/* ======================================== * Focus - Focus.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Focus_H #include "Focus.h" #endif void Focus::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist //[1] is resonance, 0.7071 is Butterworth. Also can't be zero double boost = pow(10.0,(A*12.0)/20.0); figureL[0] = figureR[0] = 3515.775/getSampleRate(); //fixed frequency, 3.515775k figureL[1] = figureR[1] = pow(pow(B,3)*2,2)+0.0001; //resonance int mode = (int) ( C * 4.999 ); double output = D; double wet = E; double K = tan(M_PI * figureR[0]); double norm = 1.0 / (1.0 + K / figureR[1] + K * K); figureL[2] = figureR[2] = K / figureR[1] * norm; figureL[4] = figureR[4] = -figureR[2]; figureL[5] = figureR[5] = 2.0 * (K * K - 1.0) * norm; figureL[6] = figureR[6] = (1.0 - K / figureR[1] + K * K) * norm; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); //encode Console5: good cleanness long double tempSample = (inputSampleL * figureL[2]) + figureL[7]; figureL[7] = -(tempSample * figureL[5]) + figureL[8]; figureL[8] = (inputSampleL * figureL[4]) - (tempSample * figureL[6]); inputSampleL = tempSample; tempSample = (inputSampleR * figureR[2]) + figureR[7]; figureR[7] = -(tempSample * figureR[5]) + figureR[8]; figureR[8] = (inputSampleR * figureR[4]) - (tempSample * figureR[6]); inputSampleR = tempSample; if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; //without this, you can get a NaN condition where it spits out DC offset at full blast! inputSampleL = asin(inputSampleL); inputSampleR = asin(inputSampleR); //decode Console5 long double groundSampleL = drySampleL - inputSampleL; //set up UnBox long double groundSampleR = drySampleR - inputSampleR; //set up UnBox inputSampleL *= boost; //now, focussed area gets cranked before distort inputSampleR *= boost; //now, focussed area gets cranked before distort switch (mode) { case 0: //Density if (inputSampleL > 1.570796326794897) inputSampleL = 1.570796326794897; if (inputSampleL < -1.570796326794897) inputSampleL = -1.570796326794897; if (inputSampleR > 1.570796326794897) inputSampleR = 1.570796326794897; if (inputSampleR < -1.570796326794897) inputSampleR = -1.570796326794897; //clip to 1.570796326794897 to reach maximum output inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); break; case 1: //Drive if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; inputSampleL -= (inputSampleL * (fabs(inputSampleL) * 0.6) * (fabs(inputSampleL) * 0.6)); inputSampleR -= (inputSampleR * (fabs(inputSampleR) * 0.6) * (fabs(inputSampleR) * 0.6)); inputSampleL *= 1.6; inputSampleR *= 1.6; break; case 2: //Spiral if (inputSampleL > 1.2533141373155) inputSampleL = 1.2533141373155; if (inputSampleL < -1.2533141373155) inputSampleL = -1.2533141373155; if (inputSampleR > 1.2533141373155) inputSampleR = 1.2533141373155; if (inputSampleR < -1.2533141373155) inputSampleR = -1.2533141373155; //clip to 1.2533141373155 to reach maximum output inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL)); inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR)); break; case 3: //Mojo long double mojo; mojo = pow(fabs(inputSampleL),0.25); if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo) * 0.987654321; mojo = pow(fabs(inputSampleR),0.25); if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo) * 0.987654321; //mojo is the one that flattens WAAAAY out very softly before wavefolding break; case 4: //Dyno long double dyno; dyno = pow(fabs(inputSampleL),4); if (dyno > 0.0) inputSampleL = (sin(inputSampleL * dyno) / dyno) * 1.1654321; dyno = pow(fabs(inputSampleR),4); if (dyno > 0.0) inputSampleR = (sin(inputSampleR * dyno) / dyno) * 1.1654321; //dyno is the one that tries to raise peak energy break; } if (output != 1.0) { inputSampleL *= output; inputSampleR *= output; } inputSampleL += groundSampleL; //effectively UnBox inputSampleR += groundSampleR; //effectively UnBox if (wet !=1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); } //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Focus::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist //[1] is resonance, 0.7071 is Butterworth. Also can't be zero double boost = pow(10.0,(A*12.0)/20.0); figureL[0] = figureR[0] = 3515.775/getSampleRate(); //fixed frequency, 3.515775k figureL[1] = figureR[1] = pow(pow(B,3)*2,2)+0.0001; //resonance int mode = (int) ( C * 4.999 ); double output = D; double wet = E; double K = tan(M_PI * figureR[0]); double norm = 1.0 / (1.0 + K / figureR[1] + K * K); figureL[2] = figureR[2] = K / figureR[1] * norm; figureL[4] = figureR[4] = -figureR[2]; figureL[5] = figureR[5] = 2.0 * (K * K - 1.0) * norm; figureL[6] = figureR[6] = (1.0 - K / figureR[1] + K * K) * norm; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43; if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43; long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); //encode Console5: good cleanness long double tempSample = (inputSampleL * figureL[2]) + figureL[7]; figureL[7] = -(tempSample * figureL[5]) + figureL[8]; figureL[8] = (inputSampleL * figureL[4]) - (tempSample * figureL[6]); inputSampleL = tempSample; tempSample = (inputSampleR * figureR[2]) + figureR[7]; figureR[7] = -(tempSample * figureR[5]) + figureR[8]; figureR[8] = (inputSampleR * figureR[4]) - (tempSample * figureR[6]); inputSampleR = tempSample; if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; //without this, you can get a NaN condition where it spits out DC offset at full blast! inputSampleL = asin(inputSampleL); inputSampleR = asin(inputSampleR); //decode Console5 long double groundSampleL = drySampleL - inputSampleL; //set up UnBox long double groundSampleR = drySampleR - inputSampleR; //set up UnBox inputSampleL *= boost; //now, focussed area gets cranked before distort inputSampleR *= boost; //now, focussed area gets cranked before distort switch (mode) { case 0: //Density if (inputSampleL > 1.570796326794897) inputSampleL = 1.570796326794897; if (inputSampleL < -1.570796326794897) inputSampleL = -1.570796326794897; if (inputSampleR > 1.570796326794897) inputSampleR = 1.570796326794897; if (inputSampleR < -1.570796326794897) inputSampleR = -1.570796326794897; //clip to 1.570796326794897 to reach maximum output inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); break; case 1: //Drive if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; inputSampleL -= (inputSampleL * (fabs(inputSampleL) * 0.6) * (fabs(inputSampleL) * 0.6)); inputSampleR -= (inputSampleR * (fabs(inputSampleR) * 0.6) * (fabs(inputSampleR) * 0.6)); inputSampleL *= 1.6; inputSampleR *= 1.6; break; case 2: //Spiral if (inputSampleL > 1.2533141373155) inputSampleL = 1.2533141373155; if (inputSampleL < -1.2533141373155) inputSampleL = -1.2533141373155; if (inputSampleR > 1.2533141373155) inputSampleR = 1.2533141373155; if (inputSampleR < -1.2533141373155) inputSampleR = -1.2533141373155; //clip to 1.2533141373155 to reach maximum output inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL)); inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR)); break; case 3: //Mojo long double mojo; mojo = pow(fabs(inputSampleL),0.25); if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo) * 0.987654321; mojo = pow(fabs(inputSampleR),0.25); if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo) * 0.987654321; //mojo is the one that flattens WAAAAY out very softly before wavefolding break; case 4: //Dyno long double dyno; dyno = pow(fabs(inputSampleL),4); if (dyno > 0.0) inputSampleL = (sin(inputSampleL * dyno) / dyno) * 1.1654321; dyno = pow(fabs(inputSampleR),4); if (dyno > 0.0) inputSampleR = (sin(inputSampleR * dyno) / dyno) * 1.1654321; //dyno is the one that tries to raise peak energy break; } if (output != 1.0) { inputSampleL *= output; inputSampleR *= output; } inputSampleL += groundSampleL; //effectively UnBox inputSampleR += groundSampleR; //effectively UnBox if (wet !=1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); } //begin 64 bit stereo floating point dither int expon; frexp((double)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); frexp((double)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }