/* ======================================== * DeRez2 - DeRez2.h * Copyright (c) 2016 airwindows, All rights reserved * ======================================== */ #ifndef __DeRez2_H #include "DeRez2.h" #endif void DeRez2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double targetA = pow(A,3)+0.0005; if (targetA > 1.0) targetA = 1.0; double soften = (1.0 + targetA)/2; double targetB = pow(1.0-B,3) / 3; double hard = C; double wet = D; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); targetA /= overallscale; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-37) inputSampleL = fpd * 1.18e-37; if (fabs(inputSampleR)<1.18e-37) inputSampleR = fpd * 1.18e-37; long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; incrementA = ((incrementA*999.0)+targetA)/1000.0; incrementB = ((incrementB*999.0)+targetB)/1000.0; //incrementA is the frequency derez //incrementB is the bit depth derez position += incrementA; long double outputSampleL = heldSampleL; long double outputSampleR = heldSampleR; if (position > 1.0) { position -= 1.0; heldSampleL = (lastSampleL * position) + (inputSampleL * (1.0-position)); outputSampleL = (outputSampleL * (1.0-soften)) + (heldSampleL * soften); //softens the edge of the derez heldSampleR = (lastSampleR * position) + (inputSampleR * (1.0-position)); outputSampleR = (outputSampleR * (1.0-soften)) + (heldSampleR * soften); //softens the edge of the derez } inputSampleL = outputSampleL; inputSampleR = outputSampleR; long double tempL = inputSampleL; long double tempR = inputSampleR; if (inputSampleL != lastOutputSampleL) { tempL = inputSampleL; inputSampleL = (inputSampleL * hard) + (lastDrySampleL * (1.0-hard)); //transitions get an intermediate dry sample lastOutputSampleL = tempL; //only one intermediate sample } else { lastOutputSampleL = inputSampleL; } if (inputSampleR != lastOutputSampleR) { tempR = inputSampleR; inputSampleR = (inputSampleR * hard) + (lastDrySampleR * (1.0-hard)); //transitions get an intermediate dry sample lastOutputSampleR = tempR; //only one intermediate sample } else { lastOutputSampleR = inputSampleR; } lastDrySampleL = drySampleL; lastDrySampleR = drySampleR; //freq section of soft/hard interpolates dry samples tempL = inputSampleL; tempR = inputSampleR; if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; if (inputSampleL > 0) inputSampleL = log(1.0+(255*fabs(inputSampleL))) / log(256); if (inputSampleL < 0) inputSampleL = -log(1.0+(255*fabs(inputSampleL))) / log(256); if (inputSampleR > 0) inputSampleR = log(1.0+(255*fabs(inputSampleR))) / log(256); if (inputSampleR < 0) inputSampleR = -log(1.0+(255*fabs(inputSampleR))) / log(256); inputSampleL = (tempL * hard) + (inputSampleL * (1.0-hard)); inputSampleR = (tempR * hard) + (inputSampleR * (1.0-hard)); //uLaw encode as part of soft/hard tempL = inputSampleL; tempR = inputSampleR; if (incrementB > 0.0005) { if (inputSampleL > 0) { tempL = inputSampleL; while (tempL > 0) {tempL -= incrementB;} inputSampleL -= tempL; //it's below 0 so subtracting adds the remainder } if (inputSampleR > 0) { tempR = inputSampleR; while (tempR > 0) {tempR -= incrementB;} inputSampleR -= tempR; //it's below 0 so subtracting adds the remainder } if (inputSampleL < 0) { tempL = inputSampleL; while (tempL < 0) {tempL += incrementB;} inputSampleL -= tempL; //it's above 0 so subtracting subtracts the remainder } if (inputSampleR < 0) { tempR = inputSampleR; while (tempR < 0) {tempR += incrementB;} inputSampleR -= tempR; //it's above 0 so subtracting subtracts the remainder } inputSampleL *= (1.0 - incrementB); inputSampleR *= (1.0 - incrementB); } tempL = inputSampleL; tempR = inputSampleR; if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; if (inputSampleL > 0) inputSampleL = (pow(256,fabs(inputSampleL))-1.0) / 255; if (inputSampleL < 0) inputSampleL = -(pow(256,fabs(inputSampleL))-1.0) / 255; if (inputSampleR > 0) inputSampleR = (pow(256,fabs(inputSampleR))-1.0) / 255; if (inputSampleR < 0) inputSampleR = -(pow(256,fabs(inputSampleR))-1.0) / 255; inputSampleL = (tempL * hard) + (inputSampleL * (1.0-hard)); inputSampleR = (tempR * hard) + (inputSampleR * (1.0-hard)); //uLaw decode as part of soft/hard if (wet !=1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); } //Dry/Wet control, defaults to the last slider lastSampleL = drySampleL; lastSampleR = drySampleR; //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void DeRez2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double targetA = pow(A,3)+0.0005; if (targetA > 1.0) targetA = 1.0; double soften = (1.0 + targetA)/2; double targetB = pow(1.0-B,3) / 3; double hard = C; double wet = D; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); targetA /= overallscale; while (--sampleFrames >= 0) { long double inputSampleL = *in1; long double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-43) inputSampleL = fpd * 1.18e-43; if (fabs(inputSampleR)<1.18e-43) inputSampleR = fpd * 1.18e-43; long double drySampleL = inputSampleL; long double drySampleR = inputSampleR; incrementA = ((incrementA*999.0)+targetA)/1000.0; incrementB = ((incrementB*999.0)+targetB)/1000.0; //incrementA is the frequency derez //incrementB is the bit depth derez position += incrementA; long double outputSampleL = heldSampleL; long double outputSampleR = heldSampleR; if (position > 1.0) { position -= 1.0; heldSampleL = (lastSampleL * position) + (inputSampleL * (1.0-position)); outputSampleL = (outputSampleL * (1.0-soften)) + (heldSampleL * soften); //softens the edge of the derez heldSampleR = (lastSampleR * position) + (inputSampleR * (1.0-position)); outputSampleR = (outputSampleR * (1.0-soften)) + (heldSampleR * soften); //softens the edge of the derez } inputSampleL = outputSampleL; inputSampleR = outputSampleR; long double tempL = inputSampleL; long double tempR = inputSampleR; if (inputSampleL != lastOutputSampleL) { tempL = inputSampleL; inputSampleL = (inputSampleL * hard) + (lastDrySampleL * (1.0-hard)); //transitions get an intermediate dry sample lastOutputSampleL = tempL; //only one intermediate sample } else { lastOutputSampleL = inputSampleL; } if (inputSampleR != lastOutputSampleR) { tempR = inputSampleR; inputSampleR = (inputSampleR * hard) + (lastDrySampleR * (1.0-hard)); //transitions get an intermediate dry sample lastOutputSampleR = tempR; //only one intermediate sample } else { lastOutputSampleR = inputSampleR; } lastDrySampleL = drySampleL; lastDrySampleR = drySampleR; //freq section of soft/hard interpolates dry samples tempL = inputSampleL; tempR = inputSampleR; if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; if (inputSampleL > 0) inputSampleL = log(1.0+(255*fabs(inputSampleL))) / log(256); if (inputSampleL < 0) inputSampleL = -log(1.0+(255*fabs(inputSampleL))) / log(256); if (inputSampleR > 0) inputSampleR = log(1.0+(255*fabs(inputSampleR))) / log(256); if (inputSampleR < 0) inputSampleR = -log(1.0+(255*fabs(inputSampleR))) / log(256); inputSampleL = (tempL * hard) + (inputSampleL * (1.0-hard)); inputSampleR = (tempR * hard) + (inputSampleR * (1.0-hard)); //uLaw encode as part of soft/hard tempL = inputSampleL; tempR = inputSampleR; if (incrementB > 0.0005) { if (inputSampleL > 0) { tempL = inputSampleL; while (tempL > 0) {tempL -= incrementB;} inputSampleL -= tempL; //it's below 0 so subtracting adds the remainder } if (inputSampleR > 0) { tempR = inputSampleR; while (tempR > 0) {tempR -= incrementB;} inputSampleR -= tempR; //it's below 0 so subtracting adds the remainder } if (inputSampleL < 0) { tempL = inputSampleL; while (tempL < 0) {tempL += incrementB;} inputSampleL -= tempL; //it's above 0 so subtracting subtracts the remainder } if (inputSampleR < 0) { tempR = inputSampleR; while (tempR < 0) {tempR += incrementB;} inputSampleR -= tempR; //it's above 0 so subtracting subtracts the remainder } inputSampleL *= (1.0 - incrementB); inputSampleR *= (1.0 - incrementB); } tempL = inputSampleL; tempR = inputSampleR; if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; if (inputSampleL > 0) inputSampleL = (pow(256,fabs(inputSampleL))-1.0) / 255; if (inputSampleL < 0) inputSampleL = -(pow(256,fabs(inputSampleL))-1.0) / 255; if (inputSampleR > 0) inputSampleR = (pow(256,fabs(inputSampleR))-1.0) / 255; if (inputSampleR < 0) inputSampleR = -(pow(256,fabs(inputSampleR))-1.0) / 255; inputSampleL = (tempL * hard) + (inputSampleL * (1.0-hard)); inputSampleR = (tempR * hard) + (inputSampleR * (1.0-hard)); //uLaw decode as part of soft/hard if (wet !=1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); } //Dry/Wet control, defaults to the last slider lastSampleL = drySampleL; lastSampleR = drySampleR; //begin 64 bit stereo floating point dither int expon; frexp((double)inputSampleL, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); frexp((double)inputSampleR, &expon); fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5; inputSampleR += ((double(fpd)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }