstPlugCategory GuitarConditioner::getPlugCategory() {return kPlugCategEffect;} bool GuitarConditioner::getProductString(char* text) { vst_strncpy (text, "airwindows GuitarConditioner", kVstMaxProductStrLen); return true; } bool GuitarConditioner::getVendorString(char* text) { vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; }