/* ======================================== * Golem - Golem.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Golem_H #include "Golem.h" #endif void Golem::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; int phase = (int)((C * 5.999)+1); double balance = ((A*2.0)-1.0) / 2.0; double gainL = 0.5 - balance; double gainR = 0.5 + balance; double range = 30.0; if (phase == 3) range = 700.0; if (phase == 4) range = 700.0; double offset = pow((B*2.0)-1.0,5) * range; if (phase > 4) offset = 0.0; if (phase > 5) { gainL = 0.5; gainR = 0.5; } int near = (int)floor(fabs(offset)); double farLevel = fabs(offset) - near; int far = near + 1; double nearLevel = 1.0 - farLevel; long double inputSampleL; long double inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } //assign working variables if (phase == 2) inputSampleL = -inputSampleL; if (phase == 4) inputSampleL = -inputSampleL; inputSampleL *= gainL; inputSampleR *= gainR; if (count < 1 || count > 2048) {count = 2048;} if (offset > 0) { p[count+2048] = p[count] = inputSampleL; inputSampleL = p[count+near]*nearLevel; inputSampleL += p[count+far]*farLevel; //consider adding third sample just to bring out superhighs subtly, like old interpolation hacks //or third and fifth samples, ditto } if (offset < 0) { p[count+2048] = p[count] = inputSampleR; inputSampleR = p[count+near]*nearLevel; inputSampleR += p[count+far]*farLevel; } count -= 1; inputSampleL = inputSampleL + inputSampleR; inputSampleR = inputSampleL; //the output is totally mono //stereo 32 bit dither, made small and tidy. int expon; frexpf((float)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexpf((float)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 32 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Golem::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; int phase = (int)((C * 5.999)+1); double balance = ((A*2.0)-1.0) / 2.0; double gainL = 0.5 - balance; double gainR = 0.5 + balance; double range = 30.0; if (phase == 3) range = 700.0; if (phase == 4) range = 700.0; double offset = pow((B*2.0)-1.0,5) * range; if (phase > 4) offset = 0.0; if (phase > 5) { gainL = 0.5; gainR = 0.5; } int near = (int)floor(fabs(offset)); double farLevel = fabs(offset) - near; int far = near + 1; double nearLevel = 1.0 - farLevel; long double inputSampleL; long double inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } //assign working variables if (phase == 2) inputSampleL = -inputSampleL; if (phase == 4) inputSampleL = -inputSampleL; inputSampleL *= gainL; inputSampleR *= gainR; if (count < 1 || count > 2048) {count = 2048;} if (offset > 0) { p[count+2048] = p[count] = inputSampleL; inputSampleL = p[count+near]*nearLevel; inputSampleL += p[count+far]*farLevel; //consider adding third sample just to bring out superhighs subtly, like old interpolation hacks //or third and fifth samples, ditto } if (offset < 0) { p[count+2048] = p[count] = inputSampleR; inputSampleR = p[count+near]*nearLevel; inputSampleR += p[count+far]*farLevel; } count -= 1; inputSampleL = inputSampleL + inputSampleR; inputSampleR = inputSampleL; //the output is totally mono //stereo 64 bit dither, made small and tidy. int expon; frexp((double)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexp((double)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 64 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }