/* ======================================== * Biquad2 - Biquad2.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Biquad2_H #include "Biquad2.h" #endif void Biquad2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int type = ceil((A*3.999)+0.00001); double average = B*B; double frequencytarget = average*0.39; //biquad[0], goes to 1.0 frequencytarget /= overallscale; if (frequencytarget < 0.0015/overallscale) frequencytarget = 0.0015/overallscale; double resonancetarget = (C*C*49.99)+0.01; //biquad[1], goes to 50.0 if (resonancetarget < 1.0) resonancetarget = 1.0; double outputtarget = D; //scaled to res if (type < 3) outputtarget /= sqrt(resonancetarget); double wettarget = (E*2.0)-1.0; //wet, goes -1.0 to 1.0 //biquad contains these values: //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist //[1] is resonance, 0.7071 is Butterworth. Also can't be zero //[2] is a0 but you need distinct ones for additional biquad instances so it's here //[3] is a1 but you need distinct ones for additional biquad instances so it's here //[4] is a2 but you need distinct ones for additional biquad instances so it's here //[5] is b1 but you need distinct ones for additional biquad instances so it's here //[6] is b2 but you need distinct ones for additional biquad instances so it's here //[7] is a stored delayed sample (freq and res are stored so you can move them sample by sample) //[8] is a stored delayed sample (you have to include the coefficient making code if you do that) //[9] is a stored delayed sample (you have to include the coefficient making code if you do that) //[10] is a stored delayed sample (you have to include the coefficient making code if you do that) double K = tan(M_PI * biquad[0]); double norm = 1.0 / (1.0 + K / biquad[1] + K * K); //finished setting up biquad average = (1.0-average)*10.0; //max taps is 10, and low settings use more if (type == 1 || type == 3) average = 1.0; double gain = average; if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;} if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;} if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;} if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;} if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;} if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;} if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;} if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;} if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;} if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;} //there, now we have a neat little moving average with remainders if (average < 1.0) average = 1.0; f[0] /= average; f[1] /= average; f[2] /= average; f[3] /= average; f[4] /= average; f[5] /= average; f[6] /= average; f[7] /= average; f[8] /= average; f[9] /= average; //and now it's neatly scaled, too //finished setting up average while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; double chasespeed = 50000; if (frequencychase < frequencytarget) chasespeed = 500000; chasespeed /= resonancechase; chasespeed *= overallscale; frequencychase = (((frequencychase*chasespeed)+frequencytarget)/(chasespeed+1.0)); double fasterchase = 1000 * overallscale; resonancechase = (((resonancechase*fasterchase)+resonancetarget)/(fasterchase+1.0)); outputchase = (((outputchase*fasterchase)+outputtarget)/(fasterchase+1.0)); wetchase = (((wetchase*fasterchase)+wettarget)/(fasterchase+1.0)); if (biquad[0] != frequencychase) {biquad[0] = frequencychase; K = tan(M_PI * biquad[0]);} if (biquad[1] != resonancechase) {biquad[1] = resonancechase; norm = 1.0 / (1.0 + K / biquad[1] + K * K);} if (type == 1) { //lowpass biquad[2] = K * K * norm; biquad[3] = 2.0 * biquad[2]; biquad[4] = biquad[2]; biquad[5] = 2.0 * (K * K - 1.0) * norm; } if (type == 2) { //highpass biquad[2] = norm; biquad[3] = -2.0 * biquad[2]; biquad[4] = biquad[2]; biquad[5] = 2.0 * (K * K - 1.0) * norm; } if (type == 3) { //bandpass biquad[2] = K / biquad[1] * norm; biquad[3] = 0.0; //bandpass can simplify the biquad kernel: leave out this multiply biquad[4] = -biquad[2]; biquad[5] = 2.0 * (K * K - 1.0) * norm; } if (type == 4) { //notch biquad[2] = (1.0 + K * K) * norm; biquad[3] = 2.0 * (K * K - 1) * norm; biquad[4] = biquad[2]; biquad[5] = biquad[3]; } biquad[6] = (1.0 - K / biquad[1] + K * K) * norm; inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); //encode Console5: good cleanness long double outSampleL = biquad[2]*inputSampleL+biquad[3]*biquad[7]+biquad[4]*biquad[8]-biquad[5]*biquad[9]-biquad[6]*biquad[10]; biquad[8] = biquad[7]; biquad[7] = inputSampleL; inputSampleL = outSampleL; biquad[10] = biquad[9]; biquad[9] = inputSampleL; //DF1 left long double outSampleR = biquad[2]*inputSampleR+biquad[3]*biquad[11]+biquad[4]*biquad[12]-biquad[5]*biquad[13]-biquad[6]*biquad[14]; biquad[12] = biquad[11]; biquad[11] = inputSampleR; inputSampleR = outSampleR; biquad[14] = biquad[13]; biquad[13] = inputSampleR; //DF1 right if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5]; bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1]; bL[1] = bL[0]; bL[0] = inputSampleL; bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5]; bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1]; bR[1] = bR[0]; bR[0] = inputSampleR; inputSampleL *= f[0]; inputSampleL += (bL[1] * f[1]); inputSampleL += (bL[2] * f[2]); inputSampleL += (bL[3] * f[3]); inputSampleL += (bL[4] * f[4]); inputSampleL += (bL[5] * f[5]); inputSampleL += (bL[6] * f[6]); inputSampleL += (bL[7] * f[7]); inputSampleL += (bL[8] * f[8]); inputSampleL += (bL[9] * f[9]); //intense averaging on deeper cutoffs inputSampleR *= f[0]; inputSampleR += (bR[1] * f[1]); inputSampleR += (bR[2] * f[2]); inputSampleR += (bR[3] * f[3]); inputSampleR += (bR[4] * f[4]); inputSampleR += (bR[5] * f[5]); inputSampleR += (bR[6] * f[6]); inputSampleR += (bR[7] * f[7]); inputSampleR += (bR[8] * f[8]); inputSampleR += (bR[9] * f[9]); //intense averaging on deeper cutoffs if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; //without this, you can get a NaN condition where it spits out DC offset at full blast! inputSampleL = asin(inputSampleL); inputSampleR = asin(inputSampleR); //amplitude aspect if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; //and then Console5 will spit out overs if you let it if (outputchase < 1.0) { inputSampleL *= outputchase; inputSampleR *= outputchase; } if (wetchase < 1.0) { inputSampleL = (inputSampleL*wetchase) + (drySampleL*(1.0-fabs(wetchase))); inputSampleR = (inputSampleR*wetchase) + (drySampleR*(1.0-fabs(wetchase))); //inv/dry/wet lets us turn LP into HP and band into notch } //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Biquad2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); int type = ceil((A*3.999)+0.00001); double average = B*B; double frequencytarget = average*0.39; //biquad[0], goes to 1.0 frequencytarget /= overallscale; if (frequencytarget < 0.0015/overallscale) frequencytarget = 0.0015/overallscale; double resonancetarget = (C*C*49.99)+0.01; //biquad[1], goes to 50.0 if (resonancetarget < 1.0) resonancetarget = 1.0; double outputtarget = D; //scaled to res if (type < 3) outputtarget /= sqrt(resonancetarget); double wettarget = (E*2.0)-1.0; //wet, goes -1.0 to 1.0 //biquad contains these values: //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist //[1] is resonance, 0.7071 is Butterworth. Also can't be zero //[2] is a0 but you need distinct ones for additional biquad instances so it's here //[3] is a1 but you need distinct ones for additional biquad instances so it's here //[4] is a2 but you need distinct ones for additional biquad instances so it's here //[5] is b1 but you need distinct ones for additional biquad instances so it's here //[6] is b2 but you need distinct ones for additional biquad instances so it's here //[7] is a stored delayed sample (freq and res are stored so you can move them sample by sample) //[8] is a stored delayed sample (you have to include the coefficient making code if you do that) //[9] is a stored delayed sample (you have to include the coefficient making code if you do that) //[10] is a stored delayed sample (you have to include the coefficient making code if you do that) double K = tan(M_PI * biquad[0]); double norm = 1.0 / (1.0 + K / biquad[1] + K * K); //finished setting up biquad average = (1.0-average)*10.0; //max taps is 10, and low settings use more if (type == 1 || type == 3) average = 1.0; double gain = average; if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;} if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;} if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;} if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;} if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;} if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;} if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;} if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;} if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;} if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;} //there, now we have a neat little moving average with remainders if (average < 1.0) average = 1.0; f[0] /= average; f[1] /= average; f[2] /= average; f[3] /= average; f[4] /= average; f[5] /= average; f[6] /= average; f[7] /= average; f[8] /= average; f[9] /= average; //and now it's neatly scaled, too //finished setting up average while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43; if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43; long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; double chasespeed = 50000; if (frequencychase < frequencytarget) chasespeed = 500000; chasespeed /= resonancechase; chasespeed *= overallscale; frequencychase = (((frequencychase*chasespeed)+frequencytarget)/(chasespeed+1.0)); double fasterchase = 1000 * overallscale; resonancechase = (((resonancechase*fasterchase)+resonancetarget)/(fasterchase+1.0)); outputchase = (((outputchase*fasterchase)+outputtarget)/(fasterchase+1.0)); wetchase = (((wetchase*fasterchase)+wettarget)/(fasterchase+1.0)); if (biquad[0] != frequencychase) {biquad[0] = frequencychase; K = tan(M_PI * biquad[0]);} if (biquad[1] != resonancechase) {biquad[1] = resonancechase; norm = 1.0 / (1.0 + K / biquad[1] + K * K);} if (type == 1) { //lowpass biquad[2] = K * K * norm; biquad[3] = 2.0 * biquad[2]; biquad[4] = biquad[2]; biquad[5] = 2.0 * (K * K - 1.0) * norm; } if (type == 2) { //highpass biquad[2] = norm; biquad[3] = -2.0 * biquad[2]; biquad[4] = biquad[2]; biquad[5] = 2.0 * (K * K - 1.0) * norm; } if (type == 3) { //bandpass biquad[2] = K / biquad[1] * norm; biquad[3] = 0.0; //bandpass can simplify the biquad kernel: leave out this multiply biquad[4] = -biquad[2]; biquad[5] = 2.0 * (K * K - 1.0) * norm; } if (type == 4) { //notch biquad[2] = (1.0 + K * K) * norm; biquad[3] = 2.0 * (K * K - 1) * norm; biquad[4] = biquad[2]; biquad[5] = biquad[3]; } biquad[6] = (1.0 - K / biquad[1] + K * K) * norm; inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); //encode Console5: good cleanness long double outSampleL = biquad[2]*inputSampleL+biquad[3]*biquad[7]+biquad[4]*biquad[8]-biquad[5]*biquad[9]-biquad[6]*biquad[10]; biquad[8] = biquad[7]; biquad[7] = inputSampleL; inputSampleL = outSampleL; biquad[10] = biquad[9]; biquad[9] = inputSampleL; //DF1 left long double outSampleR = biquad[2]*inputSampleR+biquad[3]*biquad[11]+biquad[4]*biquad[12]-biquad[5]*biquad[13]-biquad[6]*biquad[14]; biquad[12] = biquad[11]; biquad[11] = inputSampleR; inputSampleR = outSampleR; biquad[14] = biquad[13]; biquad[13] = inputSampleR; //DF1 right if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5]; bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1]; bL[1] = bL[0]; bL[0] = inputSampleL; bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5]; bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1]; bR[1] = bR[0]; bR[0] = inputSampleR; inputSampleL *= f[0]; inputSampleL += (bL[1] * f[1]); inputSampleL += (bL[2] * f[2]); inputSampleL += (bL[3] * f[3]); inputSampleL += (bL[4] * f[4]); inputSampleL += (bL[5] * f[5]); inputSampleL += (bL[6] * f[6]); inputSampleL += (bL[7] * f[7]); inputSampleL += (bL[8] * f[8]); inputSampleL += (bL[9] * f[9]); //intense averaging on deeper cutoffs inputSampleR *= f[0]; inputSampleR += (bR[1] * f[1]); inputSampleR += (bR[2] * f[2]); inputSampleR += (bR[3] * f[3]); inputSampleR += (bR[4] * f[4]); inputSampleR += (bR[5] * f[5]); inputSampleR += (bR[6] * f[6]); inputSampleR += (bR[7] * f[7]); inputSampleR += (bR[8] * f[8]); inputSampleR += (bR[9] * f[9]); //intense averaging on deeper cutoffs if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; //without this, you can get a NaN condition where it spits out DC offset at full blast! inputSampleL = asin(inputSampleL); inputSampleR = asin(inputSampleR); //amplitude aspect if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; //and then Console5 will spit out overs if you let it if (outputchase < 1.0) { inputSampleL *= outputchase; inputSampleR *= outputchase; } if (wetchase < 1.0) { inputSampleL = (inputSampleL*wetchase) + (drySampleL*(1.0-fabs(wetchase))); inputSampleR = (inputSampleR*wetchase) + (drySampleR*(1.0-fabs(wetchase))); //inv/dry/wet lets us turn LP into HP and band into notch } //begin 64 bit stereo floating point dither int expon; frexp((double)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); frexp((double)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }