/* ======================================== * Drive - Drive.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Drive_H #include "Drive.h" #endif void Drive::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double driveone = pow(A*2.0,2); double iirAmount = pow(B,3)/overallscale; double output = C; double wet = D; double dry = 1.0-wet; double glitch = 0.60; double out; long double inputSampleL; long double inputSampleR; long double drySampleL; long double drySampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } drySampleL = inputSampleL; drySampleR = inputSampleR; if (fpFlip) { iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount); inputSampleL -= iirSampleAL; iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount); inputSampleR -= iirSampleAR; } else { iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount); inputSampleL -= iirSampleBL; iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount); inputSampleR -= iirSampleBR; } //highpass section fpFlip = !fpFlip; if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; out = driveone; while (out > glitch) { out -= glitch; inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) ); inputSampleL *= (1.0+glitch); inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) ); inputSampleR *= (1.0+glitch); } //that's taken care of the really high gain stuff inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) ); inputSampleL *= (1.0+out); inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) ); inputSampleR *= (1.0+out); if (output < 1.0) { inputSampleL *= output; inputSampleR *= output; } if (wet < 1.0) { inputSampleL = (drySampleL * dry)+(inputSampleL * wet); inputSampleR = (drySampleR * dry)+(inputSampleR * wet); } //nice little output stage template: if we have another scale of floating point //number, we really don't want to meaninglessly multiply that by 1.0. //stereo 32 bit dither, made small and tidy. int expon; frexpf((float)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexpf((float)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 32 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Drive::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double driveone = pow(A*2.0,2); double iirAmount = pow(B,3)/overallscale; double output = C; double wet = D; double dry = 1.0-wet; double glitch = 0.60; double out; long double inputSampleL; long double inputSampleR; long double drySampleL; long double drySampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } drySampleL = inputSampleL; drySampleR = inputSampleR; if (fpFlip) { iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount); inputSampleL -= iirSampleAL; iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount); inputSampleR -= iirSampleAR; } else { iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount); inputSampleL -= iirSampleBL; iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount); inputSampleR -= iirSampleBR; } //highpass section fpFlip = !fpFlip; if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; out = driveone; while (out > glitch) { out -= glitch; inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) ); inputSampleL *= (1.0+glitch); inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) ); inputSampleR *= (1.0+glitch); } //that's taken care of the really high gain stuff inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) ); inputSampleL *= (1.0+out); inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) ); inputSampleR *= (1.0+out); if (output < 1.0) { inputSampleL *= output; inputSampleR *= output; } if (wet < 1.0) { inputSampleL = (drySampleL * dry)+(inputSampleL * wet); inputSampleR = (drySampleR * dry)+(inputSampleR * wet); } //nice little output stage template: if we have another scale of floating point //number, we really don't want to meaninglessly multiply that by 1.0. //stereo 64 bit dither, made small and tidy. int expon; frexp((double)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexp((double)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 64 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }