/* ======================================== * Spiral - Spiral.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Spiral_H #include "Spiral.h" #endif void Spiral::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; static int noisesourceL = 0; static int noisesourceR = 850010; int residue; double applyresidue; noisesourceL = noisesourceL % 1700021; noisesourceL++; residue = noisesourceL * noisesourceL; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL += applyresidue; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { inputSampleL -= applyresidue; } noisesourceR = noisesourceR % 1700021; noisesourceR++; residue = noisesourceR * noisesourceR; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR += applyresidue; if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { inputSampleR -= applyresidue; } //for live air, we always apply the dither noise. Then, if our result is //effectively digital black, we'll subtract it again. We want a 'air' hiss //clip to 1.2533141373155 to reach maximum output inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL)); inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR)); //noise shaping to 32-bit floating point float fpTemp = inputSampleL; fpNShapeL += (inputSampleL-fpTemp); inputSampleL += fpNShapeL; //if this confuses you look at the wordlength for fpTemp :) fpTemp = inputSampleR; fpNShapeR += (inputSampleR-fpTemp); inputSampleR += fpNShapeR; //for deeper space and warmth, we try a non-oscillating noise shaping //that is kind of ruthless: it will forever retain the rounding errors //except we'll dial it back a hair at the end of every buffer processed //end noise shaping on 32 bit output *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } fpNShapeL *= 0.999999; fpNShapeR *= 0.999999; //we will just delicately dial back the FP noise shaping, not even every sample //this is a good place to put subtle 'no runaway' calculations, though bear in mind //that it will be called more often when you use shorter sample buffers in the DAW. //So, very low latency operation will call these calculations more often. } void Spiral::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; static int noisesourceL = 0; static int noisesourceR = 850010; int residue; double applyresidue; noisesourceL = noisesourceL % 1700021; noisesourceL++; residue = noisesourceL * noisesourceL; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL += applyresidue; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { inputSampleL -= applyresidue; } noisesourceR = noisesourceR % 1700021; noisesourceR++; residue = noisesourceR * noisesourceR; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR += applyresidue; if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { inputSampleR -= applyresidue; } //for live air, we always apply the dither noise. Then, if our result is //effectively digital black, we'll subtract it again. We want a 'air' hiss //clip to 1.2533141373155 to reach maximum output inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL)); inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR)); //noise shaping to 64-bit floating point double fpTemp = inputSampleL; fpNShapeL += (inputSampleL-fpTemp); inputSampleL += fpNShapeL; //if this confuses you look at the wordlength for fpTemp :) fpTemp = inputSampleR; fpNShapeR += (inputSampleR-fpTemp); inputSampleR += fpNShapeR; //for deeper space and warmth, we try a non-oscillating noise shaping //that is kind of ruthless: it will forever retain the rounding errors //except we'll dial it back a hair at the end of every buffer processed //end noise shaping on 64 bit output *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } fpNShapeL *= 0.999999; fpNShapeR *= 0.999999; //we will just delicately dial back the FP noise shaping, not even every sample //this is a good place to put subtle 'no runaway' calculations, though bear in mind //that it will be called more often when you use shorter sample buffers in the DAW. //So, very low latency operation will call these calculations more often. }