/* ======================================== * Energy - Energy.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Energy_H #include "Energy.h" #endif AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Energy(audioMaster);} Energy::Energy(audioMasterCallback audioMaster) : AudioEffectX(audioMaster, kNumPrograms, kNumParameters) { A = 0.5; B = 0.5; C = 0.5; D = 0.5; E = 0.5; F = 0.5; G = 0.5; H = 0.5; I = 1.0; duoEvenL = 0.0; duoOddL = 0.0; duoFactorL = 0.0; duoEvenR = 0.0; duoOddR = 0.0; duoFactorR = 0.0; flip = false; tripletAL = 0.0; tripletBL = 0.0; tripletCL = 0.0; tripletFactorL = 0.0; tripletAR = 0.0; tripletBR = 0.0; tripletCR = 0.0; tripletFactorR = 0.0; countA = 1; quadAL = 0.0; quadBL = 0.0; quadCL = 0.0; quadDL = 0.0; quadFactorL = 0.0; quadAR = 0.0; quadBR = 0.0; quadCR = 0.0; quadDR = 0.0; quadFactorR = 0.0; countB = 1; quintAL = 0.0; quintBL = 0.0; quintCL = 0.0; quintDL = 0.0; quintEL = 0.0; quintFactorL = 0.0; quintAR = 0.0; quintBR = 0.0; quintCR = 0.0; quintDR = 0.0; quintER = 0.0; quintFactorR = 0.0; countC = 1; sextAL = 0.0; sextBL = 0.0; sextCL = 0.0; sextDL = 0.0; sextEL = 0.0; sextFL = 0.0; sextFactorL = 0.0; sextAR = 0.0; sextBR = 0.0; sextCR = 0.0; sextDR = 0.0; sextER = 0.0; sextFR = 0.0; sextFactorR = 0.0; countD = 1; septAL = 0.0; septBL = 0.0; septCL = 0.0; septDL = 0.0; septEL = 0.0; septFL = 0.0; septGL = 0.0; septFactorL = 0.0; septAR = 0.0; septBR = 0.0; septCR = 0.0; septDR = 0.0; septER = 0.0; septFR = 0.0; septGR = 0.0; septFactorR = 0.0; countE = 1; octAL = 0.0; octBL = 0.0; octCL = 0.0; octDL = 0.0; octEL = 0.0; octFL = 0.0; octGL = 0.0; octHL = 0.0; octFactorL = 0.0; octAR = 0.0; octBR = 0.0; octCR = 0.0; octDR = 0.0; octER = 0.0; octFR = 0.0; octGR = 0.0; octHR = 0.0; octFactorR = 0.0; countF = 1; nintAL = 0.0; nintBL = 0.0; nintCL = 0.0; nintDL = 0.0; nintEL = 0.0; nintFL = 0.0; nintGL = 0.0; nintHL = 0.0; nintIL = 0.0; nintFactorL = 0.0; nintAR = 0.0; nintBR = 0.0; nintCR = 0.0; nintDR = 0.0; nintER = 0.0; nintFR = 0.0; nintGR = 0.0; nintHR = 0.0; nintIR = 0.0; nintFactorR = 0.0; countG = 1; PrevHL = 0.0; PrevGL = 0.0; PrevFL = 0.0; PrevEL = 0.0; PrevDL = 0.0; PrevCL = 0.0; PrevBL = 0.0; PrevAL = 0.0; PrevHR = 0.0; PrevGR = 0.0; PrevFR = 0.0; PrevER = 0.0; PrevDR = 0.0; PrevCR = 0.0; PrevBR = 0.0; PrevAR = 0.0; fpNShapeL = 0.0; fpNShapeR = 0.0; //this is reset: values being initialized only once. Startup values, whatever they are. _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. _canDo.insert("x2in2out"); setNumInputs(kNumInputs); setNumOutputs(kNumOutputs); setUniqueID(kUniqueId); canProcessReplacing(); // supports output replacing canDoubleReplacing(); // supports double precision processing programsAreChunks(true); vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name } Energy::~Energy() {} VstInt32 Energy::getVendorVersion () {return 1000;} void Energy::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} void Energy::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} //airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than //trying to do versioning and preventing people from using older versions. Maybe they like the old one! static float pinParameter(float data) { if (data < 0.0f) return 0.0f; if (data > 1.0f) return 1.0f; return data; } VstInt32 Energy::getChunk (void** data, bool isPreset) { float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); chunkData[0] = A; chunkData[1] = B; chunkData[2] = C; chunkData[3] = D; chunkData[4] = E; chunkData[5] = F; chunkData[6] = G; chunkData[7] = H; chunkData[8] = I; /* Note: The way this is set up, it will break if you manage to save settings on an Intel machine and load them on a PPC Mac. However, it's fine if you stick to the machine you started with. */ *data = chunkData; return kNumParameters * sizeof(float); } VstInt32 Energy::setChunk (void* data, VstInt32 byteSize, bool isPreset) { float *chunkData = (float *)data; A = pinParameter(chunkData[0]); B = pinParameter(chunkData[1]); C = pinParameter(chunkData[2]); D = pinParameter(chunkData[3]); E = pinParameter(chunkData[4]); F = pinParameter(chunkData[5]); G = pinParameter(chunkData[6]); H = pinParameter(chunkData[7]); I = pinParameter(chunkData[8]); /* We're ignoring byteSize as we found it to be a filthy liar */ /* calculate any other fields you need here - you could copy in code from setParameter() here. */ return 0; } void Energy::setParameter(VstInt32 index, float value) { switch (index) { case kParamA: A = value; break; case kParamB: B = value; break; case kParamC: C = value; break; case kParamD: D = value; break; case kParamE: E = value; break; case kParamF: F = value; break; case kParamG: G = value; break; case kParamH: H = value; break; case kParamI: I = value; break; default: throw; // unknown parameter, shouldn't happen! } } float Energy::getParameter(VstInt32 index) { switch (index) { case kParamA: return A; break; case kParamB: return B; break; case kParamC: return C; break; case kParamD: return D; break; case kParamE: return E; break; case kParamF: return F; break; case kParamG: return G; break; case kParamH: return H; break; case kParamI: return I; break; default: break; // unknown parameter, shouldn't happen! } return 0.0; //we only need to update the relevant name, this is simple to manage } void Energy::getParameterName(VstInt32 index, char *text) { switch (index) { case kParamA: vst_strncpy (text, "Hiss", kVstMaxParamStrLen); break; case kParamB: vst_strncpy (text, "Glitter", kVstMaxParamStrLen); break; case kParamC: vst_strncpy (text, "Rat", kVstMaxParamStrLen); break; case kParamD: vst_strncpy (text, "Fizz", kVstMaxParamStrLen); break; case kParamE: vst_strncpy (text, "Scrape", kVstMaxParamStrLen); break; case kParamF: vst_strncpy (text, "Chug", kVstMaxParamStrLen); break; case kParamG: vst_strncpy (text, "Yowr", kVstMaxParamStrLen); break; case kParamH: vst_strncpy (text, "Snarl", kVstMaxParamStrLen); break; case kParamI: vst_strncpy (text, "I/Dr/Wt", kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } //this is our labels for displaying in the VST host } void Energy::getParameterDisplay(VstInt32 index, char *text) { switch (index) { case kParamA: float2string ((A*2.0)-1.0, text, kVstMaxParamStrLen); break; case kParamB: float2string ((B*2.0)-1.0, text, kVstMaxParamStrLen); break; case kParamC: float2string ((C*2.0)-1.0, text, kVstMaxParamStrLen); break; case kParamD: float2string ((D*2.0)-1.0, text, kVstMaxParamStrLen); break; case kParamE: float2string ((E*2.0)-1.0, text, kVstMaxParamStrLen); break; case kParamF: float2string ((F*2.0)-1.0, text, kVstMaxParamStrLen); break; case kParamG: float2string ((G*2.0)-1.0, text, kVstMaxParamStrLen); break; case kParamH: float2string ((H*2.0)-1.0, text, kVstMaxParamStrLen); break; case kParamI: float2string ((I*2.0)-1.0, text, kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } //this displays the values and handles 'popups' where it's discrete choices } void Energy::getParameterLabel(VstInt32 index, char *text) { switch (index) { case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamG: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamH: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamI: vst_strncpy (text, "", kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } } VstInt32 Energy::canDo(char *text) { return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know bool Energy::getEffectName(char* name) { vst_strncpy(name, "Energy", kVstMaxProductStrLen); return true; } VstPlugCategory Energy::getPlugCategory() {return kPlugCategEffect;} bool Energy::getProductString(char* text) { vst_strncpy (text, "airwindows Energy", kVstMaxProductStrLen); return true; } bool Energy::getVendorString(char* text) { vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; }