/* * File: Dark.h * * Version: 1.0 * * Created: 5/25/20 * * Copyright: Copyright © 2020 Airwindows, All Rights Reserved * * Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in * consideration of your agreement to the following terms, and your use, installation, modification * or redistribution of this Apple software constitutes acceptance of these terms. If you do * not agree with these terms, please do not use, install, modify or redistribute this Apple * software. * * In consideration of your agreement to abide by the following terms, and subject to these terms, * Apple grants you a personal, non-exclusive license, under Apple's copyrights in this * original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the * Apple Software, with or without modifications, in source and/or binary forms; provided that if you * redistribute the Apple Software in its entirety and without modifications, you must retain this * notice and the following text and disclaimers in all such redistributions of the Apple Software. * Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to * endorse or promote products derived from the Apple Software without specific prior written * permission from Apple. Except as expressly stated in this notice, no other rights or * licenses, express or implied, are granted by Apple herein, including but not limited to any * patent rights that may be infringed by your derivative works or by other works in which the * Apple Software may be incorporated. * * The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR * IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE * OR IN COMBINATION WITH YOUR PRODUCTS. * * IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER * UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN * IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #include "AUEffectBase.h" #include "DarkVersion.h" #if AU_DEBUG_DISPATCHER #include "AUDebugDispatcher.h" #endif #ifndef __Dark_h__ #define __Dark_h__ #pragma mark ____Dark Parameters // parameters static CFStringRef kParameterOneName = CFSTR("Quantizer"); static const int kCD = 0; static const int kHD = 1; static const int kDefaultValue_ParamOne = kHD; static CFStringRef kMenuItem_CD = CFSTR ("CD 16 bit"); static CFStringRef kMenuItem_HD = CFSTR ("HD 24 bit"); static CFStringRef kParameterTwoName = CFSTR("DeRez"); static const float kDefaultValue_ParamTwo = 0.0; enum { kParam_One = 0, kParam_Two = 1, //Add your parameters here... kNumberOfParameters=2 }; #pragma mark ____Dark class Dark : public AUEffectBase { public: Dark(AudioUnit component); #if AU_DEBUG_DISPATCHER virtual ~Dark () { delete mDebugDispatcher; } #endif virtual AUKernelBase * NewKernel() { return new DarkKernel(this); } virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope, AudioUnitParameterID inParameterID, CFArrayRef * outStrings); virtual ComponentResult GetParameterInfo(AudioUnitScope inScope, AudioUnitParameterID inParameterID, AudioUnitParameterInfo &outParameterInfo); virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, UInt32 & outDataSize, Boolean & outWritable ); virtual ComponentResult GetProperty(AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, void * outData); virtual ComponentResult Initialize(); virtual bool SupportsTail () { return true; } virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples /*! @method Version */ virtual ComponentResult Version() { return kDarkVersion; } protected: class DarkKernel : public AUKernelBase // most of the real work happens here { public: DarkKernel(AUEffectBase *inAudioUnit ) : AUKernelBase(inAudioUnit) { } // *Required* overides for the process method for this effect // processes one channel of interleaved samples virtual void Process( const Float32 *inSourceP, Float32 *inDestP, UInt32 inFramesToProcess, UInt32 inNumChannels, bool &ioSilence); virtual void Reset(); private: Float32 lastSample[100]; uint32_t fpd; }; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #endif