/* ======================================== * DitherMeDiskers - DitherMeDiskers.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __DitherMeDiskers_H #include "DitherMeDiskers.h" #endif void DitherMeDiskers::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; while (--sampleFrames >= 0) { double inputSampleL = *in1 * 32768.0; double inputSampleR = *in2 * 32768.0; double outputSampleL; double outputSampleR; lastSampleL -= (noiseShapingL*0.125); lastSampleR -= (noiseShapingR*0.125); if ((lastSampleL+lastSampleL) >= (inputSampleL+lastSample2L)) outputSampleL = floor(lastSampleL); else outputSampleL = floor(lastSampleL+1.0); //round down or up based on whether it softens treble angles if ((lastSampleR+lastSampleR) >= (inputSampleR+lastSample2R)) outputSampleR = floor(lastSampleR); else outputSampleR = floor(lastSampleR+1.0); //round down or up based on whether it softens treble angles lastSample2L = lastSampleL; lastSampleL = inputSampleL; //we retain three samples in a row lastSample2R = lastSampleR; lastSampleR = inputSampleR; //we retain three samples in a row noiseShapingL += outputSampleL; noiseShapingL -= lastSampleL; noiseShapingR += outputSampleR; noiseShapingR -= lastSampleR; if (outputSampleL > 32760.0) { outputSampleL = 32760.0; noiseShapingL *= 0.5; } if (outputSampleR > 32760.0) { outputSampleR = 32760.0; noiseShapingR *= 0.5; } if (outputSampleL < -32760.0) { outputSampleL = -32760.0; noiseShapingL *= 0.5; } if (outputSampleR < -32760.0) { outputSampleR = -32760.0; noiseShapingR *= 0.5; } *out1 = outputSampleL / 32768.0; *out2 = outputSampleR / 32768.0; *in1++; *in2++; *out1++; *out2++; } } void DitherMeDiskers::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; while (--sampleFrames >= 0) { double inputSampleL = *in1 * 32768.0; double inputSampleR = *in2 * 32768.0; double outputSampleL; double outputSampleR; lastSampleL -= (noiseShapingL*0.125); lastSampleR -= (noiseShapingR*0.125); if ((lastSampleL+lastSampleL) >= (inputSampleL+lastSample2L)) outputSampleL = floor(lastSampleL); else outputSampleL = floor(lastSampleL+1.0); //round down or up based on whether it softens treble angles if ((lastSampleR+lastSampleR) >= (inputSampleR+lastSample2R)) outputSampleR = floor(lastSampleR); else outputSampleR = floor(lastSampleR+1.0); //round down or up based on whether it softens treble angles lastSample2L = lastSampleL; lastSampleL = inputSampleL; //we retain three samples in a row lastSample2R = lastSampleR; lastSampleR = inputSampleR; //we retain three samples in a row noiseShapingL += outputSampleL; noiseShapingL -= lastSampleL; noiseShapingR += outputSampleR; noiseShapingR -= lastSampleR; if (outputSampleL > 32760.0) { outputSampleL = 32760.0; noiseShapingL *= 0.5; } if (outputSampleR > 32760.0) { outputSampleR = 32760.0; noiseShapingR *= 0.5; } if (outputSampleL < -32760.0) { outputSampleL = -32760.0; noiseShapingL *= 0.5; } if (outputSampleR < -32760.0) { outputSampleR = -32760.0; noiseShapingR *= 0.5; } *out1 = outputSampleL / 32768.0; *out2 = outputSampleR / 32768.0; *in1++; *in2++; *out1++; *out2++; } }