/* ======================================== * Baxandall - Baxandall.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Baxandall_H #include "Baxandall.h" #endif void Baxandall::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double trebleGain = pow(10.0,((A*30.0)-15.0)/20.0); double trebleFreq = (4410.0*trebleGain)/getSampleRate(); if (trebleFreq > 0.45) trebleFreq = 0.45; trebleAL[0] = trebleBL[0] = trebleAR[0] = trebleBR[0] = trebleFreq; double bassGain = pow(10.0,((B*30.0)-15.0)/20.0); double bassFreq = pow(10.0,-((B*30.0)-15.0)/20.0); bassFreq = (4410.0*bassFreq)/getSampleRate(); if (bassFreq > 0.45) bassFreq = 0.45; bassAL[0] = bassBL[0] = bassAR[0] = bassBR[0] = bassFreq; trebleAL[1] = trebleBL[1] = trebleAR[1] = trebleBR[1] = 0.4; bassAL[1] = bassBL[1] = bassAR[1] = bassBR[1] = 0.2; double output = pow(10.0,((C*30.0)-15.0)/20.0); double K = tan(M_PI * trebleAL[0]); double norm = 1.0 / (1.0 + K / trebleAL[1] + K * K); trebleBL[2] = trebleAL[2] = trebleBR[2] = trebleAR[2] = K * K * norm; trebleBL[3] = trebleAL[3] = trebleBR[3] = trebleAR[3] = 2.0 * trebleAL[2]; trebleBL[4] = trebleAL[4] = trebleBR[4] = trebleAR[4] = trebleAL[2]; trebleBL[5] = trebleAL[5] = trebleBR[5] = trebleAR[5] = 2.0 * (K * K - 1.0) * norm; trebleBL[6] = trebleAL[6] = trebleBR[6] = trebleAR[6] = (1.0 - K / trebleAL[1] + K * K) * norm; K = tan(M_PI * bassAL[0]); norm = 1.0 / (1.0 + K / bassAL[1] + K * K); bassBL[2] = bassAL[2] = bassBR[2] = bassAR[2] = K * K * norm; bassBL[3] = bassAL[3] = bassBR[3] = bassAR[3] = 2.0 * bassAL[2]; bassBL[4] = bassAL[4] = bassBR[4] = bassAR[4] = bassAL[2]; bassBL[5] = bassAL[5] = bassBR[5] = bassAR[5] = 2.0 * (K * K - 1.0) * norm; bassBL[6] = bassAL[6] = bassBR[6] = bassAR[6] = (1.0 - K / bassAL[1] + K * K) * norm; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; if (output != 1.0) { inputSampleL *= output; inputSampleR *= output; }//gain trim in front of plugin, in case Console stage clips inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); //encode Console5: good cleanness long double trebleSampleL; long double bassSampleL; long double trebleSampleR; long double bassSampleR; if (flip) { trebleSampleL = (inputSampleL * trebleAL[2]) + trebleAL[7]; trebleAL[7] = (inputSampleL * trebleAL[3]) - (trebleSampleL * trebleAL[5]) + trebleAL[8]; trebleAL[8] = (inputSampleL * trebleAL[4]) - (trebleSampleL * trebleAL[6]); trebleSampleL = inputSampleL - trebleSampleL; bassSampleL = (inputSampleL * bassAL[2]) + bassAL[7]; bassAL[7] = (inputSampleL * bassAL[3]) - (bassSampleL * bassAL[5]) + bassAL[8]; bassAL[8] = (inputSampleL * bassAL[4]) - (bassSampleL * bassAL[6]); trebleSampleR = (inputSampleR * trebleAR[2]) + trebleAR[7]; trebleAR[7] = (inputSampleR * trebleAR[3]) - (trebleSampleR * trebleAR[5]) + trebleAR[8]; trebleAR[8] = (inputSampleR * trebleAR[4]) - (trebleSampleR * trebleAR[6]); trebleSampleR = inputSampleR - trebleSampleR; bassSampleR = (inputSampleR * bassAR[2]) + bassAR[7]; bassAR[7] = (inputSampleR * bassAR[3]) - (bassSampleR * bassAR[5]) + bassAR[8]; bassAR[8] = (inputSampleR * bassAR[4]) - (bassSampleR * bassAR[6]); } else { trebleSampleL = (inputSampleL * trebleBL[2]) + trebleBL[7]; trebleBL[7] = (inputSampleL * trebleBL[3]) - (trebleSampleL * trebleBL[5]) + trebleBL[8]; trebleBL[8] = (inputSampleL * trebleBL[4]) - (trebleSampleL * trebleBL[6]); trebleSampleL = inputSampleL - trebleSampleL; bassSampleL = (inputSampleL * bassBL[2]) + bassBL[7]; bassBL[7] = (inputSampleL * bassBL[3]) - (bassSampleL * bassBL[5]) + bassBL[8]; bassBL[8] = (inputSampleL * bassBL[4]) - (bassSampleL * bassBL[6]); trebleSampleR = (inputSampleR * trebleBR[2]) + trebleBR[7]; trebleBR[7] = (inputSampleR * trebleBR[3]) - (trebleSampleR * trebleBR[5]) + trebleBR[8]; trebleBR[8] = (inputSampleR * trebleBR[4]) - (trebleSampleR * trebleBR[6]); trebleSampleR = inputSampleR - trebleSampleR; bassSampleR = (inputSampleR * bassBR[2]) + bassBR[7]; bassBR[7] = (inputSampleR * bassBR[3]) - (bassSampleR * bassBR[5]) + bassBR[8]; bassBR[8] = (inputSampleR * bassBR[4]) - (bassSampleR * bassBR[6]); } flip = !flip; trebleSampleL *= trebleGain; bassSampleL *= bassGain; inputSampleL = bassSampleL + trebleSampleL; //interleaved biquad trebleSampleR *= trebleGain; bassSampleR *= bassGain; inputSampleR = bassSampleR + trebleSampleR; //interleaved biquad if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; //without this, you can get a NaN condition where it spits out DC offset at full blast! inputSampleL = asin(inputSampleL); //amplitude aspect if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; //without this, you can get a NaN condition where it spits out DC offset at full blast! inputSampleR = asin(inputSampleR); //amplitude aspect //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Baxandall::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double trebleGain = pow(10.0,((A*30.0)-15.0)/20.0); double trebleFreq = (4410.0*trebleGain)/getSampleRate(); if (trebleFreq > 0.45) trebleFreq = 0.45; trebleAL[0] = trebleBL[0] = trebleAR[0] = trebleBR[0] = trebleFreq; double bassGain = pow(10.0,((B*30.0)-15.0)/20.0); double bassFreq = pow(10.0,-((B*30.0)-15.0)/20.0); bassFreq = (4410.0*bassFreq)/getSampleRate(); if (bassFreq > 0.45) bassFreq = 0.45; bassAL[0] = bassBL[0] = bassAR[0] = bassBR[0] = bassFreq; trebleAL[1] = trebleBL[1] = trebleAR[1] = trebleBR[1] = 0.4; bassAL[1] = bassBL[1] = bassAR[1] = bassBR[1] = 0.2; double output = pow(10.0,((C*30.0)-15.0)/20.0); double K = tan(M_PI * trebleAL[0]); double norm = 1.0 / (1.0 + K / trebleAL[1] + K * K); trebleBL[2] = trebleAL[2] = trebleBR[2] = trebleAR[2] = K * K * norm; trebleBL[3] = trebleAL[3] = trebleBR[3] = trebleAR[3] = 2.0 * trebleAL[2]; trebleBL[4] = trebleAL[4] = trebleBR[4] = trebleAR[4] = trebleAL[2]; trebleBL[5] = trebleAL[5] = trebleBR[5] = trebleAR[5] = 2.0 * (K * K - 1.0) * norm; trebleBL[6] = trebleAL[6] = trebleBR[6] = trebleAR[6] = (1.0 - K / trebleAL[1] + K * K) * norm; K = tan(M_PI * bassAL[0]); norm = 1.0 / (1.0 + K / bassAL[1] + K * K); bassBL[2] = bassAL[2] = bassBR[2] = bassAR[2] = K * K * norm; bassBL[3] = bassAL[3] = bassBR[3] = bassAR[3] = 2.0 * bassAL[2]; bassBL[4] = bassAL[4] = bassBR[4] = bassAR[4] = bassAL[2]; bassBL[5] = bassAL[5] = bassBR[5] = bassAR[5] = 2.0 * (K * K - 1.0) * norm; bassBL[6] = bassAL[6] = bassBR[6] = bassAR[6] = (1.0 - K / bassAL[1] + K * K) * norm; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43; if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43; if (output != 1.0) { inputSampleL *= output; inputSampleR *= output; }//gain trim in front of plugin, in case Console stage clips inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); //encode Console5: good cleanness long double trebleSampleL; long double bassSampleL; long double trebleSampleR; long double bassSampleR; if (flip) { trebleSampleL = (inputSampleL * trebleAL[2]) + trebleAL[7]; trebleAL[7] = (inputSampleL * trebleAL[3]) - (trebleSampleL * trebleAL[5]) + trebleAL[8]; trebleAL[8] = (inputSampleL * trebleAL[4]) - (trebleSampleL * trebleAL[6]); trebleSampleL = inputSampleL - trebleSampleL; bassSampleL = (inputSampleL * bassAL[2]) + bassAL[7]; bassAL[7] = (inputSampleL * bassAL[3]) - (bassSampleL * bassAL[5]) + bassAL[8]; bassAL[8] = (inputSampleL * bassAL[4]) - (bassSampleL * bassAL[6]); trebleSampleR = (inputSampleR * trebleAR[2]) + trebleAR[7]; trebleAR[7] = (inputSampleR * trebleAR[3]) - (trebleSampleR * trebleAR[5]) + trebleAR[8]; trebleAR[8] = (inputSampleR * trebleAR[4]) - (trebleSampleR * trebleAR[6]); trebleSampleR = inputSampleR - trebleSampleR; bassSampleR = (inputSampleR * bassAR[2]) + bassAR[7]; bassAR[7] = (inputSampleR * bassAR[3]) - (bassSampleR * bassAR[5]) + bassAR[8]; bassAR[8] = (inputSampleR * bassAR[4]) - (bassSampleR * bassAR[6]); } else { trebleSampleL = (inputSampleL * trebleBL[2]) + trebleBL[7]; trebleBL[7] = (inputSampleL * trebleBL[3]) - (trebleSampleL * trebleBL[5]) + trebleBL[8]; trebleBL[8] = (inputSampleL * trebleBL[4]) - (trebleSampleL * trebleBL[6]); trebleSampleL = inputSampleL - trebleSampleL; bassSampleL = (inputSampleL * bassBL[2]) + bassBL[7]; bassBL[7] = (inputSampleL * bassBL[3]) - (bassSampleL * bassBL[5]) + bassBL[8]; bassBL[8] = (inputSampleL * bassBL[4]) - (bassSampleL * bassBL[6]); trebleSampleR = (inputSampleR * trebleBR[2]) + trebleBR[7]; trebleBR[7] = (inputSampleR * trebleBR[3]) - (trebleSampleR * trebleBR[5]) + trebleBR[8]; trebleBR[8] = (inputSampleR * trebleBR[4]) - (trebleSampleR * trebleBR[6]); trebleSampleR = inputSampleR - trebleSampleR; bassSampleR = (inputSampleR * bassBR[2]) + bassBR[7]; bassBR[7] = (inputSampleR * bassBR[3]) - (bassSampleR * bassBR[5]) + bassBR[8]; bassBR[8] = (inputSampleR * bassBR[4]) - (bassSampleR * bassBR[6]); } flip = !flip; trebleSampleL *= trebleGain; bassSampleL *= bassGain; inputSampleL = bassSampleL + trebleSampleL; //interleaved biquad trebleSampleR *= trebleGain; bassSampleR *= bassGain; inputSampleR = bassSampleR + trebleSampleR; //interleaved biquad if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; //without this, you can get a NaN condition where it spits out DC offset at full blast! inputSampleL = asin(inputSampleL); //amplitude aspect if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; //without this, you can get a NaN condition where it spits out DC offset at full blast! inputSampleR = asin(inputSampleR); //amplitude aspect //begin 64 bit stereo floating point dither int expon; frexp((double)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); frexp((double)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }