/* ======================================== * Console4Channel - Console4Channel.h * Created 8/12/11 by SPIAdmin * Copyright (c) 2011 __MyCompanyName__, All rights reserved * ======================================== */ #ifndef __Console4Channel_H #define __Console4Channel_H #ifndef __audioeffect__ #include "audioeffectx.h" #endif #include #include #include // TODO: Change kFirstParameter to your first parameter and add any additional parameters. enum { kConsole4ChannelParam = 0, kNumParameters = 1 }; // TODO: Add other macros or preprocessor defines here // TODO: Change to reflect your plugin const int kNumPrograms = 0; const int kNumInputs = 2; const int kNumOutputs = 2; const unsigned long kUniqueId = 'conh'; //Change this to what the AU identity is! class Console4Channel : public AudioEffectX { public: Console4Channel(audioMasterCallback audioMaster); ~Console4Channel(); // Configuration virtual bool getEffectName(char* name); // The plug-in name virtual VstPlugCategory getPlugCategory(); // The general category for the plug-in virtual bool getProductString(char* text); // This is a unique plug-in string provided by Steinberg // when the plug-in is registered with them. virtual bool getVendorString(char* text); // Vendor info virtual VstInt32 getVendorVersion(); // Version number // Processing virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames); virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames); // Programs and parameters virtual VstInt32 getChunk (void** data, bool isPreset); virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset); virtual void getProgramName(char *name); // read the name from the host virtual void setProgramName(char *name); // changes the name of the preset displayed in the host // parameter values are all 0.0f to 1.0f virtual float getParameter(VstInt32 index); // get the parameter value at the specified index virtual void setParameter(VstInt32 index, float value); // set the parameter at index to value virtual void getParameterLabel(VstInt32 index, char *text); // label for the parameter (eg dB) virtual void getParameterName(VstInt32 index, char *text); // name of the parameter virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value // Capabilities virtual VstInt32 canDo(char *text); private: char _programName[kVstMaxProgNameLen + 1]; std::set< std::string > _canDo; double gainchase; double settingchase; double chasespeed; double fpNShapeL; double fpNShapeR; //default stuff float gain; }; #endif