/* * File: Pressure4.cpp * * Version: 1.0 * * Created: 9/8/16 * * Copyright: Copyright © 2016 Airwindows, All Rights Reserved * * Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in * consideration of your agreement to the following terms, and your use, installation, modification * or redistribution of this Apple software constitutes acceptance of these terms. 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Globals()->UseIndexedParameters(kNumberOfParameters); SetParameter(kParam_One, kDefaultValue_ParamOne ); SetParameter(kParam_Two, kDefaultValue_ParamTwo ); SetParameter(kParam_Three, kDefaultValue_ParamThree ); SetParameter(kParam_Four, kDefaultValue_ParamFour ); #if AU_DEBUG_DISPATCHER mDebugDispatcher = new AUDebugDispatcher (this); #endif } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pressure4::GetParameterValueStrings //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Pressure4::GetParameterValueStrings(AudioUnitScope inScope, AudioUnitParameterID inParameterID, CFArrayRef * outStrings) { return kAudioUnitErr_InvalidProperty; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pressure4::GetParameterInfo //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Pressure4::GetParameterInfo(AudioUnitScope inScope, AudioUnitParameterID inParameterID, AudioUnitParameterInfo &outParameterInfo ) { ComponentResult result = noErr; outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable | kAudioUnitParameterFlag_IsReadable; if (inScope == kAudioUnitScope_Global) { switch(inParameterID) { case kParam_One: AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamOne; break; case kParam_Two: AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamTwo; break; case kParam_Three: AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = -1.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamThree; break; case kParam_Four: AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamFour; break; default: result = kAudioUnitErr_InvalidParameter; break; } } else { result = kAudioUnitErr_InvalidParameter; } return result; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pressure4::GetPropertyInfo //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Pressure4::GetPropertyInfo (AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, UInt32 & outDataSize, Boolean & outWritable) { return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // state that plugin supports only stereo-in/stereo-out processing UInt32 Pressure4::SupportedNumChannels(const AUChannelInfo ** outInfo) { if (outInfo != NULL) { static AUChannelInfo info; info.inChannels = 2; info.outChannels = 2; *outInfo = &info; } return 1; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pressure4::GetProperty //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Pressure4::GetProperty( AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, void * outData ) { return AUEffectBase::GetProperty (inID, inScope, inElement, outData); } // Pressure4::Initialize //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Pressure4::Initialize() { ComponentResult result = AUEffectBase::Initialize(); if (result == noErr) Reset(kAudioUnitScope_Global, 0); return result; } #pragma mark ____Pressure4EffectKernel //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pressure4::Pressure4Kernel::Reset() //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Pressure4::Reset(AudioUnitScope inScope, AudioUnitElement inElement) { fpNShapeL = 0.0; fpNShapeR = 0.0; muSpeedA = 10000; muSpeedB = 10000; muCoefficientA = 1; muCoefficientB = 1; muVary = 1; flip = false; return noErr; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pressure4::ProcessBufferLists //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OSStatus Pressure4::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags, const AudioBufferList & inBuffer, AudioBufferList & outBuffer, UInt32 inFramesToProcess) { Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData); Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData); Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData); Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData); UInt32 nSampleFrames = inFramesToProcess; // const Float32 *sourceP = inSourceP; Float64 overallscale = 1.0; overallscale /= 44100.0; overallscale *= GetSampleRate(); // Float32 *destP = inDestP; Float64 threshold = 1.0 - (GetParameter( kParam_One ) * 0.95); Float64 muMakeupGain = 1.0 / threshold; //gain settings around threshold Float64 release = pow((1.28-GetParameter( kParam_Two )),5)*32768.0; release /= overallscale; Float64 fastest = sqrt(release); //speed settings around release long double bridgerectifier; Float64 coefficient; Float64 inputSense; Float64 mewiness = GetParameter( kParam_Three ); Float64 outputGain = GetParameter( kParam_Four ); Float64 unmewiness; bool positivemu; if (mewiness >= 0) { positivemu = true; unmewiness = 1.0-mewiness; } else { positivemu = false; mewiness = -mewiness; unmewiness = 1.0-mewiness; } // µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~ long double inputSampleL; long double inputSampleR; while (nSampleFrames-- > 0) { inputSampleL = *inputL; inputSampleR = *inputR; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL = applyresidue; } if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { static int noisesource = 0; noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } inputSampleL = inputSampleL * muMakeupGain; inputSampleR = inputSampleR * muMakeupGain; inputSense = fabs(inputSampleL); if (fabs(inputSampleR) > inputSense) inputSense = fabs(inputSampleR); //we will take the greater of either channel and just use that, then apply the result //to both stereo channels. if (flip) { if (inputSense > threshold) { muVary = threshold / inputSense; muAttack = sqrt(fabs(muSpeedA)); muCoefficientA = muCoefficientA * (muAttack-1.0); if (muVary < threshold) { muCoefficientA = muCoefficientA + threshold; } else { muCoefficientA = muCoefficientA + muVary; } muCoefficientA = muCoefficientA / muAttack; } else { muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0); muCoefficientA = muCoefficientA + 1.0; muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA); } muNewSpeed = muSpeedA * (muSpeedA-1); muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest; muSpeedA = muNewSpeed / muSpeedA; } else { if (inputSense > threshold) { muVary = threshold / inputSense; muAttack = sqrt(fabs(muSpeedB)); muCoefficientB = muCoefficientB * (muAttack-1); if (muVary < threshold) { muCoefficientB = muCoefficientB + threshold; } else { muCoefficientB = muCoefficientB + muVary; } muCoefficientB = muCoefficientB / muAttack; } else { muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0); muCoefficientB = muCoefficientB + 1.0; muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB); } muNewSpeed = muSpeedB * (muSpeedB-1); muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest; muSpeedB = muNewSpeed / muSpeedB; } //got coefficients, adjusted speeds if (flip) { if (positivemu) coefficient = pow(muCoefficientA,2); else coefficient = sqrt(muCoefficientA); coefficient = (coefficient*mewiness)+(muCoefficientA*unmewiness); inputSampleL *= coefficient; inputSampleR *= coefficient; } else { if (positivemu) coefficient = pow(muCoefficientB,2); else coefficient = sqrt(muCoefficientB); coefficient = (coefficient*mewiness)+(muCoefficientB*unmewiness); inputSampleL *= coefficient; inputSampleR *= coefficient; } //applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~ //applied gain correction to control output level- tends to constrain sound rather than inflate it if (outputGain != 1.0) { inputSampleL *= outputGain; inputSampleR *= outputGain; } bridgerectifier = fabs(inputSampleL); if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; else bridgerectifier = sin(bridgerectifier); if (inputSampleL > 0){inputSampleL = bridgerectifier;} else {inputSampleL = -bridgerectifier;} //second stage of overdrive to prevent overs and allow bloody loud extremeness bridgerectifier = fabs(inputSampleR); if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; else bridgerectifier = sin(bridgerectifier); if (inputSampleR > 0){inputSampleR = bridgerectifier;} else {inputSampleR = -bridgerectifier;} //second stage of overdrive to prevent overs and allow bloody loud extremeness flip = !flip; //stereo 32 bit dither, made small and tidy. int expon; frexpf((Float32)inputSampleL, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleL += (dither-fpNShapeL); fpNShapeL = dither; frexpf((Float32)inputSampleR, &expon); dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSampleR += (dither-fpNShapeR); fpNShapeR = dither; //end 32 bit dither *outputL = inputSampleL; *outputR = inputSampleR; //don't know why we're getting a volume boost, cursed thing inputL += 1; inputR += 1; outputL += 1; outputR += 1; } return noErr; }