/* ======================================== * PurestFade - PurestFade.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __PurestFade_H #include "PurestFade.h" #endif void PurestFade::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double inputgain = (A * 80.0)-40.0; if (settingchase != inputgain) { chasespeed *= 2.0; settingchase = inputgain; //increment the slowness for each fader movement //continuous alteration makes it react smoother //sudden jump to setting, not so much } if (chasespeed > 2500.0) chasespeed = 2500.0; //bail out if it's too extreme if (gainchase < -60.0) { gainchase = pow(10.0,inputgain/20.0); //shouldn't even be a negative number //this is about starting at whatever's set, when //plugin is instantiated. //Otherwise it's the target, in dB. } long double targetgain; //done with top controller long double targetBgain = B; if (gainBchase < 0.0) gainBchase = targetBgain; //this one is not a dB value, but straight multiplication //done with slow fade controller long double fadeSpeed = targetBgain; if (fadeSpeed < 0.0027) fadeSpeed = 0.0027; //minimum fade speed fadeSpeed = ((getSampleRate()*0.004) / fadeSpeed); //this will tend to be much slower than PurestGain, and also adapt to sample rates long double outputgain; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; targetgain = pow(10.0,settingchase/20.0); //now we have the target in our temp variable chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 350.0) chasespeed = 350.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor gainBchase = (((gainBchase*fadeSpeed)+targetBgain)/(fadeSpeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor outputgain = gainchase * gainBchase; //directly multiply the dB gain by the straight multiply gain if (1.0 == outputgain) { *out1 = *in1; *out2 = *in2; } else { inputSampleL *= outputgain; inputSampleR *= outputgain; //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; } *in1++; *in2++; *out1++; *out2++; } } void PurestFade::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double inputgain = (A * 80.0)-40.0; if (settingchase != inputgain) { chasespeed *= 2.0; settingchase = inputgain; //increment the slowness for each fader movement //continuous alteration makes it react smoother //sudden jump to setting, not so much } if (chasespeed > 2500.0) chasespeed = 2500.0; //bail out if it's too extreme if (gainchase < -60.0) { gainchase = pow(10.0,inputgain/20.0); //shouldn't even be a negative number //this is about starting at whatever's set, when //plugin is instantiated. //Otherwise it's the target, in dB. } long double targetgain; //done with top controller long double targetBgain = B; if (gainBchase < 0.0) gainBchase = targetBgain; //this one is not a dB value, but straight multiplication //done with slow fade controller long double fadeSpeed = targetBgain; if (fadeSpeed < 0.0027) fadeSpeed = 0.0027; //minimum fade speed fadeSpeed = ((getSampleRate()*0.004) / fadeSpeed); //this will tend to be much slower than PurestGain, and also adapt to sample rates long double outputgain; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43; if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43; targetgain = pow(10.0,settingchase/20.0); //now we have the target in our temp variable chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 350.0) chasespeed = 350.0; //we have our chase speed compensated for recent fader activity gainchase = (((gainchase*chasespeed)+targetgain)/(chasespeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor gainBchase = (((gainBchase*fadeSpeed)+targetBgain)/(fadeSpeed+1.0)); //gainchase is chasing the target, as a simple multiply gain factor outputgain = gainchase * gainBchase; //directly multiply the dB gain by the straight multiply gain if (1.0 == outputgain) { *out1 = *in1; *out2 = *in2; } else { inputSampleL *= outputgain; inputSampleR *= outputgain; //begin 64 bit stereo floating point dither int expon; frexp((double)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); frexp((double)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; } *in1++; *in2++; *out1++; *out2++; } }