/* ======================================== * Srsly - Srsly.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __Srsly_H #include "Srsly.h" #endif void Srsly::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double sampleRate = getSampleRate(); if (sampleRate < 22000) sampleRate = 22000; //keep biquads in range long double tempSample; biquadM2[0] = 2000 / sampleRate; //up biquadM7[0] = 7000 / sampleRate; //down biquadM10[0] = 10000 / sampleRate; //down biquadL3[0] = 3000 / sampleRate; //up biquadL7[0] = 7000 / sampleRate; //way up biquadR3[0] = 3000 / sampleRate; //up biquadR7[0] = 7000 / sampleRate; //way up biquadS3[0] = 3000 / sampleRate; //up biquadS5[0] = 5000 / sampleRate; //way down double focusM = 15.0-(A*10.0); double focusS = 21.0-(B*15.0); double Q = D+0.25; //add Q control: from half to double intensity biquadM2[1] = focusM*0.25*Q; //Q, mid 2K boost is much broader biquadM7[1] = focusM*Q; //Q biquadM10[1] = focusM*Q; //Q biquadS3[1] = focusM*Q; //Q biquadS5[1] = focusM*Q; //Q biquadL3[1] = focusS*Q; //Q biquadL7[1] = focusS*Q; //Q biquadR3[1] = focusS*Q; //Q biquadR7[1] = focusS*Q; //Q double K = tan(M_PI * biquadM2[0]); double norm = 1.0 / (1.0 + K / biquadM2[1] + K * K); biquadM2[2] = K / biquadM2[1] * norm; biquadM2[4] = -biquadM2[2]; biquadM2[5] = 2.0 * (K * K - 1.0) * norm; biquadM2[6] = (1.0 - K / biquadM2[1] + K * K) * norm; K = tan(M_PI * biquadM7[0]); norm = 1.0 / (1.0 + K / biquadM7[1] + K * K); biquadM7[2] = K / biquadM7[1] * norm; biquadM7[4] = -biquadM7[2]; biquadM7[5] = 2.0 * (K * K - 1.0) * norm; biquadM7[6] = (1.0 - K / biquadM7[1] + K * K) * norm; K = tan(M_PI * biquadM10[0]); norm = 1.0 / (1.0 + K / biquadM10[1] + K * K); biquadM10[2] = K / biquadM10[1] * norm; biquadM10[4] = -biquadM10[2]; biquadM10[5] = 2.0 * (K * K - 1.0) * norm; biquadM10[6] = (1.0 - K / biquadM10[1] + K * K) * norm; K = tan(M_PI * biquadL3[0]); norm = 1.0 / (1.0 + K / biquadL3[1] + K * K); biquadL3[2] = K / biquadL3[1] * norm; biquadL3[4] = -biquadL3[2]; biquadL3[5] = 2.0 * (K * K - 1.0) * norm; biquadL3[6] = (1.0 - K / biquadL3[1] + K * K) * norm; K = tan(M_PI * biquadL7[0]); norm = 1.0 / (1.0 + K / biquadL7[1] + K * K); biquadL7[2] = K / biquadL7[1] * norm; biquadL7[4] = -biquadL7[2]; biquadL7[5] = 2.0 * (K * K - 1.0) * norm; biquadL7[6] = (1.0 - K / biquadL7[1] + K * K) * norm; K = tan(M_PI * biquadR3[0]); norm = 1.0 / (1.0 + K / biquadR3[1] + K * K); biquadR3[2] = K / biquadR3[1] * norm; biquadR3[4] = -biquadR3[2]; biquadR3[5] = 2.0 * (K * K - 1.0) * norm; biquadR3[6] = (1.0 - K / biquadR3[1] + K * K) * norm; K = tan(M_PI * biquadR7[0]); norm = 1.0 / (1.0 + K / biquadR7[1] + K * K); biquadR7[2] = K / biquadR7[1] * norm; biquadR7[4] = -biquadR7[2]; biquadR7[5] = 2.0 * (K * K - 1.0) * norm; biquadR7[6] = (1.0 - K / biquadR7[1] + K * K) * norm; K = tan(M_PI * biquadS3[0]); norm = 1.0 / (1.0 + K / biquadS3[1] + K * K); biquadS3[2] = K / biquadS3[1] * norm; biquadS3[4] = -biquadS3[2]; biquadS3[5] = 2.0 * (K * K - 1.0) * norm; biquadS3[6] = (1.0 - K / biquadS3[1] + K * K) * norm; K = tan(M_PI * biquadS5[0]); norm = 1.0 / (1.0 + K / biquadS5[1] + K * K); biquadS5[2] = K / biquadS5[1] * norm; biquadS5[4] = -biquadS5[2]; biquadS5[5] = 2.0 * (K * K - 1.0) * norm; biquadS5[6] = (1.0 - K / biquadS5[1] + K * K) * norm; double depthM = pow(A,2)*2.0;; //proportion to mix in the filtered stuff double depthS = pow(B,2)*2.0;; //proportion to mix in the filtered stuff double level = C; //output pad double wet = E; //dry/wet //biquad contains these values: //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist //[1] is resonance, 0.7071 is Butterworth. Also can't be zero //[2] is a0 but you need distinct ones for additional biquad instances so it's here //[3] is a1 but you need distinct ones for additional biquad instances so it's here //[4] is a2 but you need distinct ones for additional biquad instances so it's here //[5] is b1 but you need distinct ones for additional biquad instances so it's here //[6] is b2 but you need distinct ones for additional biquad instances so it's here //[7] is LEFT stored delayed sample (freq and res are stored so you can move them sample by sample) //[8] is LEFT stored delayed sample (you have to include the coefficient making code if you do that) //[9] is RIGHT stored delayed sample (freq and res are stored so you can move them sample by sample) //[10] is RIGHT stored delayed sample (you have to include the coefficient making code if you do that) while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); //encode Console5: good cleanness long double mid = inputSampleL + inputSampleR; long double rawmid = mid * 0.5; //we'll use this to isolate L&R a little long double side = inputSampleL - inputSampleR; long double boostside = side * depthS; //assign mid and side.Between these sections, you can do mid/side processing tempSample = (mid * biquadM2[2]) + biquadM2[7]; biquadM2[7] = (-tempSample * biquadM2[5]) + biquadM2[8]; biquadM2[8] = (mid * biquadM2[4]) - (tempSample * biquadM2[6]); long double M2Sample = tempSample; //like mono AU, 7 and 8 store L channel tempSample = (mid * biquadM7[2]) + biquadM7[7]; biquadM7[7] = (-tempSample * biquadM7[5]) + biquadM7[8]; biquadM7[8] = (mid * biquadM7[4]) - (tempSample * biquadM7[6]); long double M7Sample = -tempSample*2.0; //like mono AU, 7 and 8 store L channel tempSample = (mid * biquadM10[2]) + biquadM10[7]; biquadM10[7] = (-tempSample * biquadM10[5]) + biquadM10[8]; biquadM10[8] = (mid * biquadM10[4]) - (tempSample * biquadM10[6]); long double M10Sample = -tempSample*2.0; //like mono AU, 7 and 8 store L channel //mid tempSample = (side * biquadS3[2]) + biquadS3[7]; biquadS3[7] = (-tempSample * biquadS3[5]) + biquadS3[8]; biquadS3[8] = (side * biquadS3[4]) - (tempSample * biquadS3[6]); long double S3Sample = tempSample*2.0; //like mono AU, 7 and 8 store L channel tempSample = (side * biquadS5[2]) + biquadS5[7]; biquadS5[7] = (-tempSample * biquadS5[5]) + biquadS5[8]; biquadS5[8] = (side * biquadS5[4]) - (tempSample * biquadS5[6]); long double S5Sample = -tempSample*5.0; //like mono AU, 7 and 8 store L channel mid = (M2Sample + M7Sample + M10Sample)*depthM; side = (S3Sample + S5Sample + boostside)*depthS; long double msOutSampleL = (mid+side)/2.0; long double msOutSampleR = (mid-side)/2.0; //unassign mid and side long double isoSampleL = inputSampleL-rawmid; long double isoSampleR = inputSampleR-rawmid; //trying to isolate L and R a little tempSample = (isoSampleL * biquadL3[2]) + biquadL3[7]; biquadL3[7] = (-tempSample * biquadL3[5]) + biquadL3[8]; biquadL3[8] = (isoSampleL * biquadL3[4]) - (tempSample * biquadL3[6]); long double L3Sample = tempSample; //like mono AU, 7 and 8 store L channel tempSample = (isoSampleR * biquadR3[2]) + biquadR3[9]; biquadR3[9] = (-tempSample * biquadR3[5]) + biquadR3[10]; biquadR3[10] = (isoSampleR * biquadR3[4]) - (tempSample * biquadR3[6]); long double R3Sample = tempSample; //note: 9 and 10 store the R channel tempSample = (isoSampleL * biquadL7[2]) + biquadL7[7]; biquadL7[7] = (-tempSample * biquadL7[5]) + biquadL7[8]; biquadL7[8] = (isoSampleL * biquadL7[4]) - (tempSample * biquadL7[6]); long double L7Sample = tempSample*3.0; //like mono AU, 7 and 8 store L channel tempSample = (isoSampleR * biquadR7[2]) + biquadR7[9]; biquadR7[9] = (-tempSample * biquadR7[5]) + biquadR7[10]; biquadR7[10] = (isoSampleR * biquadR7[4]) - (tempSample * biquadR7[6]); long double R7Sample = tempSample*3.0; //note: 9 and 10 store the R channel long double processingL = msOutSampleL + ((L3Sample + L7Sample)*depthS); long double processingR = msOutSampleR + ((R3Sample + R7Sample)*depthS); //done with making filters, now we apply them inputSampleL += processingL; inputSampleR += processingR; if (level < 1.0) { inputSampleL *= level; inputSampleR *= level; } if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; //without this, you can get a NaN condition where it spits out DC offset at full blast! inputSampleL = asin(inputSampleL); inputSampleR = asin(inputSampleR); //amplitude aspect if (wet < 1.0) { inputSampleL = (inputSampleL * wet)+(drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet)+(drySampleR * (1.0-wet)); } //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Srsly::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double sampleRate = getSampleRate(); if (sampleRate < 22000) sampleRate = 22000; //keep biquads in range long double tempSample; biquadM2[0] = 2000 / sampleRate; //up biquadM7[0] = 7000 / sampleRate; //down biquadM10[0] = 10000 / sampleRate; //down biquadL3[0] = 3000 / sampleRate; //up biquadL7[0] = 7000 / sampleRate; //way up biquadR3[0] = 3000 / sampleRate; //up biquadR7[0] = 7000 / sampleRate; //way up biquadS3[0] = 3000 / sampleRate; //up biquadS5[0] = 5000 / sampleRate; //way down double focusM = 15.0-(A*10.0); double focusS = 21.0-(B*15.0); double Q = D+0.25; //add Q control: from half to double intensity biquadM2[1] = focusM*0.25*Q; //Q, mid 2K boost is much broader biquadM7[1] = focusM*Q; //Q biquadM10[1] = focusM*Q; //Q biquadS3[1] = focusM*Q; //Q biquadS5[1] = focusM*Q; //Q biquadL3[1] = focusS*Q; //Q biquadL7[1] = focusS*Q; //Q biquadR3[1] = focusS*Q; //Q biquadR7[1] = focusS*Q; //Q double K = tan(M_PI * biquadM2[0]); double norm = 1.0 / (1.0 + K / biquadM2[1] + K * K); biquadM2[2] = K / biquadM2[1] * norm; biquadM2[4] = -biquadM2[2]; biquadM2[5] = 2.0 * (K * K - 1.0) * norm; biquadM2[6] = (1.0 - K / biquadM2[1] + K * K) * norm; K = tan(M_PI * biquadM7[0]); norm = 1.0 / (1.0 + K / biquadM7[1] + K * K); biquadM7[2] = K / biquadM7[1] * norm; biquadM7[4] = -biquadM7[2]; biquadM7[5] = 2.0 * (K * K - 1.0) * norm; biquadM7[6] = (1.0 - K / biquadM7[1] + K * K) * norm; K = tan(M_PI * biquadM10[0]); norm = 1.0 / (1.0 + K / biquadM10[1] + K * K); biquadM10[2] = K / biquadM10[1] * norm; biquadM10[4] = -biquadM10[2]; biquadM10[5] = 2.0 * (K * K - 1.0) * norm; biquadM10[6] = (1.0 - K / biquadM10[1] + K * K) * norm; K = tan(M_PI * biquadL3[0]); norm = 1.0 / (1.0 + K / biquadL3[1] + K * K); biquadL3[2] = K / biquadL3[1] * norm; biquadL3[4] = -biquadL3[2]; biquadL3[5] = 2.0 * (K * K - 1.0) * norm; biquadL3[6] = (1.0 - K / biquadL3[1] + K * K) * norm; K = tan(M_PI * biquadL7[0]); norm = 1.0 / (1.0 + K / biquadL7[1] + K * K); biquadL7[2] = K / biquadL7[1] * norm; biquadL7[4] = -biquadL7[2]; biquadL7[5] = 2.0 * (K * K - 1.0) * norm; biquadL7[6] = (1.0 - K / biquadL7[1] + K * K) * norm; K = tan(M_PI * biquadR3[0]); norm = 1.0 / (1.0 + K / biquadR3[1] + K * K); biquadR3[2] = K / biquadR3[1] * norm; biquadR3[4] = -biquadR3[2]; biquadR3[5] = 2.0 * (K * K - 1.0) * norm; biquadR3[6] = (1.0 - K / biquadR3[1] + K * K) * norm; K = tan(M_PI * biquadR7[0]); norm = 1.0 / (1.0 + K / biquadR7[1] + K * K); biquadR7[2] = K / biquadR7[1] * norm; biquadR7[4] = -biquadR7[2]; biquadR7[5] = 2.0 * (K * K - 1.0) * norm; biquadR7[6] = (1.0 - K / biquadR7[1] + K * K) * norm; K = tan(M_PI * biquadS3[0]); norm = 1.0 / (1.0 + K / biquadS3[1] + K * K); biquadS3[2] = K / biquadS3[1] * norm; biquadS3[4] = -biquadS3[2]; biquadS3[5] = 2.0 * (K * K - 1.0) * norm; biquadS3[6] = (1.0 - K / biquadS3[1] + K * K) * norm; K = tan(M_PI * biquadS5[0]); norm = 1.0 / (1.0 + K / biquadS5[1] + K * K); biquadS5[2] = K / biquadS5[1] * norm; biquadS5[4] = -biquadS5[2]; biquadS5[5] = 2.0 * (K * K - 1.0) * norm; biquadS5[6] = (1.0 - K / biquadS5[1] + K * K) * norm; double depthM = pow(A,2)*2.0;; //proportion to mix in the filtered stuff double depthS = pow(B,2)*2.0;; //proportion to mix in the filtered stuff double level = C; //output pad double wet = E; //dry/wet //biquad contains these values: //[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist //[1] is resonance, 0.7071 is Butterworth. Also can't be zero //[2] is a0 but you need distinct ones for additional biquad instances so it's here //[3] is a1 but you need distinct ones for additional biquad instances so it's here //[4] is a2 but you need distinct ones for additional biquad instances so it's here //[5] is b1 but you need distinct ones for additional biquad instances so it's here //[6] is b2 but you need distinct ones for additional biquad instances so it's here //[7] is LEFT stored delayed sample (freq and res are stored so you can move them sample by sample) //[8] is LEFT stored delayed sample (you have to include the coefficient making code if you do that) //[9] is RIGHT stored delayed sample (freq and res are stored so you can move them sample by sample) //[10] is RIGHT stored delayed sample (you have to include the coefficient making code if you do that) while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43; if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43; long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; inputSampleL = sin(inputSampleL); inputSampleR = sin(inputSampleR); //encode Console5: good cleanness long double mid = inputSampleL + inputSampleR; long double rawmid = mid * 0.5; //we'll use this to isolate L&R a little long double side = inputSampleL - inputSampleR; long double boostside = side * depthS; //assign mid and side.Between these sections, you can do mid/side processing tempSample = (mid * biquadM2[2]) + biquadM2[7]; biquadM2[7] = (-tempSample * biquadM2[5]) + biquadM2[8]; biquadM2[8] = (mid * biquadM2[4]) - (tempSample * biquadM2[6]); long double M2Sample = tempSample; //like mono AU, 7 and 8 store L channel tempSample = (mid * biquadM7[2]) + biquadM7[7]; biquadM7[7] = (-tempSample * biquadM7[5]) + biquadM7[8]; biquadM7[8] = (mid * biquadM7[4]) - (tempSample * biquadM7[6]); long double M7Sample = -tempSample*2.0; //like mono AU, 7 and 8 store L channel tempSample = (mid * biquadM10[2]) + biquadM10[7]; biquadM10[7] = (-tempSample * biquadM10[5]) + biquadM10[8]; biquadM10[8] = (mid * biquadM10[4]) - (tempSample * biquadM10[6]); long double M10Sample = -tempSample*2.0; //like mono AU, 7 and 8 store L channel //mid tempSample = (side * biquadS3[2]) + biquadS3[7]; biquadS3[7] = (-tempSample * biquadS3[5]) + biquadS3[8]; biquadS3[8] = (side * biquadS3[4]) - (tempSample * biquadS3[6]); long double S3Sample = tempSample*2.0; //like mono AU, 7 and 8 store L channel tempSample = (side * biquadS5[2]) + biquadS5[7]; biquadS5[7] = (-tempSample * biquadS5[5]) + biquadS5[8]; biquadS5[8] = (side * biquadS5[4]) - (tempSample * biquadS5[6]); long double S5Sample = -tempSample*5.0; //like mono AU, 7 and 8 store L channel mid = (M2Sample + M7Sample + M10Sample)*depthM; side = (S3Sample + S5Sample + boostside)*depthS; long double msOutSampleL = (mid+side)/2.0; long double msOutSampleR = (mid-side)/2.0; //unassign mid and side long double isoSampleL = inputSampleL-rawmid; long double isoSampleR = inputSampleR-rawmid; //trying to isolate L and R a little tempSample = (isoSampleL * biquadL3[2]) + biquadL3[7]; biquadL3[7] = (-tempSample * biquadL3[5]) + biquadL3[8]; biquadL3[8] = (isoSampleL * biquadL3[4]) - (tempSample * biquadL3[6]); long double L3Sample = tempSample; //like mono AU, 7 and 8 store L channel tempSample = (isoSampleR * biquadR3[2]) + biquadR3[9]; biquadR3[9] = (-tempSample * biquadR3[5]) + biquadR3[10]; biquadR3[10] = (isoSampleR * biquadR3[4]) - (tempSample * biquadR3[6]); long double R3Sample = tempSample; //note: 9 and 10 store the R channel tempSample = (isoSampleL * biquadL7[2]) + biquadL7[7]; biquadL7[7] = (-tempSample * biquadL7[5]) + biquadL7[8]; biquadL7[8] = (isoSampleL * biquadL7[4]) - (tempSample * biquadL7[6]); long double L7Sample = tempSample*3.0; //like mono AU, 7 and 8 store L channel tempSample = (isoSampleR * biquadR7[2]) + biquadR7[9]; biquadR7[9] = (-tempSample * biquadR7[5]) + biquadR7[10]; biquadR7[10] = (isoSampleR * biquadR7[4]) - (tempSample * biquadR7[6]); long double R7Sample = tempSample*3.0; //note: 9 and 10 store the R channel long double processingL = msOutSampleL + ((L3Sample + L7Sample)*depthS); long double processingR = msOutSampleR + ((R3Sample + R7Sample)*depthS); //done with making filters, now we apply them inputSampleL += processingL; inputSampleR += processingR; if (level < 1.0) { inputSampleL *= level; inputSampleR *= level; } if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; //without this, you can get a NaN condition where it spits out DC offset at full blast! inputSampleL = asin(inputSampleL); inputSampleR = asin(inputSampleR); //amplitude aspect if (wet < 1.0) { inputSampleL = (inputSampleL * wet)+(drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet)+(drySampleR * (1.0-wet)); } //begin 64 bit stereo floating point dither int expon; frexp((double)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); frexp((double)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }