/* ======================================== * DeRez - DeRez.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __DeRez_H #include "DeRez.h" #endif void DeRez::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double targetA = pow(A,3)+0.0005; if (targetA > 1.0) targetA = 1.0; double soften = (1.0 + targetA)/2; double targetB = pow(1.0-B,3) / 3; targetA /= overallscale; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38 && (targetB == 0)) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38 && (targetB == 0)) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; incrementA = ((incrementA*999.0)+targetA)/1000.0; incrementB = ((incrementB*999.0)+targetB)/1000.0; //incrementA is the frequency derez //incrementB is the bit depth derez position += incrementA; long double outputSampleL = heldSampleL; long double outputSampleR = heldSampleR; if (position > 1.0) { position -= 1.0; heldSampleL = (lastSampleL * position) + (inputSampleL * (1.0-position)); outputSampleL = (outputSampleL * (1.0-soften)) + (heldSampleL * soften); //softens the edge of the derez heldSampleR = (lastSampleR * position) + (inputSampleR * (1.0-position)); outputSampleR = (outputSampleR * (1.0-soften)) + (heldSampleR * soften); //softens the edge of the derez } inputSampleL = outputSampleL; inputSampleR = outputSampleR; long double offset; if (incrementB > 0.0005) { if (inputSampleL > 0) { offset = inputSampleL; while (offset > 0) {offset -= incrementB;} inputSampleL -= offset; //it's below 0 so subtracting adds the remainder } if (inputSampleR > 0) { offset = inputSampleR; while (offset > 0) {offset -= incrementB;} inputSampleR -= offset; //it's below 0 so subtracting adds the remainder } if (inputSampleL < 0) { offset = inputSampleL; while (offset < 0) {offset += incrementB;} inputSampleL -= offset; //it's above 0 so subtracting subtracts the remainder } if (inputSampleR < 0) { offset = inputSampleR; while (offset < 0) {offset += incrementB;} inputSampleR -= offset; //it's above 0 so subtracting subtracts the remainder } inputSampleL *= (1.0 - incrementB); inputSampleR *= (1.0 - incrementB); } lastSampleL = drySampleL; lastSampleR = drySampleR; //stereo 32 bit dither, made small and tidy. int expon; frexpf((float)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexpf((float)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 32 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void DeRez::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double targetA = pow(A,3)+0.0005; if (targetA > 1.0) targetA = 1.0; double soften = (1.0 + targetA)/2; double targetB = pow(1.0-B,3) / 3; targetA /= overallscale; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38 && (targetB == 0)) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38 && (targetB == 0)) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; incrementA = ((incrementA*999.0)+targetA)/1000.0; incrementB = ((incrementB*999.0)+targetB)/1000.0; //incrementA is the frequency derez //incrementB is the bit depth derez position += incrementA; long double outputSampleL = heldSampleL; long double outputSampleR = heldSampleR; if (position > 1.0) { position -= 1.0; heldSampleL = (lastSampleL * position) + (inputSampleL * (1.0-position)); outputSampleL = (outputSampleL * (1.0-soften)) + (heldSampleL * soften); //softens the edge of the derez heldSampleR = (lastSampleR * position) + (inputSampleR * (1.0-position)); outputSampleR = (outputSampleR * (1.0-soften)) + (heldSampleR * soften); //softens the edge of the derez } inputSampleL = outputSampleL; inputSampleR = outputSampleR; long double offset; if (incrementB > 0.0005) { if (inputSampleL > 0) { offset = inputSampleL; while (offset > 0) {offset -= incrementB;} inputSampleL -= offset; //it's below 0 so subtracting adds the remainder } if (inputSampleR > 0) { offset = inputSampleR; while (offset > 0) {offset -= incrementB;} inputSampleR -= offset; //it's below 0 so subtracting adds the remainder } if (inputSampleL < 0) { offset = inputSampleL; while (offset < 0) {offset += incrementB;} inputSampleL -= offset; //it's above 0 so subtracting subtracts the remainder } if (inputSampleR < 0) { offset = inputSampleR; while (offset < 0) {offset += incrementB;} inputSampleR -= offset; //it's above 0 so subtracting subtracts the remainder } inputSampleL *= (1.0 - incrementB); inputSampleR *= (1.0 - incrementB); } lastSampleL = drySampleL; lastSampleR = drySampleR; //stereo 64 bit dither, made small and tidy. int expon; frexp((double)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexp((double)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 64 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }