/* * File: Pop.cpp * * Version: 1.0 * * Created: 10/9/10 * * Copyright: Copyright © 2010 Airwindows, All Rights Reserved * * Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in * consideration of your agreement to the following terms, and your use, installation, modification * or redistribution of this Apple software constitutes acceptance of these terms. 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Except as expressly stated in this notice, no other rights or * licenses, express or implied, are granted by Apple herein, including but not limited to any * patent rights that may be infringed by your derivative works or by other works in which the * Apple Software may be incorporated. * * The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR * IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE * OR IN COMBINATION WITH YOUR PRODUCTS. * * IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER * UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN * IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ /*============================================================================= Pop.h =============================================================================*/ #include "Pop.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COMPONENT_ENTRY(Pop) //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pop::Pop //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pop::Pop(AudioUnit component) : AUEffectBase(component) { CreateElements(); Globals()->UseIndexedParameters(kNumberOfParameters); SetParameter(kParam_One, kDefaultValue_ParamOne ); SetParameter(kParam_Two, kDefaultValue_ParamTwo ); SetParameter(kParam_Three, kDefaultValue_ParamThree ); #if AU_DEBUG_DISPATCHER mDebugDispatcher = new AUDebugDispatcher (this); #endif } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pop::GetParameterValueStrings //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Pop::GetParameterValueStrings(AudioUnitScope inScope, AudioUnitParameterID inParameterID, CFArrayRef * outStrings) { return kAudioUnitErr_InvalidProperty; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pop::GetParameterInfo //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Pop::GetParameterInfo(AudioUnitScope inScope, AudioUnitParameterID inParameterID, AudioUnitParameterInfo &outParameterInfo ) { ComponentResult result = noErr; outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable | kAudioUnitParameterFlag_IsReadable; if (inScope == kAudioUnitScope_Global) { switch(inParameterID) { case kParam_One: AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamOne; break; case kParam_Two: AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamTwo; break; case kParam_Three: AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamThree; break; default: result = kAudioUnitErr_InvalidParameter; break; } } else { result = kAudioUnitErr_InvalidParameter; } return result; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pop::GetPropertyInfo //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Pop::GetPropertyInfo (AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, UInt32 & outDataSize, Boolean & outWritable) { return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pop::GetProperty //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Pop::GetProperty( AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, void * outData ) { return AUEffectBase::GetProperty (inID, inScope, inElement, outData); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pop::Initialize //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Pop::Initialize() { ComponentResult result = AUEffectBase::Initialize(); if (result == noErr) Reset(kAudioUnitScope_Global, 0); return result; } #pragma mark ____PopEffectKernel //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pop::PopKernel::Reset() //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ void Pop::PopKernel::Reset() { for(int count = 0; count < 10000; count++) {d[count] = 0;} delay = 0; muSpeedA = 10000; muSpeedB = 10000; muCoefficientA = 1; muCoefficientB = 1; thicken = 1; muVary = 1; flip = false; previous = 0.0; previous2 = 0.0; previous3 = 0.0; previous4 = 0.0; previous5 = 0.0; fpNShape = 0.0; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Pop::PopKernel::Process //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ void Pop::PopKernel::Process( const Float32 *inSourceP, Float32 *inDestP, UInt32 inFramesToProcess, UInt32 inNumChannels, bool &ioSilence ) { UInt32 nSampleFrames = inFramesToProcess; const Float32 *sourceP = inSourceP; Float32 *destP = inDestP; Float64 overallscale = 1.0; overallscale /= 44100.0; overallscale *= GetSampleRate(); Float64 highGainOffset = pow(GetParameter( kParam_One ),2)*0.023; Float64 threshold = 1.001 - (1.0-pow(1.0-GetParameter( kParam_One ),5)); Float64 muMakeupGain = sqrt(1.0 / threshold); //gain settings around threshold Float64 release = (GetParameter( kParam_One )*100000.0) + 300000.0; int maxdelay = (int)(1450.0 * overallscale); if (maxdelay > 9999) maxdelay = 9999; release /= overallscale; Float64 fastest = sqrt(release); //speed settings around release Float64 output = GetParameter( kParam_Two ); Float64 wet = GetParameter( kParam_Three ); // µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~ while (nSampleFrames-- > 0) { long double inputSample = *sourceP; static int noisesource = 0; int residue; double applyresidue; noisesource = noisesource % 1700021; noisesource++; residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSample += applyresidue; if (inputSample<1.2e-38 && -inputSample<1.2e-38) { inputSample -= applyresidue; } //for live air, we always apply the dither noise. Then, if our result is //effectively digital black, we'll subtract it again. We want a 'air' hiss long double drySample = inputSample; d[delay] = inputSample; delay--; if (delay < 0 || delay > maxdelay) {delay = maxdelay;} //yes this is a second bounds check. it's cheap, check EVERY time inputSample = (inputSample * thicken) + (d[delay] * (1.0-thicken)); long double lowestSample = inputSample; if (fabs(inputSample) > fabs(previous)) lowestSample = previous; if (fabs(lowestSample) > fabs(previous2)) lowestSample = (lowestSample + previous2) / 1.99; if (fabs(lowestSample) > fabs(previous3)) lowestSample = (lowestSample + previous3) / 1.98; if (fabs(lowestSample) > fabs(previous4)) lowestSample = (lowestSample + previous4) / 1.97; if (fabs(lowestSample) > fabs(previous5)) lowestSample = (lowestSample + previous5) / 1.96; previous5 = previous4; previous4 = previous3; previous3 = previous2; previous2 = previous; previous = inputSample; inputSample *= muMakeupGain; Float64 punchiness = 0.95-fabs(inputSample*0.08); if (punchiness < 0.65) punchiness = 0.65; if (flip) { if (fabs(lowestSample) > threshold) { muVary = threshold / fabs(lowestSample); muAttack = sqrt(fabs(muSpeedA)); muCoefficientA = muCoefficientA * (muAttack-1.0); if (muVary < threshold) { muCoefficientA = muCoefficientA + threshold; } else { muCoefficientA = muCoefficientA + muVary; } muCoefficientA = muCoefficientA / muAttack; } else { muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0); muCoefficientA = muCoefficientA + 1.0; muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA); } muNewSpeed = muSpeedA * (muSpeedA-1); muNewSpeed = muNewSpeed + fabs(lowestSample*release)+fastest; muSpeedA = muNewSpeed / muSpeedA; } else { if (fabs(lowestSample) > threshold) { muVary = threshold / fabs(lowestSample); muAttack = sqrt(fabs(muSpeedB)); muCoefficientB = muCoefficientB * (muAttack-1); if (muVary < threshold) { muCoefficientB = muCoefficientB + threshold; } else { muCoefficientB = muCoefficientB + muVary; } muCoefficientB = muCoefficientB / muAttack; } else { muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0); muCoefficientB = muCoefficientB + 1.0; muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB); } muNewSpeed = muSpeedB * (muSpeedB-1); muNewSpeed = muNewSpeed + fabs(lowestSample*release)+fastest; muSpeedB = muNewSpeed / muSpeedB; } //got coefficients, adjusted speeds long double coefficient = highGainOffset; if (flip) coefficient += pow(muCoefficientA,2); else coefficient += pow(muCoefficientB,2); inputSample *= coefficient; thicken = (coefficient/5)+punchiness;//0.80; thicken = (1.0-wet)+(wet*thicken); //applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~ //applied gain correction to control output level- tends to constrain sound rather than inflate it long double bridgerectifier = fabs(inputSample); if (bridgerectifier > 1.2533141373155) bridgerectifier = 1.2533141373155; bridgerectifier = sin(bridgerectifier * fabs(bridgerectifier)) / ((bridgerectifier == 0.0) ?1:fabs(bridgerectifier)); //using Spiral instead of Density algorithm if (inputSample > 0) inputSample = (inputSample*coefficient)+(bridgerectifier*(1-coefficient)); else inputSample = (inputSample*coefficient)-(bridgerectifier*(1-coefficient)); //second stage of overdrive to prevent overs and allow bloody loud extremeness flip = !flip; if (output < 1.0) inputSample *= output; if (wet < 1.0) inputSample = (drySample*(1.0-wet))+(inputSample*wet); //32 bit dither, made small and tidy. int expon; frexpf((Float32)inputSample, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSample += (dither-fpNShape); fpNShape = dither; //end 32 bit dither *destP = inputSample; sourceP += inNumChannels; destP += inNumChannels; } }