/* ======================================== * Acceleration - Acceleration.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Acceleration_H #include "Acceleration.h" #endif void Acceleration::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double intensity = pow(A,3)*(32/overallscale); double wet = B; double dry = 1.0 - wet; double senseL; double smoothL; double senseR; double smoothR; double accumulatorSample; double drySampleL; double drySampleR; long double inputSampleL; long double inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } drySampleL = inputSampleL; drySampleR = inputSampleR; s3L = s2L; s2L = s1L; s1L = inputSampleL; smoothL = (s3L + s2L + s1L) / 3.0; m1L = (s1L-s2L)*((s1L-s2L)/1.3); m2L = (s2L-s3L)*((s1L-s2L)/1.3); senseL = fabs(m1L-m2L); senseL = (intensity*intensity*senseL); o3L = o2L; o2L = o1L; o1L = senseL; if (o2L > senseL) senseL = o2L; if (o3L > senseL) senseL = o3L; //sense on the most intense s3R = s2R; s2R = s1R; s1R = inputSampleR; smoothR = (s3R + s2R + s1R) / 3.0; m1R = (s1R-s2R)*((s1R-s2R)/1.3); m2R = (s2R-s3R)*((s1R-s2R)/1.3); senseR = fabs(m1R-m2R); senseR = (intensity*intensity*senseR); o3R = o2R; o2R = o1R; o1R = senseR; if (o2R > senseR) senseR = o2R; if (o3R > senseR) senseR = o3R; //sense on the most intense if (senseL > 1.0) senseL = 1.0; if (senseR > 1.0) senseR = 1.0; inputSampleL *= (1.0-senseL); inputSampleR *= (1.0-senseR); inputSampleL += (smoothL*senseL); inputSampleR += (smoothR*senseR); senseL /= 2.0; senseR /= 2.0; accumulatorSample = (ataLastOutL*senseL)+(inputSampleL*(1.0-senseL)); ataLastOutL = inputSampleL; inputSampleL = accumulatorSample; accumulatorSample = (ataLastOutR*senseR)+(inputSampleR*(1.0-senseR)); ataLastOutR = inputSampleR; inputSampleR = accumulatorSample; if (wet !=1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * dry); inputSampleR = (inputSampleR * wet) + (drySampleR * dry); } //stereo 32 bit dither, made small and tidy. int expon; frexpf((float)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexpf((float)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 32 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Acceleration::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double intensity = pow(A,3)*(32/overallscale); double wet = B; double dry = 1.0 - wet; double senseL; double smoothL; double senseR; double smoothR; double accumulatorSample; double drySampleL; double drySampleR; long double inputSampleL; long double inputSampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } drySampleL = inputSampleL; drySampleR = inputSampleR; s3L = s2L; s2L = s1L; s1L = inputSampleL; smoothL = (s3L + s2L + s1L) / 3.0; m1L = (s1L-s2L)*((s1L-s2L)/1.3); m2L = (s2L-s3L)*((s1L-s2L)/1.3); senseL = fabs(m1L-m2L); senseL = (intensity*intensity*senseL); o3L = o2L; o2L = o1L; o1L = senseL; if (o2L > senseL) senseL = o2L; if (o3L > senseL) senseL = o3L; //sense on the most intense s3R = s2R; s2R = s1R; s1R = inputSampleR; smoothR = (s3R + s2R + s1R) / 3.0; m1R = (s1R-s2R)*((s1R-s2R)/1.3); m2R = (s2R-s3R)*((s1R-s2R)/1.3); senseR = fabs(m1R-m2R); senseR = (intensity*intensity*senseR); o3R = o2R; o2R = o1R; o1R = senseR; if (o2R > senseR) senseR = o2R; if (o3R > senseR) senseR = o3R; //sense on the most intense if (senseL > 1.0) senseL = 1.0; if (senseR > 1.0) senseR = 1.0; inputSampleL *= (1.0-senseL); inputSampleR *= (1.0-senseR); inputSampleL += (smoothL*senseL); inputSampleR += (smoothR*senseR); senseL /= 2.0; senseR /= 2.0; accumulatorSample = (ataLastOutL*senseL)+(inputSampleL*(1.0-senseL)); ataLastOutL = inputSampleL; inputSampleL = accumulatorSample; accumulatorSample = (ataLastOutR*senseR)+(inputSampleR*(1.0-senseR)); ataLastOutR = inputSampleR; inputSampleR = accumulatorSample; if (wet !=1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * dry); inputSampleR = (inputSampleR * wet) + (drySampleR * dry); } //stereo 64 bit dither, made small and tidy. int expon; frexp((double)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexp((double)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); dither /= 536870912.0; //needs this to scale to 64 bit zone inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 64 bit dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }