/* ======================================== * Distortion - Distortion.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Distortion_H #include "Distortion.h" #endif void Distortion::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; int stages = (int)floor(getSampleRate()/25000.0); if (stages > 8) stages = 8; double input = pow(10.0,((A-0.5)*24.0)/20.0); int mode = (int) ( B * 4.999 ); double output = pow(10.0,((C-0.5)*24.0)/20.0); double wet = D; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; inputSampleL *= input; inputSampleR *= input; for (int x = 0; x < stages; x++) { long double temp; temp = (inputSampleL+previousInL[x])*0.5; previousInL[x] = inputSampleL; inputSampleL = temp; temp = (inputSampleR+previousInR[x])*0.5; previousInR[x] = inputSampleR; inputSampleR = temp; } switch (mode) { case 0: //Density if (inputSampleL > 1.570796326794897) inputSampleL = 1.570796326794897; if (inputSampleL < -1.570796326794897) inputSampleL = -1.570796326794897; if (inputSampleR > 1.570796326794897) inputSampleR = 1.570796326794897; if (inputSampleR < -1.570796326794897) inputSampleR = -1.570796326794897; //clip to 1.570796326794897 to reach maximum output inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); break; case 1: //Drive if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; inputSampleL -= (inputSampleL * (fabs(inputSampleL) * 0.6) * (fabs(inputSampleL) * 0.6)); inputSampleR -= (inputSampleR * (fabs(inputSampleR) * 0.6) * (fabs(inputSampleR) * 0.6)); inputSampleL *= 1.5; inputSampleR *= 1.5; break; case 2: //Spiral if (inputSampleL > 1.2533141373155) inputSampleL = 1.2533141373155; if (inputSampleL < -1.2533141373155) inputSampleL = -1.2533141373155; if (inputSampleR > 1.2533141373155) inputSampleR = 1.2533141373155; if (inputSampleR < -1.2533141373155) inputSampleR = -1.2533141373155; //clip to 1.2533141373155 to reach maximum output inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL)); inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR)); break; case 3: //Mojo long double mojo; mojo = pow(fabs(inputSampleL),0.25); if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo) * 0.987654321; mojo = pow(fabs(inputSampleR),0.25); if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo) * 0.987654321; //mojo is the one that flattens WAAAAY out very softly before wavefolding break; case 4: //Dyno long double dyno; dyno = pow(fabs(inputSampleL),4); if (dyno > 0.0) inputSampleL = (sin(inputSampleL * dyno) / dyno) * 1.1654321; dyno = pow(fabs(inputSampleR),4); if (dyno > 0.0) inputSampleR = (sin(inputSampleR * dyno) / dyno) * 1.1654321; //dyno is the one that tries to raise peak energy break; } for (int x = 1; x < (stages/2); x++) { long double temp; temp = (inputSampleL+previousOutL[x])*0.5; previousOutL[x] = inputSampleL; inputSampleL = temp; temp = (inputSampleR+previousOutR[x])*0.5; previousOutR[x] = inputSampleR; inputSampleR = temp; } if (output != 1.0) { inputSampleL *= output; inputSampleR *= output; } if (wet !=1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); } //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Distortion::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; int stages = (int)floor(getSampleRate()/25000.0); if (stages > 8) stages = 8; double input = pow(10.0,((A-0.5)*24.0)/20.0); int mode = (int) ( B * 4.999 ); double output = pow(10.0,((C-0.5)*24.0)/20.0); double wet = D; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; inputSampleL *= input; inputSampleR *= input; for (int x = 0; x < stages; x++) { long double temp; temp = (inputSampleL+previousInL[x])*0.5; previousInL[x] = inputSampleL; inputSampleL = temp; temp = (inputSampleR+previousInR[x])*0.5; previousInR[x] = inputSampleR; inputSampleR = temp; } switch (mode) { case 0: //Density if (inputSampleL > 1.570796326794897) inputSampleL = 1.570796326794897; if (inputSampleL < -1.570796326794897) inputSampleL = -1.570796326794897; if (inputSampleR > 1.570796326794897) inputSampleR = 1.570796326794897; if (inputSampleR < -1.570796326794897) inputSampleR = -1.570796326794897; //clip to 1.570796326794897 to reach maximum output inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); break; case 1: //Drive if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; inputSampleL -= (inputSampleL * (fabs(inputSampleL) * 0.6) * (fabs(inputSampleL) * 0.6)); inputSampleR -= (inputSampleR * (fabs(inputSampleR) * 0.6) * (fabs(inputSampleR) * 0.6)); inputSampleL *= 1.5; inputSampleR *= 1.5; break; case 2: //Spiral if (inputSampleL > 1.2533141373155) inputSampleL = 1.2533141373155; if (inputSampleL < -1.2533141373155) inputSampleL = -1.2533141373155; if (inputSampleR > 1.2533141373155) inputSampleR = 1.2533141373155; if (inputSampleR < -1.2533141373155) inputSampleR = -1.2533141373155; //clip to 1.2533141373155 to reach maximum output inputSampleL = sin(inputSampleL * fabs(inputSampleL)) / ((inputSampleL == 0.0) ?1:fabs(inputSampleL)); inputSampleR = sin(inputSampleR * fabs(inputSampleR)) / ((inputSampleR == 0.0) ?1:fabs(inputSampleR)); break; case 3: //Mojo long double mojo; mojo = pow(fabs(inputSampleL),0.25); if (mojo > 0.0) inputSampleL = (sin(inputSampleL * mojo * M_PI * 0.5) / mojo) * 0.987654321; mojo = pow(fabs(inputSampleR),0.25); if (mojo > 0.0) inputSampleR = (sin(inputSampleR * mojo * M_PI * 0.5) / mojo) * 0.987654321; //mojo is the one that flattens WAAAAY out very softly before wavefolding break; case 4: //Dyno long double dyno; dyno = pow(fabs(inputSampleL),4); if (dyno > 0.0) inputSampleL = (sin(inputSampleL * dyno) / dyno) * 1.1654321; dyno = pow(fabs(inputSampleR),4); if (dyno > 0.0) inputSampleR = (sin(inputSampleR * dyno) / dyno) * 1.1654321; //dyno is the one that tries to raise peak energy break; } for (int x = 1; x < (stages/2); x++) { long double temp; temp = (inputSampleL+previousOutL[x])*0.5; previousOutL[x] = inputSampleL; inputSampleL = temp; temp = (inputSampleR+previousOutR[x])*0.5; previousOutR[x] = inputSampleR; inputSampleR = temp; } if (output != 1.0) { inputSampleL *= output; inputSampleR *= output; } if (wet !=1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); } //begin 64 bit stereo floating point dither int expon; frexp((double)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); frexp((double)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }