/* * File: Distortion.h * * Version: 1.0 * * Created: 4/10/20 * * Copyright: Copyright © 2020 Airwindows, All Rights Reserved * * Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in * consideration of your agreement to the following terms, and your use, installation, modification * or redistribution of this Apple software constitutes acceptance of these terms. 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APPLE MAKES NO WARRANTIES, EXPRESS OR * IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE * OR IN COMBINATION WITH YOUR PRODUCTS. * * IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER * UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN * IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #include "AUEffectBase.h" #include "DistortionVersion.h" #if AU_DEBUG_DISPATCHER #include "AUDebugDispatcher.h" #endif #ifndef __Distortion_h__ #define __Distortion_h__ #pragma mark ____Distortion Parameters // parameters static const float kDefaultValue_ParamOne = 0.0; static const int kDENSITY = 0; static const int kDRIVE = 1; static const int kSPIRAL = 2; static const int kMOJO = 3; static const int kDYNO = 4; static const int kDefaultValue_ParamTwo = kSPIRAL; static CFStringRef kMenuItem_DENSITY = CFSTR ("Density"); static CFStringRef kMenuItem_DRIVE = CFSTR ("Drive"); static CFStringRef kMenuItem_SPIRAL = CFSTR ("Spiral"); static CFStringRef kMenuItem_MOJO = CFSTR ("Mojo"); static CFStringRef kMenuItem_DYNO = CFSTR ("Dyno"); static const float kDefaultValue_ParamThree = 0.0; static const float kDefaultValue_ParamFour = 1.0; static CFStringRef kParameterOneName = CFSTR("Input"); static CFStringRef kParameterTwoName = CFSTR("Mode"); static CFStringRef kParameterThreeName = CFSTR("Output"); static CFStringRef kParameterFourName = CFSTR("Dry/Wet"); //Alter the name if desired, but using the plugin name is a start enum { kParam_One =0, kParam_Two =1, kParam_Three =2, kParam_Four =3, //Add your parameters here... kNumberOfParameters=4 }; #pragma mark ____Distortion class Distortion : public AUEffectBase { public: Distortion(AudioUnit component); #if AU_DEBUG_DISPATCHER virtual ~Distortion () { delete mDebugDispatcher; } #endif virtual AUKernelBase * NewKernel() { return new DistortionKernel(this); } virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope, AudioUnitParameterID inParameterID, CFArrayRef * outStrings); virtual ComponentResult GetParameterInfo(AudioUnitScope inScope, AudioUnitParameterID inParameterID, AudioUnitParameterInfo &outParameterInfo); virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, UInt32 & outDataSize, Boolean & outWritable ); virtual ComponentResult GetProperty(AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, void * outData); virtual ComponentResult Initialize(); virtual bool SupportsTail () { return true; } virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples /*! @method Version */ virtual ComponentResult Version() { return kDistortionVersion; } protected: class DistortionKernel : public AUKernelBase // most of the real work happens here { public: DistortionKernel(AUEffectBase *inAudioUnit ) : AUKernelBase(inAudioUnit) { } // *Required* overides for the process method for this effect // processes one channel of interleaved samples virtual void Process( const Float32 *inSourceP, Float32 *inDestP, UInt32 inFramesToProcess, UInt32 inNumChannels, bool &ioSilence); virtual void Reset(); private: long double previousIn[9]; long double previousOut[9]; uint32_t fpd; }; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #endif