/* ======================================== * DitherFloat - DitherFloat.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __DitherFloat_H #include "DitherFloat.h" #endif void DitherFloat::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int floatOffset = (A * 32); long double blend = B; long double gain = 0; switch (floatOffset) { case 0: gain = 1.0; break; case 1: gain = 2.0; break; case 2: gain = 4.0; break; case 3: gain = 8.0; break; case 4: gain = 16.0; break; case 5: gain = 32.0; break; case 6: gain = 64.0; break; case 7: gain = 128.0; break; case 8: gain = 256.0; break; case 9: gain = 512.0; break; case 10: gain = 1024.0; break; case 11: gain = 2048.0; break; case 12: gain = 4096.0; break; case 13: gain = 8192.0; break; case 14: gain = 16384.0; break; case 15: gain = 32768.0; break; case 16: gain = 65536.0; break; case 17: gain = 131072.0; break; case 18: gain = 262144.0; break; case 19: gain = 524288.0; break; case 20: gain = 1048576.0; break; case 21: gain = 2097152.0; break; case 22: gain = 4194304.0; break; case 23: gain = 8388608.0; break; case 24: gain = 16777216.0; break; case 25: gain = 33554432.0; break; case 26: gain = 67108864.0; break; case 27: gain = 134217728.0; break; case 28: gain = 268435456.0; break; case 29: gain = 536870912.0; break; case 30: gain = 1073741824.0; break; case 31: gain = 2147483648.0; break; case 32: gain = 4294967296.0; break; } //we are directly punching in the gain values rather than calculating them while (--sampleFrames >= 0) { long double inputSampleL = *in1 + (gain-1); long double inputSampleR = *in2 + (gain-1); //begin stereo 32 bit floating point dither int expon; frexpf((float)inputSampleL, &expon); fpd ^= fpd<<13; fpd ^= fpd>>17; fpd ^= fpd<<5; inputSampleL += (fpd*3.4e-36l*pow(2,expon+62)* blend); //remove 'blend' for real use, it's for the demo; frexpf((float)inputSampleR, &expon); fpd ^= fpd<<13; fpd ^= fpd>>17; fpd ^= fpd<<5; inputSampleR += (fpd*3.4e-36l*pow(2,expon+62)* blend); //remove 'blend' for real use, it's for the demo; //end stereo 32 bit floating point dither inputSampleL = (float)inputSampleL; //equivalent of 'floor' for 32 bit floating point inputSampleR = (float)inputSampleR; //equivalent of 'floor' for 32 bit floating point //We do that separately, we're truncating to floating point WHILE heavily offset. *out1 = inputSampleL - (gain-1); *out2 = inputSampleR - (gain-1); *in1++; *in2++; *out1++; *out2++; } } void DitherFloat::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int floatOffset = (A * 32); long double blend = B; long double gain = 0; switch (floatOffset) { case 0: gain = 1.0; break; case 1: gain = 2.0; break; case 2: gain = 4.0; break; case 3: gain = 8.0; break; case 4: gain = 16.0; break; case 5: gain = 32.0; break; case 6: gain = 64.0; break; case 7: gain = 128.0; break; case 8: gain = 256.0; break; case 9: gain = 512.0; break; case 10: gain = 1024.0; break; case 11: gain = 2048.0; break; case 12: gain = 4096.0; break; case 13: gain = 8192.0; break; case 14: gain = 16384.0; break; case 15: gain = 32768.0; break; case 16: gain = 65536.0; break; case 17: gain = 131072.0; break; case 18: gain = 262144.0; break; case 19: gain = 524288.0; break; case 20: gain = 1048576.0; break; case 21: gain = 2097152.0; break; case 22: gain = 4194304.0; break; case 23: gain = 8388608.0; break; case 24: gain = 16777216.0; break; case 25: gain = 33554432.0; break; case 26: gain = 67108864.0; break; case 27: gain = 134217728.0; break; case 28: gain = 268435456.0; break; case 29: gain = 536870912.0; break; case 30: gain = 1073741824.0; break; case 31: gain = 2147483648.0; break; case 32: gain = 4294967296.0; break; } //we are directly punching in the gain values rather than calculating them while (--sampleFrames >= 0) { long double inputSampleL = *in1 + (gain-1); long double inputSampleR = *in2 + (gain-1); //begin stereo 32 bit floating point dither int expon; frexpf((float)inputSampleL, &expon); fpd ^= fpd<<13; fpd ^= fpd>>17; fpd ^= fpd<<5; inputSampleL += (fpd*3.4e-36l*pow(2,expon+62)* blend); //remove 'blend' for real use, it's for the demo; frexpf((float)inputSampleR, &expon); fpd ^= fpd<<13; fpd ^= fpd>>17; fpd ^= fpd<<5; inputSampleR += (fpd*3.4e-36l*pow(2,expon+62)* blend); //remove 'blend' for real use, it's for the demo; //end stereo 32 bit floating point dither inputSampleL = (float)inputSampleL; //equivalent of 'floor' for 32 bit floating point inputSampleR = (float)inputSampleR; //equivalent of 'floor' for 32 bit floating point //We do that separately, we're truncating to floating point WHILE heavily offset. //note for 64 bit version: this is not for actually dithering 64 bit floats! //This is specifically for demonstrating the sound of 32 bit floating point dither //even over a 64 bit buss. Therefore it should be using float, above! *out1 = inputSampleL - (gain-1); *out2 = inputSampleR - (gain-1); *in1++; *in2++; *out1++; *out2++; } }