/* * File: Gatelinked.h * * Version: 1.0 * * Created: 11/29/18 * * Copyright: Copyright © 2018 Airwindows, All Rights Reserved * * Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in * consideration of your agreement to the following terms, and your use, installation, modification * or redistribution of this Apple software constitutes acceptance of these terms. 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Except as expressly stated in this notice, no other rights or * licenses, express or implied, are granted by Apple herein, including but not limited to any * patent rights that may be infringed by your derivative works or by other works in which the * Apple Software may be incorporated. * * The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR * IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE * OR IN COMBINATION WITH YOUR PRODUCTS. * * IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER * UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN * IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #include "AUEffectBase.h" #include "GatelinkedVersion.h" #if AU_DEBUG_DISPATCHER #include "AUDebugDispatcher.h" #endif #ifndef __Gatelinked_h__ #define __Gatelinked_h__ #pragma mark ____Gatelinked Parameters // parameters static const float kDefaultValue_ParamOne = 0.0; static const float kDefaultValue_ParamTwo = 1.0; static const float kDefaultValue_ParamThree = 0.5; static const float kDefaultValue_ParamFour = 0.0; static const float kDefaultValue_ParamFive = 1.0; static CFStringRef kParameterOneName = CFSTR("Threshold"); static CFStringRef kParameterTwoName = CFSTR("Treble Sustain"); static CFStringRef kParameterThreeName = CFSTR("Bass Sustain"); static CFStringRef kParameterFourName = CFSTR("Attack Speed"); static CFStringRef kParameterFiveName = CFSTR("Dry/Wet"); enum { kParam_One =0, kParam_Two =1, kParam_Three =2, kParam_Four =3, kParam_Five =4, //Add your parameters here... kNumberOfParameters=5 }; #pragma mark ____Gatelinked class Gatelinked : public AUEffectBase { public: Gatelinked(AudioUnit component); #if AU_DEBUG_DISPATCHER virtual ~Gatelinked () { delete mDebugDispatcher; } #endif virtual ComponentResult Reset(AudioUnitScope inScope, AudioUnitElement inElement); virtual OSStatus ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags, const AudioBufferList & inBuffer, AudioBufferList & outBuffer, UInt32 inFramesToProcess); virtual UInt32 SupportedNumChannels(const AUChannelInfo ** outInfo); virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope, AudioUnitParameterID inParameterID, CFArrayRef * outStrings); virtual ComponentResult GetParameterInfo(AudioUnitScope inScope, AudioUnitParameterID inParameterID, AudioUnitParameterInfo &outParameterInfo); virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, UInt32 & outDataSize, Boolean & outWritable ); virtual ComponentResult GetProperty(AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, void * outData); virtual ComponentResult Initialize(); virtual bool SupportsTail () { return true; } virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples /*! @method Version */ virtual ComponentResult Version() { return kGatelinkedVersion; } private: Float64 iirLowpassAR; Float64 iirLowpassBR; Float64 iirHighpassAR; Float64 iirHighpassBR; Float64 iirLowpassAL; Float64 iirLowpassBL; Float64 iirHighpassAL; Float64 iirHighpassBL; Float64 treblefreq; Float64 bassfreq; bool flip; long double fpNShapeL; long double fpNShapeR; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #endif