/* ======================================== * ClipOnly - ClipOnly.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __ClipOnly_H #include "ClipOnly.h" #endif void ClipOnly::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double hardness = 0.7390851332151606; // x == cos(x) double softness = 1.0 - hardness; double refclip = 0.9549925859; // -0.2dB float inputSampleL; float inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } if (inputSampleL > 4.0) inputSampleL = 4.0; if (inputSampleL < -4.0) inputSampleL = -4.0; if (inputSampleR > 4.0) inputSampleR = 4.0; if (inputSampleR < -4.0) inputSampleR = -4.0; if (wasPosClipL == true) { //current will be over if (inputSampleL < lastSampleL) { //next one will NOT be over lastSampleL = ((refclip*hardness) + (inputSampleL * softness)); } else { //still clipping, still chasing the target lastSampleL = ((lastSampleL*hardness) + (refclip * softness)); } } wasPosClipL = false; if (inputSampleL > refclip) { //next will be over the true clip level. otherwise we directly use it wasPosClipL = true; //set the clip flag inputSampleL = ((refclip*hardness) + (lastSampleL * softness)); } if (wasNegClipL == true) { //current will be -over if (inputSampleL > lastSampleL) { //next one will NOT be -over lastSampleL = ((-refclip*hardness) + (inputSampleL * softness)); } else { //still clipping, still chasing the target lastSampleL = ((lastSampleL*hardness) + (-refclip * softness)); } } wasNegClipL = false; if (inputSampleL < -refclip) { //next will be -refclip. otherwise we directly use it wasNegClipL = true; //set the clip flag inputSampleL = ((-refclip*hardness) + (lastSampleL * softness)); } if (wasPosClipR == true) { //current will be over if (inputSampleR < lastSampleR) { //next one will NOT be over lastSampleR = ((refclip*hardness) + (inputSampleR * softness)); } else { //still clipping, still chasing the target lastSampleR = ((lastSampleR*hardness) + (refclip * softness)); } } wasPosClipR = false; if (inputSampleR > refclip) { //next will be over the true clip level. otherwise we directly use it wasPosClipR = true; //set the clip flag inputSampleR = ((refclip*hardness) + (lastSampleR * softness)); } if (wasNegClipR == true) { //current will be -over if (inputSampleR > lastSampleR) { //next one will NOT be -over lastSampleR = ((-refclip*hardness) + (inputSampleR * softness)); } else { //still clipping, still chasing the target lastSampleR = ((lastSampleR*hardness) + (-refclip * softness)); } } wasNegClipR = false; if (inputSampleR < -refclip) { //next will be -refclip. otherwise we directly use it wasNegClipR = true; //set the clip flag inputSampleR = ((-refclip*hardness) + (lastSampleR * softness)); } *out1 = lastSampleL; *out2 = lastSampleR; lastSampleL = inputSampleL; lastSampleR = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void ClipOnly::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double hardness = 0.7390851332151606; // x == cos(x) double softness = 1.0 - hardness; double refclip = 0.9549925859; // -0.2dB double inputSampleL; double inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } if (inputSampleL > 4.0) inputSampleL = 4.0; if (inputSampleL < -4.0) inputSampleL = -4.0; if (inputSampleR > 4.0) inputSampleR = 4.0; if (inputSampleR < -4.0) inputSampleR = -4.0; if (wasPosClipL == true) { //current will be over if (inputSampleL < lastSampleL) { //next one will NOT be over lastSampleL = ((refclip*hardness) + (inputSampleL * softness)); } else { //still clipping, still chasing the target lastSampleL = ((lastSampleL*hardness) + (refclip * softness)); } } wasPosClipL = false; if (inputSampleL > refclip) { //next will be over the true clip level. otherwise we directly use it wasPosClipL = true; //set the clip flag inputSampleL = ((refclip*hardness) + (lastSampleL * softness)); } if (wasNegClipL == true) { //current will be -over if (inputSampleL > lastSampleL) { //next one will NOT be -over lastSampleL = ((-refclip*hardness) + (inputSampleL * softness)); } else { //still clipping, still chasing the target lastSampleL = ((lastSampleL*hardness) + (-refclip * softness)); } } wasNegClipL = false; if (inputSampleL < -refclip) { //next will be -refclip. otherwise we directly use it wasNegClipL = true; //set the clip flag inputSampleL = ((-refclip*hardness) + (lastSampleL * softness)); } if (wasPosClipR == true) { //current will be over if (inputSampleR < lastSampleR) { //next one will NOT be over lastSampleR = ((refclip*hardness) + (inputSampleR * softness)); } else { //still clipping, still chasing the target lastSampleR = ((lastSampleR*hardness) + (refclip * softness)); } } wasPosClipR = false; if (inputSampleR > refclip) { //next will be over the true clip level. otherwise we directly use it wasPosClipR = true; //set the clip flag inputSampleR = ((refclip*hardness) + (lastSampleR * softness)); } if (wasNegClipR == true) { //current will be -over if (inputSampleR > lastSampleR) { //next one will NOT be -over lastSampleR = ((-refclip*hardness) + (inputSampleR * softness)); } else { //still clipping, still chasing the target lastSampleR = ((lastSampleR*hardness) + (-refclip * softness)); } } wasNegClipR = false; if (inputSampleR < -refclip) { //next will be -refclip. otherwise we directly use it wasNegClipR = true; //set the clip flag inputSampleR = ((-refclip*hardness) + (lastSampleR * softness)); } *out1 = lastSampleL; *out2 = lastSampleR; lastSampleL = inputSampleL; lastSampleR = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }