/* * File: Desk4.cpp * * Version: 1.0 * * Created: 7/18/17 * * Copyright: Copyright © 2017 Airwindows, All Rights Reserved * * Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in * consideration of your agreement to the following terms, and your use, installation, modification * or redistribution of this Apple software constitutes acceptance of these terms. 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APPLE MAKES NO WARRANTIES, EXPRESS OR * IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE * OR IN COMBINATION WITH YOUR PRODUCTS. * * IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER * UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN * IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ /*============================================================================= Desk4.cpp =============================================================================*/ #include "Desk4.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COMPONENT_ENTRY(Desk4) //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Desk4::Desk4 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Desk4::Desk4(AudioUnit component) : AUEffectBase(component) { CreateElements(); Globals()->UseIndexedParameters(kNumberOfParameters); SetParameter(kParam_One, kDefaultValue_ParamOne ); SetParameter(kParam_Two, kDefaultValue_ParamTwo ); SetParameter(kParam_Three, kDefaultValue_ParamThree ); SetParameter(kParam_Four, kDefaultValue_ParamFour ); SetParameter(kParam_Five, kDefaultValue_ParamFive ); SetParameter(kParam_Six, kDefaultValue_ParamSix ); #if AU_DEBUG_DISPATCHER mDebugDispatcher = new AUDebugDispatcher (this); #endif } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Desk4::GetParameterValueStrings //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Desk4::GetParameterValueStrings(AudioUnitScope inScope, AudioUnitParameterID inParameterID, CFArrayRef * outStrings) { return kAudioUnitErr_InvalidProperty; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Desk4::GetParameterInfo //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Desk4::GetParameterInfo(AudioUnitScope inScope, AudioUnitParameterID inParameterID, AudioUnitParameterInfo &outParameterInfo ) { ComponentResult result = noErr; outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable | kAudioUnitParameterFlag_IsReadable; if (inScope == kAudioUnitScope_Global) { switch(inParameterID) { case kParam_One: AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamOne; break; case kParam_Two: AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamTwo; break; case kParam_Three: AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamThree; break; case kParam_Four: AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamFour; break; case kParam_Five: AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamFive; break; case kParam_Six: AUBase::FillInParameterName (outParameterInfo, kParameterSixName, false); outParameterInfo.unit = kAudioUnitParameterUnit_Generic; outParameterInfo.minValue = 0.0; outParameterInfo.maxValue = 1.0; outParameterInfo.defaultValue = kDefaultValue_ParamSix; break; default: result = kAudioUnitErr_InvalidParameter; break; } } else { result = kAudioUnitErr_InvalidParameter; } return result; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Desk4::GetPropertyInfo //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Desk4::GetPropertyInfo (AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, UInt32 & outDataSize, Boolean & outWritable) { return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Desk4::GetProperty //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Desk4::GetProperty( AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, void * outData ) { return AUEffectBase::GetProperty (inID, inScope, inElement, outData); } // Desk4::Initialize //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ComponentResult Desk4::Initialize() { ComponentResult result = AUEffectBase::Initialize(); if (result == noErr) Reset(kAudioUnitScope_Global, 0); return result; } #pragma mark ____Desk4EffectKernel //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Desk4::Desk4Kernel::Reset() //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ void Desk4::Desk4Kernel::Reset() { for(int count = 0; count < 9999; count++) {d[count] = 0;} control = 0; gcount = 0; lastSample = 0.0; lastOutSample = 0.0; lastSlew = 0.0; fpNShape = 0.0; } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Desk4::Desk4Kernel::Process //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ void Desk4::Desk4Kernel::Process( const Float32 *inSourceP, Float32 *inDestP, UInt32 inFramesToProcess, UInt32 inNumChannels, bool &ioSilence ) { UInt32 nSampleFrames = inFramesToProcess; const Float32 *sourceP = inSourceP; Float32 *destP = inDestP; long double overallscale = 1.0; overallscale /= 44100.0; overallscale *= GetSampleRate(); Float64 gain = (pow(GetParameter( kParam_One ),2)*10)+0.0001; Float64 gaintrim = (pow(GetParameter( kParam_One ),2)*2)+1.0; Float64 slewgain = (pow(GetParameter( kParam_Two ),3)*40)+0.0001; Float64 prevslew = 0.105; Float64 intensity = (pow(GetParameter( kParam_Three ),6)*15)+0.0001; Float64 depthA = (pow(GetParameter( kParam_Four ),4)*940)+0.00001; int offsetA = (int)(depthA * overallscale); if (offsetA < 1) offsetA = 1; if (offsetA > 4880) offsetA = 4880; Float64 balanceB = 0.0001; slewgain *= overallscale; prevslew *= overallscale; balanceB /= overallscale; Float64 outputgain = GetParameter( kParam_Five ); Float64 wet = GetParameter( kParam_Six ); Float64 dry = 1.0 - wet; Float64 clamp; Float64 thickness; Float64 out; Float64 balanceA = 1.0 - balanceB; Float64 slew; Float64 bridgerectifier; Float64 combSample; Float64 drySample; long double inputSample; while (nSampleFrames-- > 0) { inputSample = *sourceP; if (inputSample<1.2e-38 && -inputSample<1.2e-38) { static int noisesource = 0; //this declares a variable before anything else is compiled. It won't keep assigning //it to 0 for every sample, it's as if the declaration doesn't exist in this context, //but it lets me add this denormalization fix in a single place rather than updating //it in three different locations. The variable isn't thread-safe but this is only //a random seed and we can share it with whatever. noisesource = noisesource % 1700021; noisesource++; int residue = noisesource * noisesource; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; double applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSample = applyresidue; //this denormalization routine produces a white noise at -300 dB which the noise //shaping will interact with to produce a bipolar output, but the noise is actually //all positive. That should stop any variables from going denormal, and the routine //only kicks in if digital black is input. As a final touch, if you save to 24-bit //the silence will return to being digital black again. } drySample = inputSample; if (gcount < 0 || gcount > 4900) {gcount = 4900;} d[gcount+4900] = d[gcount] = fabs(inputSample)*intensity; control += (d[gcount] / offsetA); control -= (d[gcount+offsetA] / offsetA); control -= 0.000001; clamp = 1; if (control < 0) {control = 0;} if (control > 1) {clamp -= (control - 1); control = 1;} if (clamp < 0.5) {clamp = 0.5;} gcount--; //control = 0 to 1 thickness = ((1.0 - control) * 2.0) - 1.0; out = fabs(thickness); bridgerectifier = fabs(inputSample); if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633; //max value for sine function if (thickness > 0) bridgerectifier = sin(bridgerectifier); else bridgerectifier = 1-cos(bridgerectifier); //produce either boosted or starved version if (inputSample > 0) inputSample = (inputSample*(1-out))+(bridgerectifier*out); else inputSample = (inputSample*(1-out))-(bridgerectifier*out); //blend according to density control inputSample *= clamp; slew = inputSample - lastSample; lastSample = inputSample; //Set up direct reference for slew bridgerectifier = fabs(slew*slewgain); if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; else bridgerectifier = sin(bridgerectifier); if (slew > 0) slew = bridgerectifier/slewgain; else slew = -(bridgerectifier/slewgain); inputSample = (lastOutSample*balanceA) + (lastSample*balanceB) + slew; //go from last slewed, but include some raw values lastOutSample = inputSample; //Set up slewed reference combSample = fabs(drySample*lastSample); if (combSample > 1.0) combSample = 1.0; //bailout for very high input gains inputSample -= (lastSlew * combSample * prevslew); lastSlew = slew; //slew interaction with previous slew inputSample *= gain; bridgerectifier = fabs(inputSample); if (bridgerectifier > 1.57079633) bridgerectifier = 1.0; else bridgerectifier = sin(bridgerectifier); if (inputSample > 0) inputSample = bridgerectifier; else inputSample = -bridgerectifier; //drive section inputSample /= gain; inputSample *= gaintrim; //end of Desk section //end second half if (outputgain != 1.0) { inputSample *= outputgain; } if (wet !=1.0) { inputSample = (inputSample * wet) + (drySample * dry); } //32 bit dither, made small and tidy. int expon; frexpf((Float32)inputSample, &expon); long double dither = (rand()/(RAND_MAX*7.737125245533627e+25))*pow(2,expon+62); inputSample += (dither-fpNShape); fpNShape = dither; //end 32 bit dither *destP = inputSample; sourceP += inNumChannels; destP += inNumChannels; } }