/* ======================================== * Desk4 - Desk4.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Desk4_H #include "Desk4.h" #endif AudioEffect* createEffectInstance(audioMasterCallback audioMaster) {return new Desk4(audioMaster);} Desk4::Desk4(audioMasterCallback audioMaster) : AudioEffectX(audioMaster, kNumPrograms, kNumParameters) { A = 0.27; B = 0.18; C = 0.26; D = 0.54; E = 0.84; F = 1.0; for(int count = 0; count < 9999; count++) {dL[count] = 0; dR[count] = 0;} controlL = 0; lastSampleL = 0.0; lastOutSampleL = 0.0; lastSlewL = 0.0; controlR = 0; lastSampleR = 0.0; lastOutSampleR = 0.0; lastSlewR = 0.0; gcount = 0; fpNShapeL = 0.0; fpNShapeR = 0.0; //this is reset: values being initialized only once. Startup values, whatever they are. _canDo.insert("plugAsChannelInsert"); // plug-in can be used as a channel insert effect. _canDo.insert("plugAsSend"); // plug-in can be used as a send effect. _canDo.insert("x2in2out"); setNumInputs(kNumInputs); setNumOutputs(kNumOutputs); setUniqueID(kUniqueId); canProcessReplacing(); // supports output replacing canDoubleReplacing(); // supports double precision processing programsAreChunks(true); vst_strncpy (_programName, "Default", kVstMaxProgNameLen); // default program name } Desk4::~Desk4() {} VstInt32 Desk4::getVendorVersion () {return 1000;} void Desk4::setProgramName(char *name) {vst_strncpy (_programName, name, kVstMaxProgNameLen);} void Desk4::getProgramName(char *name) {vst_strncpy (name, _programName, kVstMaxProgNameLen);} //airwindows likes to ignore this stuff. Make your own programs, and make a different plugin rather than //trying to do versioning and preventing people from using older versions. Maybe they like the old one! static float pinParameter(float data) { if (data < 0.0f) return 0.0f; if (data > 1.0f) return 1.0f; return data; } VstInt32 Desk4::getChunk (void** data, bool isPreset) { float *chunkData = (float *)calloc(kNumParameters, sizeof(float)); chunkData[0] = A; chunkData[1] = B; chunkData[2] = C; chunkData[3] = D; chunkData[4] = E; chunkData[5] = F; /* Note: The way this is set up, it will break if you manage to save settings on an Intel machine and load them on a PPC Mac. However, it's fine if you stick to the machine you started with. */ *data = chunkData; return kNumParameters * sizeof(float); } VstInt32 Desk4::setChunk (void* data, VstInt32 byteSize, bool isPreset) { float *chunkData = (float *)data; A = pinParameter(chunkData[0]); B = pinParameter(chunkData[1]); C = pinParameter(chunkData[2]); D = pinParameter(chunkData[3]); E = pinParameter(chunkData[4]); F = pinParameter(chunkData[5]); /* We're ignoring byteSize as we found it to be a filthy liar */ /* calculate any other fields you need here - you could copy in code from setParameter() here. */ return 0; } void Desk4::setParameter(VstInt32 index, float value) { switch (index) { case kParamA: A = value; break; case kParamB: B = value; break; case kParamC: C = value; break; case kParamD: D = value; break; case kParamE: E = value; break; case kParamF: F = value; break; default: throw; // unknown parameter, shouldn't happen! } } float Desk4::getParameter(VstInt32 index) { switch (index) { case kParamA: return A; break; case kParamB: return B; break; case kParamC: return C; break; case kParamD: return D; break; case kParamE: return E; break; case kParamF: return F; break; default: break; // unknown parameter, shouldn't happen! } return 0.0; //we only need to update the relevant name, this is simple to manage } void Desk4::getParameterName(VstInt32 index, char *text) { switch (index) { case kParamA: vst_strncpy (text, "Overdrive", kVstMaxParamStrLen); break; case kParamB: vst_strncpy (text, "Hi Choke", kVstMaxParamStrLen); break; case kParamC: vst_strncpy (text, "Power Sag", kVstMaxParamStrLen); break; case kParamD: vst_strncpy (text, "Frequency", kVstMaxParamStrLen); break; case kParamE: vst_strncpy (text, "Output Trim", kVstMaxParamStrLen); break; case kParamF: vst_strncpy (text, "Dry/Wet", kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } //this is our labels for displaying in the VST host } void Desk4::getParameterDisplay(VstInt32 index, char *text) { switch (index) { case kParamA: float2string (A, text, kVstMaxParamStrLen); break; case kParamB: float2string (B, text, kVstMaxParamStrLen); break; case kParamC: float2string (C, text, kVstMaxParamStrLen); break; case kParamD: float2string (D, text, kVstMaxParamStrLen); break; case kParamE: float2string (E, text, kVstMaxParamStrLen); break; case kParamF: float2string (F, text, kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } //this displays the values and handles 'popups' where it's discrete choices } void Desk4::getParameterLabel(VstInt32 index, char *text) { switch (index) { case kParamA: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamB: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamC: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamD: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamE: vst_strncpy (text, "", kVstMaxParamStrLen); break; case kParamF: vst_strncpy (text, "", kVstMaxParamStrLen); break; default: break; // unknown parameter, shouldn't happen! } } VstInt32 Desk4::canDo(char *text) { return (_canDo.find(text) == _canDo.end()) ? -1: 1; } // 1 = yes, -1 = no, 0 = don't know bool Desk4::getEffectName(char* name) { vst_strncpy(name, "Desk4", kVstMaxProductStrLen); return true; } VstPlugCategory Desk4::getPlugCategory() {return kPlugCategEffect;} bool Desk4::getProductString(char* text) { vst_strncpy (text, "airwindows Desk4", kVstMaxProductStrLen); return true; } bool Desk4::getVendorString(char* text) { vst_strncpy (text, "airwindows", kVstMaxVendorStrLen); return true; }