/* ======================================== * Distance - Distance.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Distance_H #include "Distance.h" #endif void Distance::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double softslew = (pow(A*2.0,3.0)*12.0)+0.6; softslew *= overallscale; double filtercorrect = softslew / 2.0; double thirdfilter = softslew / 3.0; double levelcorrect = 1.0 + (softslew / 6.0); double postfilter; double wet = B; double dry = 1.0-wet; double bridgerectifier; long double inputSampleL; long double inputSampleR; long double drySampleL; long double drySampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } drySampleL = inputSampleL; drySampleR = inputSampleR; inputSampleL *= softslew; lastclampL = clampL; clampL = inputSampleL - lastL; postfilter = changeL = fabs(clampL - lastclampL); postfilter += filtercorrect; if (changeL > 1.5707963267949) changeL = 1.5707963267949; bridgerectifier = (1.0-sin(changeL)); if (bridgerectifier < 0.0) bridgerectifier = 0.0; inputSampleL = lastL + (clampL * bridgerectifier); lastL = inputSampleL; inputSampleL /= softslew; inputSampleL += (thirdresultL * thirdfilter); inputSampleL /= (thirdfilter + 1.0); inputSampleL += (prevresultL * postfilter); inputSampleL /= (postfilter + 1.0); //do an IIR like thing to further squish superdistant stuff thirdresultL = prevresultL; prevresultL = inputSampleL; inputSampleL *= levelcorrect; inputSampleR *= softslew; lastclampR = clampR; clampR = inputSampleR - lastR; postfilter = changeR = fabs(clampR - lastclampR); postfilter += filtercorrect; if (changeR > 1.5707963267949) changeR = 1.5707963267949; bridgerectifier = (1.0-sin(changeR)); if (bridgerectifier < 0.0) bridgerectifier = 0.0; inputSampleR = lastR + (clampR * bridgerectifier); lastR = inputSampleR; inputSampleR /= softslew; inputSampleR += (thirdresultR * thirdfilter); inputSampleR /= (thirdfilter + 1.0); inputSampleR += (prevresultR * postfilter); inputSampleR /= (postfilter + 1.0); //do an IIR like thing to further squish superdistant stuff thirdresultR = prevresultR; prevresultR = inputSampleR; inputSampleR *= levelcorrect; if (wet < 1.0) { inputSampleL = (drySampleL * dry)+(inputSampleL*wet); inputSampleR = (drySampleR * dry)+(inputSampleR*wet); } //stereo 32 bit dither, made small and tidy. int expon; frexpf((float)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexpf((float)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 32 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Distance::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double softslew = (pow(A*2.0,3.0)*12.0)+0.6; softslew *= overallscale; double filtercorrect = softslew / 2.0; double thirdfilter = softslew / 3.0; double levelcorrect = 1.0 + (softslew / 6.0); double postfilter; double wet = B; double dry = 1.0-wet; double bridgerectifier; long double inputSampleL; long double inputSampleR; long double drySampleL; long double drySampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } drySampleL = inputSampleL; drySampleR = inputSampleR; inputSampleL *= softslew; lastclampL = clampL; clampL = inputSampleL - lastL; postfilter = changeL = fabs(clampL - lastclampL); postfilter += filtercorrect; if (changeL > 1.5707963267949) changeL = 1.5707963267949; bridgerectifier = (1.0-sin(changeL)); if (bridgerectifier < 0.0) bridgerectifier = 0.0; inputSampleL = lastL + (clampL * bridgerectifier); lastL = inputSampleL; inputSampleL /= softslew; inputSampleL += (thirdresultL * thirdfilter); inputSampleL /= (thirdfilter + 1.0); inputSampleL += (prevresultL * postfilter); inputSampleL /= (postfilter + 1.0); //do an IIR like thing to further squish superdistant stuff thirdresultL = prevresultL; prevresultL = inputSampleL; inputSampleL *= levelcorrect; inputSampleR *= softslew; lastclampR = clampR; clampR = inputSampleR - lastR; postfilter = changeR = fabs(clampR - lastclampR); postfilter += filtercorrect; if (changeR > 1.5707963267949) changeR = 1.5707963267949; bridgerectifier = (1.0-sin(changeR)); if (bridgerectifier < 0.0) bridgerectifier = 0.0; inputSampleR = lastR + (clampR * bridgerectifier); lastR = inputSampleR; inputSampleR /= softslew; inputSampleR += (thirdresultR * thirdfilter); inputSampleR /= (thirdfilter + 1.0); inputSampleR += (prevresultR * postfilter); inputSampleR /= (postfilter + 1.0); //do an IIR like thing to further squish superdistant stuff thirdresultR = prevresultR; prevresultR = inputSampleR; inputSampleR *= levelcorrect; if (wet < 1.0) { inputSampleL = (drySampleL * dry)+(inputSampleL*wet); inputSampleR = (drySampleR * dry)+(inputSampleR*wet); } //stereo 64 bit dither, made small and tidy. int expon; frexp((double)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexp((double)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 64 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }